Player Matchup

Janus
Janus
Gold III
Lovonov
Janus
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
Mars414
Danzaburou
Gold V
Level 125
God Stats
11W - 7L
1,641 SR
Queue Stats
569W - 571L
1,311 MMR
Solo
Pele
Pele
Gold V
kyroel10
Pele
Gold V
Level 124
God Stats
1W - 1L
1,305 SR
Queue Stats
101W - 99L
1,360 MMR
Solo
Hercules
Hercules
Gold IV
merlinsbong
Hercules
Gold IV
Level 102
God Stats
2W - 1L
1,814 SR
Queue Stats
124W - 143L
1,323 MMR
Solo
Ymir
Ymir
Silver III
odeffen
Ymir
Silver III
Level 48
God Stats
1W - 1L
1,755 SR
Queue Stats
8W - 12L
1,298 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 111
1,603 SR
1,358 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 76
1,561 SR
1,333 MMR
Ne Zha
Ne Zha
Bronze III
CactussJack
Ne Zha
Bronze III
Level 109
God Stats
2W - 4L
1,775 SR
Queue Stats
74W - 73L
1,366 MMR
Party 1
Cthulhu
Cthulhu
Bronze IV
DizzyKght
Cthulhu
Bronze IV
Level 46
God Stats
1W - 5L
1,100 SR
Queue Stats
12W - 22L
1,275 MMR
Solo
Ratatoskr
Ratatoskr
Silver I
JD500PRO
Ratatoskr
Silver I
Level 38
God Stats
16W - 9L
1,757 SR
Queue Stats
105W - 107L
1,347 MMR
Solo
Chronos
Chronos
Bronze III
OhMySweetDoppio
Chronos
Bronze III
Level 72
God Stats
0W - 1L
1,336 SR
Queue Stats
4W - 6L
1,411 MMR
Party 1
Agni
Agni
Gold IV
kylehermann
Agni
Gold IV
Level 116
God Stats
42W - 26L
1,836 SR
Queue Stats
358W - 350L
1,263 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Lovonov
Janus
20
5 / 2 / 9
14,173
567
18,782
15,218
5,791
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Mars414
Danzaburou
20
9 / 8 / 6
17,242
690
22,414
21,798
9,389
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pele
19
3 / 5 / 12
12,789
512
11,354
23,106
9,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
merlinsbong
Hercules
20
5 / 2 / 8
14,371
575
20,899
33,136
27,050
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ymir
odeffen
Ymir
16
4 / 9 / 16
13,396
536
8,383
24,137
22,319
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
TiamatTsukuyomiSetGilgameshApollo

VS

Bans
AthenaKing ArthurAchillesGebRama
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
16
3 / 10 / 14
10,924
437
11,889
27,565
10,512
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
DizzyKght
Cthulhu
19
4 / 4 / 3
11,992
480
17,112
24,987
27,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ratatoskr
JD500PRO
Ratatoskr
17
3 / 4 / 5
11,114
445
11,667
18,774
8,707
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

20
11 / 4 / 10
13,437
537
19,687
21,904
8,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
5 / 4 / 4
12,624
505
22,268
15,243
5,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
62
26
Kills
26
26
Deaths
26
51
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
3
10
14
1
L
Cthulhu
DizzyKght
Cthulhu
4
4
3
1.38
L
Ratatoskr
JD500PRO
Ratatoskr
3
4
5
1.38
W
Janus
Lovonov
Janus
5
2
9
4.75
W
Danzaburou
Mars414
Danzaburou
9
8
6
1.5
L
11
4
10
4
L
5
4
4
1.75
W
Pele
3
5
12
1.8
W
Hercules
merlinsbong
Hercules
5
2
8
4.5
W
Ymir
odeffen
Ymir
4
9
16
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,832
Damage
82,623
117,395
Taken
108,473
73,955
Mitigated
60,918
44,952
Healing
23,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
11,889
3,733
320
3,019
27,565
10,512
180
7,485
19,901
0
43,545
L
Cthulhu
DizzyKght
Cthulhu
17,112
724
110
10,334
24,987
27,404
0
5,255
19,457
69,960
0
L
Ratatoskr
JD500PRO
Ratatoskr
11,667
1,268
0
1,869
18,774
8,707
632
2,559
16,174
0
79,988
W
Janus
Lovonov
Janus
18,782
725
0
3,601
15,218
5,791
1,321
7,948
7,210
119,837
0
W
Danzaburou
Mars414
Danzaburou
22,414
14,358
0
7,173
21,798
9,389
5,665
10,205
11,563
0
133,008
L
19,687
5,875
0
5,833
21,904
8,360
3,924
5,701
16,203
84,036
0
L
22,268
1,271
0
1,534
15,243
5,935
0
6,360
8,883
107,453
0
W
Pele
11,354
1,578
0
7,161
23,106
9,406
541
10,138
12,905
0
92,896
W
Hercules
merlinsbong
Hercules
20,899
4,509
0
19,586
33,136
27,050
345
16,275
15,631
0
95,891
W
Ymir
odeffen
Ymir
8,383
1,456
1,450
5,981
24,137
22,319
272
13,927
10,010
27,042
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,971
Gold Earned
60,091
733
Minions Killed
596
0
Camps Cleared
0
2,487,733
Distance Traveled
2,494,887
38
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,924
437
37
1
0
480,044
10
L
Cthulhu
11,992
480
110
4
0
465,991
3
L
Ratatoskr
11,114
445
126
5
0
565,348
2
W
Janus
14,173
567
203
8
0
536,604
9
W
Danzaburou
17,242
690
190
8
0
427,787
2
L
Chronos
13,437
537
139
6
0
496,020
2
L
Agni
12,624
505
184
7
0
487,484
2
W
Pele
12,789
512
132
5
0
507,744
8
W
Hercules
14,371
575
181
7
0
571,841
12
W
Ymir
13,396
536
27
1
0
443,757
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role