Player Matchup

Heimdallr
Heimdallr
Domixus
Heimdallr
Level 121
God Stats
93W - 67L
1,678 SR
Queue Stats
362W - 333L
1,580 Elo+
Party 4
Mercury
Mercury
EvetsLethal
Mercury
Level 160
God Stats
14W - 19L
1,377 SR
Queue Stats
38W - 30L
1,525 Elo+
Party 1
Raijin
Raijin
TillyGB
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Scylla
Scylla
Trash_Ranked
Scylla
Level 27
God Stats
3W - 0L
1,856 SR
Queue Stats
25W - 15L
1,638 Elo+
Party 1
Odin
Odin
Warrior2548
Odin
Level 47
God Stats
9W - 6L
1,748 SR
Queue Stats
32W - 30L
1,571 Elo+
Party 4
Team Averages
Level 103
1,632 SR
1,563 Elo+

VS

Team Averages
Level 45
1,541 SR
1,488 Elo+
Ao Kuang
Ao Kuang
DeltaWolf No1
Ao Kuang
Level 60
God Stats
2W - 3L
1,575 SR
Queue Stats
640W - 629L
1,432 Elo+
Party 3
The Morrigan
The Morrigan
KRYPTIC UNITY
The Morrigan
Level 32
God Stats
30W - 23L
1,529 SR
Queue Stats
364W - 344L
1,479 Elo+
Party 3
Gilgamesh
Gilgamesh
KommieKhepri
Gilgamesh
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 14L
1,523 Elo+
Party 2
Fafnir
Fafnir
VANTAGE500
Fafnir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
375W - 375L
1,471 Elo+
Party 3
Medusa
Medusa
spragan
Medusa
Level 89
God Stats
20W - 10L
1,603 SR
Queue Stats
246W - 196L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Domixus
Heimdallr
16
5 / 0 / 3
10,151
534
8,832
10,194
3,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
EvetsLethal
Mercury
16
5 / 6 / 5
10,322
543
8,732
14,645
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
TillyGB
Raijin
20
8 / 1 / 4
12,503
658
11,793
11,391
9,641
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
17
6 / 2 / 5
10,459
550
11,462
10,811
4,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 9
9,134
481
7,515
11,932
10,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DeltaWolf No1
Ao Kuang
14
2 / 4 / 2
8,675
457
8,812
17,185
6,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

The Morrigan
KRYPTIC UNITY
The Morrigan
16
2 / 4 / 4
9,926
522
6,203
10,246
4,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
KommieKhepri
Gilgamesh
15
4 / 7 / 1
10,091
531
12,516
18,477
17,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
VANTAGE500
Fafnir
12
0 / 4 / 1
8,042
423
4,300
12,858
12,815
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
spragan
Medusa
12
1 / 7 / 0
7,305
384
7,556
13,574
4,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
26
Kills
9
9
Deaths
26
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
DeltaWolf No1
Ao Kuang
2
4
2
0.75
W
Heimdallr
Domixus
Heimdallr
5
0
3
6.5
W
Mercury
EvetsLethal
Mercury
5
6
5
1.25
L
The Morrigan
KRYPTIC UNITY
The Morrigan
2
4
4
1
L
Gilgamesh
KommieKhepri
Gilgamesh
4
7
1
0.64
W
Raijin
TillyGB
Raijin
8
1
4
10
W
Scylla
6
2
5
4.25
L
Fafnir
VANTAGE500
Fafnir
0
4
1
0.13
W
2
0
9
6.5
L
Medusa
spragan
Medusa
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,334
Damage
39,387
58,973
Taken
72,340
33,544
Mitigated
45,407
22,426
Healing
22,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
DeltaWolf No1
Ao Kuang
8,812
2,603
0
9,658
17,185
6,728
0
3,968
13,115
49,652
0
W
Heimdallr
Domixus
Heimdallr
8,832
4,937
0
5,936
10,194
3,686
894
1,903
8,291
0
72,214
W
Mercury
EvetsLethal
Mercury
8,732
5,121
0
4,204
14,645
5,324
806
5,338
9,151
0
67,362
L
The Morrigan
KRYPTIC UNITY
The Morrigan
6,203
1,026
0
1,785
10,246
4,550
0
3,279
6,727
67,577
0
L
Gilgamesh
KommieKhepri
Gilgamesh
12,516
3,844
0
3,752
18,477
17,119
628
10,702
7,651
0
61,438
W
Raijin
TillyGB
Raijin
11,793
1,270
140
6,496
11,391
9,641
140
2,255
9,106
96,280
0
W
Scylla
11,462
904
0
2,363
10,811
4,489
196
3,778
6,881
62,128
0
L
Fafnir
VANTAGE500
Fafnir
4,300
1,184
489
4,634
12,858
12,815
0
2,498
10,276
21,886
0
W
7,515
2,182
441
2,846
11,932
10,404
0
5,635
6,229
0
31,934
L
Medusa
spragan
Medusa
7,556
3,108
0
1,783
13,574
4,195
0
2,218
11,316
0
45,895

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,569
Gold Earned
44,039
598
Minions Killed
437
0
Camps Cleared
0
1,769,685
Distance Traveled
1,689,560
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,675
457
95
5
0
356,952
3
W
Heimdallr
10,151
534
108
6
0
342,773
2
W
Mercury
10,322
543
120
6
0
393,367
2
L
The Morrigan
9,926
522
126
7
0
310,046
4
L
Gilgamesh
10,091
531
98
5
0
288,914
0
W
Raijin
12,503
658
206
11
0
328,796
1
W
Scylla
10,459
550
113
6
0
343,592
3
L
Fafnir
8,042
423
44
2
0
390,575
0
W
Odin
9,134
481
51
3
0
361,157
5
L
Medusa
7,305
384
74
4
0
343,073
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role