Player Matchup

Bakasura
Bakasura
Blaestro
Bakasura
Level 10
God Stats
4W - 4L
1,500 SR
Queue Stats
35W - 31L
1,355 Elo+
Party 1
Bellona
Bellona
JalBrix
Bellona
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 17L
1,397 Elo+
Solo
Hou Yi
Hou Yi
Mastrdragonkilla
Hou Yi
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Janus
Janus
RedbrickWheel07
Janus
Level 29
God Stats
15W - 15L
1,570 SR
Queue Stats
103W - 131L
1,425 Elo+
Solo
Fafnir
Fafnir
jerrydidrik
Fafnir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 13L
1,361 Elo+
Party 1
Team Averages
Level 11
1,514 SR
1,408 Elo+

VS

Team Averages
Level 9
1,446 SR
1,373 Elo+
Baron Samedi
Baron Samedi
BigWarriorCat
Baron Samedi
Level 13
God Stats
3W - 5L
1,399 SR
Queue Stats
30W - 47L
1,278 Elo+
Party 2
Fafnir
Fafnir
Complusing
Fafnir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bellona
Bellona
Thecoolbuddhist
Bellona
Level 11
God Stats
1W - 3L
1,431 SR
Queue Stats
23W - 30L
1,260 Elo+
Party 2
Freya
Freya
thisiscarlosg
Freya
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
211W - 208L
1,500 Elo+
Solo
Thanatos
Thanatos
Кирассатэ
Thanatos
Level 13
God Stats
22W - 26L
1,399 SR
Queue Stats
113W - 116L
1,329 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Blaestro
Bakasura
14
7 / 3 / 7
9,133
609
6,588
10,926
4,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
JalBrix
Bellona
14
2 / 1 / 0
8,506
567
2,999
6,612
3,946
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
6 / 5 / 8
8,128
542
9,387
8,735
2,773
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
5 / 2 / 5
9,334
622
6,945
7,562
2,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fafnir
13
3 / 5 / 8
8,681
579
6,404
9,939
8,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigWarriorCat
Baron Samedi
12
2 / 3 / 2
7,251
483
3,327
5,587
2,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
Complusing
Fafnir
10
1 / 7 / 5
7,406
494
3,877
11,188
8,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
1 / 3 / 2
7,050
470
2,882
7,127
5,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 7 / 4
6,856
457
5,526
12,957
4,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
10 / 3 / 0
8,695
580
11,874
11,140
4,063
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
28
23
Kills
15
16
Deaths
23
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BigWarriorCat
Baron Samedi
2
3
2
1
W
Bakasura
Blaestro
Bakasura
7
3
7
3.5
L
Fafnir
Complusing
Fafnir
1
7
5
0.5
W
Bellona
JalBrix
Bellona
2
1
0
2
W
6
5
8
2
W
5
2
5
3.75
L
1
3
2
0.67
W
Fafnir
3
5
8
1.4
L
1
7
4
0.43
L
10
3
0
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,323
Damage
27,486
43,774
Taken
47,999
21,604
Mitigated
24,520
10,428
Healing
15,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BigWarriorCat
Baron Samedi
3,327
726
157
111
5,587
2,142
62
1,637
3,764
32,999
0
W
Bakasura
Blaestro
Bakasura
6,588
4,499
0
2,647
10,926
4,649
0
2,689
8,175
0
43,582
L
Fafnir
Complusing
Fafnir
3,877
1,489
0
1,207
11,188
8,879
447
3,215
7,693
13,142
0
W
Bellona
JalBrix
Bellona
2,999
370
0
918
6,612
3,946
736
882
5,640
0
41,041
W
9,387
5,544
0
1,453
8,735
2,773
2,295
2,537
6,192
0
37,674
W
6,945
325
394
3,139
7,562
2,129
203
1,819
5,727
56,611
0
L
2,882
628
0
587
7,127
5,154
461
1,166
5,751
0
37,540
W
Fafnir
6,404
1,623
0
1,877
9,939
8,107
659
4,576
5,310
22,734
0
L
5,526
1,986
0
3,668
12,957
4,282
668
4,214
8,723
30,162
0
L
11,874
3,744
0
9,334
11,140
4,063
0
3,117
7,876
0
42,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,782
Gold Earned
37,258
396
Minions Killed
270
0
Camps Cleared
0
1,388,711
Distance Traveled
1,394,652
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,251
483
64
4
0
281,368
5
W
Bakasura
9,133
609
87
6
0
305,301
2
L
Fafnir
7,406
494
17
1
0
272,828
0
W
Bellona
8,506
567
94
6
0
310,840
1
W
Hou Yi
8,128
542
72
5
0
223,041
0
W
Janus
9,334
622
108
7
0
280,726
3
L
Bellona
7,050
470
63
4
0
286,615
1
W
Fafnir
8,681
579
35
2
0
268,803
3
L
Freya
6,856
457
52
3
0
234,131
0
L
Thanatos
8,695
580
74
5
0
319,710
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role