Player Matchup

Nemesis
Nemesis
Arthur9777
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
Seeker_Guardian
Merlin
Level 28
God Stats
59W - 76L
1,437 SR
Queue Stats
94W - 136L
1,347 Elo+
Solo
Bellona
Bellona
danyg110
Bellona
Level 24
God Stats
6W - 4L
1,684 SR
Queue Stats
8W - 10L
1,286 Elo+
Solo
Ymir
Ymir
marxssy
Ymir
Level 28
God Stats
2W - 2L
1,590 SR
Queue Stats
39W - 55L
1,316 Elo+
Solo
Bakasura
Bakasura
pepeeldinosaurio
Bakasura
Level 22
God Stats
2W - 1L
1,703 SR
Queue Stats
19W - 16L
1,374 Elo+
Solo
Team Averages
Level 21
1,583 SR
1,365 Elo+

VS

Team Averages
Level 24
1,561 SR
1,316 Elo+
Scylla
Scylla
FDC_Ladajoescoba
Scylla
Level 28
God Stats
7W - 11L
1,253 SR
Queue Stats
302W - 372L
1,279 Elo+
Party 1
Kali
Kali
MyTicS_PiTuLyN
Kali
Level 34
God Stats
8W - 5L
1,729 SR
Queue Stats
60W - 55L
1,476 Elo+
Party 2
Neith
Neith
YouTub-Frosty35k
Neith
Level 27
God Stats
12W - 8L
1,314 SR
Queue Stats
209W - 287L
1,268 Elo+
Party 1
Cu Chulainn
Cu Chulainn
godzon2000
Cu Chulainn
Level 25
God Stats
11W - 6L
2,009 SR
Queue Stats
36W - 41L
1,431 Elo+
Party 2
Ymir
Ymir
indianajhonas
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,127 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arthur9777
Nemesis
8
0 / 12 / 0
6,778
295
212
10,009
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
2 / 11 / 0
11,403
496
7,170
15,789
4,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
danyg110
Bellona
13
2 / 13 / 2
8,945
389
5,719
25,339
15,233
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
marxssy
Ymir
16
1 / 5 / 2
10,048
437
7,804
19,844
15,710
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 10 / 1
9,479
412
9,172
19,268
7,403
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 10
13,275
577
20,168
13,673
5,366
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
17 / 2 / 9
13,306
579
19,015
15,300
8,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
13 / 0 / 4
14,160
616
12,243
10,403
4,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
godzon2000
Cu Chulainn
17
9 / 2 / 11
11,936
519
17,383
17,269
8,646
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

3
0 / 0 / 0
5,356
233
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
83
6
Kills
49
51
Deaths
6
5
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Arthur9777
Nemesis
0
12
0
0
W
10
2
10
7.5
W
17
2
9
10.75
L
2
11
0
0.18
W
13
0
4
15
L
Bellona
danyg110
Bellona
2
13
2
0.23
W
Cu Chulainn
godzon2000
Cu Chulainn
9
2
11
7.25
W
0
0
0
0
L
Ymir
marxssy
Ymir
1
5
2
0.4
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,077
Damage
68,809
90,249
Taken
56,645
46,298
Mitigated
26,854
10,536
Healing
26,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Arthur9777
Nemesis
212
148
0
0
10,009
3,085
129
1,165
8,662
0
4,209
W
20,168
555
0
5,165
13,673
5,366
2,608
4,508
8,792
77,655
0
W
19,015
14,493
0
9,948
15,300
8,401
0
2,820
12,051
0
85,624
L
7,170
260
0
1,400
15,789
4,867
3,504
3,680
11,951
68,329
0
W
12,243
5,708
0
7,675
10,403
4,441
4,817
2,569
7,560
0
101,170
L
Bellona
danyg110
Bellona
5,719
2,418
0
2,926
25,339
15,233
19
3,472
21,708
0
25,526
W
Cu Chulainn
godzon2000
Cu Chulainn
17,383
6,451
0
4,199
17,269
8,646
2,247
4,327
12,310
0
62,860
W
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
marxssy
Ymir
7,804
1,066
0
2,752
19,844
15,710
872
6,852
12,722
47,242
0
L
9,172
6,922
231
3,227
19,268
7,403
0
4,098
15,038
0
56,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,653
Gold Earned
58,033
360
Minions Killed
505
0
Camps Cleared
0
1,722,197
Distance Traveled
1,702,200
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,778
295
10
0
0
315,262
3
W
Scylla
13,275
577
135
6
0
420,336
0
W
Kali
13,306
579
102
4
0
412,980
0
L
Merlin
11,403
496
130
6
0
342,226
1
W
Neith
14,160
616
181
8
0
433,518
3
L
Bellona
8,945
389
37
2
0
287,857
1
W
Cu Chulainn
11,936
519
87
4
0
435,366
1
W
Ymir
5,356
233
0
0
0
0
0
L
Ymir
10,048
437
76
3
0
424,291
1
L
Bakasura
9,479
412
107
5
0
352,561
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role