Player Matchup

Hun Batz
Hun Batz
KnockOut767
Hun Batz
Level 26
God Stats
4W - 6L
1,354 SR
Queue Stats
48W - 53L
1,378 Elo+
Solo
Chaac
Chaac
Lerrasy
Chaac
Level 18
God Stats
13W - 5L
1,622 SR
Queue Stats
62W - 55L
1,385 Elo+
Party 1
Agni
Agni
Seducao_sexual
Agni
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 13L
1,274 Elo+
Party 1
Ah Puch
Ah Puch
SharkinPvP
Ah Puch
Level 16
God Stats
3W - 0L
1,721 SR
Queue Stats
37W - 19L
1,526 Elo+
Solo
Ymir
Ymir
tarantula305
Ymir
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 67L
1,300 Elo+
Party 1
Team Averages
Level 18
1,539 SR
1,372 Elo+

VS

Team Averages
Level 17
1,497 SR
1,266 Elo+
Neith
Neith
DayvisonV
Neith
Level 18
God Stats
20W - 24L
1,499 SR
Queue Stats
38W - 50L
1,352 Elo+
Solo
Da Ji
Da Ji
IISunSh1neII
Da Ji
Level 29
God Stats
15W - 13L
1,484 SR
Queue Stats
176W - 191L
1,419 Elo+
Solo
Tyr
Tyr
IJ0K3Rl
Tyr
Level 29
God Stats
2W - 3L
1,500 SR
Queue Stats
164W - 180L
1,445 Elo+
Solo
Olorun
Olorun
IOVATSUGI
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,001 Elo+
Party 2
Ares
Ares
RobertVinicyus
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,113 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KnockOut767
Hun Batz
18
4 / 2 / 5
10,713
466
8,923
14,321
6,544
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Lerrasy
Chaac
17
3 / 3 / 9
10,594
461
14,482
20,248
20,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 13 / 8
8,909
387
9,631
14,594
4,976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Puch
SharkinPvP
Ah Puch
19
13 / 5 / 8
12,521
544
22,588
13,001
5,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 8 / 10
11,577
503
13,327
26,607
24,362
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DayvisonV
Neith
16
11 / 5 / 11
11,410
496
18,674
18,403
7,686
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
9 / 5 / 3
11,842
515
15,711
16,402
11,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
17
3 / 2 / 8
10,212
444
14,310
18,889
19,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
IOVATSUGI
Olorun
16
3 / 8 / 2
10,388
452
6,618
16,069
6,288
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 9 / 14
10,051
437
12,996
21,157
20,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
67
29
Kills
29
31
Deaths
29
40
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Neith
DayvisonV
Neith
11
5
11
3.3
L
9
5
3
2.1
L
Tyr
3
2
8
3.5
L
Olorun
IOVATSUGI
Olorun
3
8
2
0.5
W
Hun Batz
KnockOut767
Hun Batz
4
2
5
3.25
W
Chaac
Lerrasy
Chaac
3
3
9
2.5
L
3
9
14
1.11
W
2
13
8
0.46
W
Ah Puch
SharkinPvP
Ah Puch
13
5
8
3.4
W
7
8
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,951
Damage
68,309
88,771
Taken
90,920
62,130
Mitigated
66,075
17,517
Healing
23,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DayvisonV
Neith
18,674
11,003
0
4,994
18,403
7,686
1,032
8,975
8,986
0
68,892
L
15,711
4,112
0
4,418
16,402
11,884
0
6,141
10,171
0
83,935
L
Tyr
14,310
2,569
0
8,330
18,889
19,761
244
5,963
12,050
0
47,000
L
Olorun
IOVATSUGI
Olorun
6,618
2,934
971
4,185
16,069
6,288
748
9,952
5,985
49,121
0
W
Hun Batz
KnockOut767
Hun Batz
8,923
2,184
0
3,763
14,321
6,544
0
3,179
10,992
0
71,763
W
Chaac
Lerrasy
Chaac
14,482
2,017
0
6,306
20,248
20,975
45
3,376
16,242
0
48,983
L
12,996
1,453
0
1,096
21,157
20,456
241
13,637
6,952
28,059
0
W
9,631
1,634
0
651
14,594
4,976
0
2,213
12,321
40,092
0
W
Ah Puch
SharkinPvP
Ah Puch
22,588
2,792
106
2,352
13,001
5,273
586
2,326
10,645
76,062
0
W
13,327
2,372
0
4,339
26,607
24,362
266
8,520
17,982
36,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,314
Gold Earned
53,903
428
Minions Killed
463
0
Camps Cleared
0
1,993,734
Distance Traveled
1,951,076
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,410
496
111
5
0
364,766
3
L
Da Ji
11,842
515
129
6
0
418,121
5
L
Tyr
10,212
444
81
4
0
418,519
2
L
Olorun
10,388
452
119
5
0
371,935
2
W
Hun Batz
10,713
466
125
5
0
386,374
1
W
Chaac
10,594
461
72
3
0
456,486
0
L
Ares
10,051
437
23
1
0
377,735
2
W
Agni
8,909
387
63
3
0
375,796
0
W
Ah Puch
12,521
544
114
5
0
419,493
2
W
Ymir
11,577
503
54
2
0
355,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role