Player Matchup

Sol
Sol
Ahs_bestie
Sol
Level 16
God Stats
9W - 4L
1,787 SR
Queue Stats
94W - 81L
1,321 Elo+
Solo
Yemoja
Yemoja
SkrapzUnleashed
Yemoja
Level 5
God Stats
3W - 3L
1,665 SR
Queue Stats
144W - 170L
1,247 Elo+
Party 2
Fenrir
Fenrir
drewhannel
Fenrir
Level 27
God Stats
6W - 6L
1,680 SR
Queue Stats
315W - 346L
1,216 Elo+
Solo
Medusa
Medusa
x10PlyHoser
Medusa
Level 61
God Stats
10W - 8L
1,500 SR
Queue Stats
207W - 250L
1,247 Elo+
Party 2
Izanami
Izanami
zViNi7z
Izanami
Level 25
God Stats
53W - 46L
1,360 SR
Queue Stats
364W - 348L
1,229 Elo+
Solo
Team Averages
Level 27
1,599 SR
1,252 Elo+

VS

Team Averages
Level 10
1,527 SR
1,223 Elo+
Thor
Thor
Belval3204
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Solo
Neith
Neith
Conzilla1108
Neith
Level 27
God Stats
1W - 2L
1,684 SR
Queue Stats
3W - 3L
1,225 Elo+
Solo
Anubis
Anubis
Enilsong4
Anubis
Level 15
God Stats
1W - 3L
1,666 SR
Queue Stats
5W - 11L
1,060 Elo+
Party 1
Ra
Ra
Valmi 2020
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,340 Elo+
Party 1
Olorun
Olorun
idfctomy
Olorun
Level 5
God Stats
0W - 2L
1,284 SR
Queue Stats
1W - 5L
991 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 2 / 4
11,399
543
12,498
9,581
3,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
3 / 4 / 14
10,982
523
6,065
14,843
11,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fenrir
drewhannel
Fenrir
18
9 / 1 / 6
12,247
583
5,955
14,880
6,673
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
16
9 / 2 / 7
11,306
538
6,309
11,451
4,875
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
zViNi7z
Izanami
17
23 / 2 / 2
13,137
626
17,913
12,971
4,678
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 14 / 0
7,070
337
1,802
15,865
5,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 6 / 2
9,566
456
6,891
13,849
5,174
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
Enilsong4
Anubis
13
4 / 13 / 1
9,373
446
5,732
13,589
5,402
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 15 / 2
6,783
323
1,536
10,127
2,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
idfctomy
Olorun
10
1 / 16 / 0
6,843
326
4,385
16,064
5,247
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
14
57
Kills
9
11
Deaths
64
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
13
2
4
7.5
L
0
14
0
0
L
4
6
2
0.83
L
Anubis
Enilsong4
Anubis
4
13
1
0.35
W
3
4
14
2.5
L
0
15
2
0.07
W
Fenrir
drewhannel
Fenrir
9
1
6
12
L
Olorun
idfctomy
Olorun
1
16
0
0.06
W
Medusa
9
2
7
6.25
W
Izanami
zViNi7z
Izanami
23
2
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,740
Damage
20,346
63,726
Taken
69,494
31,516
Mitigated
23,267
19,210
Healing
4,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,498
4,631
0
2,104
9,581
3,495
5,400
2,923
6,618
54,823
3,011
L
1,802
811
0
499
15,865
5,012
424
2,507
13,358
0
28,063
L
6,891
1,643
0
1,146
13,849
5,174
0
3,556
10,293
0
28,073
L
Anubis
Enilsong4
Anubis
5,732
1,336
0
830
13,589
5,402
231
4,381
9,208
21,141
0
W
6,065
1,383
1,083
2,351
14,843
11,795
1,255
4,161
10,634
36,329
0
L
1,536
196
120
65
10,127
2,432
0
1,350
8,777
10,393
0
W
Fenrir
drewhannel
Fenrir
5,955
1,742
0
4,624
14,880
6,673
1,239
1,995
12,885
0
81,718
L
Olorun
idfctomy
Olorun
4,385
2,441
289
1,732
16,064
5,247
0
6,316
9,748
22,991
0
W
Medusa
6,309
1,727
0
3,962
11,451
4,875
3,249
825
10,626
0
46,971
W
Izanami
zViNi7z
Izanami
17,913
13,172
718
4,368
12,971
4,678
5,585
3,587
9,258
0
82,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,071
Gold Earned
39,635
485
Minions Killed
143
0
Camps Cleared
0
1,760,275
Distance Traveled
1,540,376
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,399
543
80
4
0
365,402
0
L
Thor
7,070
337
26
1
0
332,632
3
L
Neith
9,566
456
51
2
0
360,544
0
L
Anubis
9,373
446
27
1
0
262,610
0
W
Yemoja
10,982
523
50
2
0
365,468
7
L
Ra
6,783
323
11
1
0
273,486
1
W
Fenrir
12,247
583
140
7
0
342,791
1
L
Olorun
6,843
326
28
1
0
311,104
0
W
Medusa
11,306
538
74
4
0
358,783
0
W
Izanami
13,137
626
141
7
0
327,831
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role