Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
DemurerData120
Thanatos
Level 29
God Stats
2W - 1L
1,672 SR
Queue Stats
29W - 23L
1,553 Elo+
Party 1
Janus
Janus
JulianCaraz
Janus
Level 68
God Stats
7W - 8L
1,834 SR
Queue Stats
350W - 298L
1,535 Elo+
Party 1
Chang'e
Chang'e
aTv dried
Chang'e
Level 54
God Stats
5W - 7L
1,333 SR
Queue Stats
102W - 114L
1,377 Elo+
Party 1
Chernobog
Chernobog
mister mafin865
Chernobog
Level 86
God Stats
6W - 2L
1,817 SR
Queue Stats
173W - 155L
1,530 Elo+
Party 1
Team Averages
Level 65
1,631 SR
1,499 Elo+

VS

Team Averages
Level 82
1,469 SR
1,428 Elo+
Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
DragonKing312
Gilgamesh
Level 34
God Stats
18W - 30L
1,443 SR
Queue Stats
124W - 179L
1,397 Elo+
Party 2
Skadi
Skadi
NanaKyuu
Skadi
Level 34
God Stats
12W - 17L
1,446 SR
Queue Stats
86W - 132L
1,279 Elo+
Solo
Athena
Athena
ScraRocket
Athena
Level 104
God Stats
9W - 12L
1,455 SR
Queue Stats
101W - 137L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 1 / 1
6,121
612
4,080
5,981
3,995
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
9
0 / 1 / 2
5,264
526
802
6,854
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 0 / 0
6,413
641
2,427
3,701
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
aTv dried
Chang'e
10
0 / 0 / 2
5,703
570
2,342
4,940
1,618
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Chernobog
mister mafin865
Chernobog
9
4 / 0 / 1
5,607
561
5,347
3,399
869
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
10
0 / 1 / 1
5,742
574
2,198
3,580
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Thanatos
 
Thanatos
10
0 / 0 / 0
5,465
547
2,666
5,846
1,731
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
DragonKing312
Gilgamesh
10
1 / 2 / 0
5,767
577
3,720
7,735
3,493
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Skadi
NanaKyuu
Skadi
7
0 / 2 / 0
4,415
442
2,171
4,979
1,101
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
ScraRocket
Athena
8
1 / 2 / 0
4,692
469
2,771
6,289
1,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
2
2
Deaths
7
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
1
1
1.5
L
Tiamat
 
Tiamat
0
1
1
0.5
L
Thanatos
 
Thanatos
0
0
0
0
W
Thanatos
0
1
2
1
L
Gilgamesh
DragonKing312
Gilgamesh
1
2
0
0.5
W
2
0
0
2
L
Skadi
NanaKyuu
Skadi
0
2
0
0
L
Athena
ScraRocket
Athena
1
2
0
0.5
W
Chang'e
aTv dried
Chang'e
0
0
2
1
W
Chernobog
mister mafin865
Chernobog
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,998
Damage
13,526
24,875
Taken
28,429
9,372
Mitigated
9,728
14,116
Healing
12,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,080
141
0
2,306
5,981
3,995
664
0
5,981
32,652
0
L
Tiamat
 
Tiamat
2,198
53
0
1,626
3,580
1,445
4
1,379
2,049
32,528
0
L
Thanatos
 
Thanatos
2,666
656
0
5,474
5,846
1,731
0
529
5,275
0
35,328
W
Thanatos
802
130
0
6,171
6,854
1,869
0
995
5,655
0
19,287
L
Gilgamesh
DragonKing312
Gilgamesh
3,720
672
0
1,909
7,735
3,493
0
4,412
3,281
0
26,776
W
2,427
0
0
995
3,701
1,021
0
1,524
1,949
37,485
0
L
Skadi
NanaKyuu
Skadi
2,171
543
0
1,055
4,979
1,101
0
1,212
3,767
0
15,816
L
Athena
ScraRocket
Athena
2,771
682
160
2,462
6,289
1,958
0
1,073
5,208
9,834
0
W
Chang'e
aTv dried
Chang'e
2,342
293
423
2,296
4,940
1,618
371
743
4,027
21,751
0
W
Chernobog
mister mafin865
Chernobog
5,347
2,613
0
1,925
3,399
869
673
935
2,294
0
26,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,108
Gold Earned
26,081
296
Minions Killed
261
0
Camps Cleared
0
979,049
Distance Traveled
990,980
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,121
612
62
6
0
194,678
0
L
Tiamat
5,742
574
74
7
0
180,650
5
L
Thanatos
5,465
547
73
7
0
227,987
4
W
Thanatos
5,264
526
51
5
0
216,040
0
L
Gilgamesh
5,767
577
66
7
0
190,121
2
W
Janus
6,413
641
99
10
0
203,411
0
L
Skadi
4,415
442
26
3
0
181,740
0
L
Athena
4,692
469
22
2
0
210,482
4
W
Chang'e
5,703
570
31
3
0
189,130
0
W
Chernobog
5,607
561
53
5
0
175,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role