Player Matchup

Apollo
Apollo
Gratedballs
Apollo
Level 115
God Stats
7W - 5L
1,698 SR
Queue Stats
179W - 164L
1,382 Elo+
Party 1
Arachne
Arachne
SteezyRS
Arachne
Level 29
God Stats
14W - 8L
1,630 SR
Queue Stats
58W - 61L
1,391 Elo+
Party 1
Artio
Artio
TotallyTerry
Artio
Level 26
God Stats
10W - 16L
1,536 SR
Queue Stats
115W - 140L
1,370 Elo+
Party 1
Danzaburou
Danzaburou
lordlucifer420
Danzaburou
Level 33
God Stats
27W - 38L
1,453 SR
Queue Stats
70W - 91L
1,309 Elo+
Party 1
Da Ji
Da Ji
xc29i
Da Ji
Level 49
God Stats
0W - 4L
1,290 SR
Queue Stats
116W - 139L
1,371 Elo+
Solo
Team Averages
Level 50
1,522 SR
1,365 Elo+

VS

Team Averages
Level 44
1,376 SR
1,486 Elo+
Thanatos
Thanatos
IamSeaJay
Thanatos
Level 58
God Stats
4W - 2L
1,500 SR
Queue Stats
94W - 88L
1,435 Elo+
Party 3
Neith
Neith
PrivateBussy
Neith
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 26L
1,718 Elo+
Solo
Guan Yu
Guan Yu
RitchGang
Guan Yu
Level 27
God Stats
45W - 35L
1,436 SR
Queue Stats
57W - 47L
1,451 Elo+
Party 3
Discordia
Discordia
Skuldarr
Discordia
Level 57
God Stats
1W - 2L
1,174 SR
Queue Stats
33W - 44L
1,375 Elo+
Party 2
Ymir
Ymir
Timeworn_Gear
Ymir
Level 29
God Stats
2W - 2L
1,268 SR
Queue Stats
51W - 43L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
17 / 4 / 7
13,797
600
24,969
17,303
7,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
SteezyRS
Arachne
14
2 / 9 / 9
9,630
419
7,953
16,843
5,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 7 / 5
9,834
428
7,243
24,183
20,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
lordlucifer420
Danzaburou
16
3 / 8 / 6
10,878
473
8,233
20,854
7,001
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
xc29i
Da Ji
15
3 / 11 / 3
10,098
439
6,299
20,202
7,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
IamSeaJay
Thanatos
18
12 / 8 / 9
12,698
552
20,115
19,653
9,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
10 / 4 / 8
12,327
536
13,787
14,659
6,418
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Guan Yu
RitchGang
Guan Yu
18
9 / 4 / 11
13,596
591
11,751
20,097
23,012
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Skuldarr
Discordia
16
2 / 7 / 12
11,090
482
10,784
12,169
5,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 6 / 13
12,265
533
9,112
20,238
20,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
91
28
Kills
38
39
Deaths
29
30
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Apollo
17
4
7
5.13
W
Thanatos
IamSeaJay
Thanatos
12
8
9
2.06
W
10
4
8
3.5
W
Guan Yu
RitchGang
Guan Yu
9
4
11
3.63
W
Discordia
Skuldarr
Discordia
2
7
12
1.14
L
Arachne
SteezyRS
Arachne
2
9
9
0.72
W
5
6
13
1.92
L
3
7
5
0.79
L
Danzaburou
lordlucifer420
Danzaburou
3
8
6
0.75
L
Da Ji
xc29i
Da Ji
3
11
3
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,697
Damage
65,549
99,385
Taken
86,816
47,927
Mitigated
64,953
24,323
Healing
26,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
24,969
16,824
0
4,695
17,303
7,338
2,647
3,520
13,539
0
96,145
W
Thanatos
IamSeaJay
Thanatos
20,115
8,510
0
11,878
19,653
9,328
900
1,494
17,979
0
84,637
W
13,787
5,767
0
4,328
14,659
6,418
3,809
1,795
12,574
0
69,950
W
Guan Yu
RitchGang
Guan Yu
11,751
1,600
1,688
5,545
20,097
23,012
2,982
491
19,576
0
57,153
W
Discordia
Skuldarr
Discordia
10,784
809
0
1,198
12,169
5,345
1,860
240
11,869
57,305
0
L
Arachne
SteezyRS
Arachne
7,953
6,091
0
2,004
16,843
5,443
0
3,911
12,792
0
42,185
W
9,112
1,599
0
2,120
20,238
20,850
476
2,188
17,575
36,933
0
L
7,243
502
131
5,004
24,183
20,724
0
7,794
16,153
28,262
0
L
Danzaburou
lordlucifer420
Danzaburou
8,233
3,493
0
7,478
20,854
7,001
733
3,227
17,553
0
54,019
L
Da Ji
xc29i
Da Ji
6,299
871
0
5,011
20,202
7,421
0
6,527
13,471
0
46,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,237
Gold Earned
61,976
382
Minions Killed
463
0
Camps Cleared
0
2,030,523
Distance Traveled
2,214,715
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
13,797
600
139
6
0
405,683
4
W
Thanatos
12,698
552
111
5
0
442,735
6
W
Neith
12,327
536
107
5
0
422,714
1
W
Guan Yu
13,596
591
88
4
0
502,385
1
W
Discordia
11,090
482
105
5
0
419,372
0
L
Arachne
9,630
419
62
3
0
444,709
2
W
Ymir
12,265
533
52
2
0
427,509
4
L
Artio
9,834
428
43
2
0
471,324
0
L
Danzaburou
10,878
473
69
3
0
354,026
0
L
Da Ji
10,098
439
69
3
0
354,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role