Player Matchup

Tyr
Tyr
Jocheve
Tyr
Level 128
God Stats
3W - 3L
1,503 SR
Queue Stats
31W - 32L
1,575 Elo+
Party 1
Merlin
Merlin
JohanOvO
Merlin
Level 65
God Stats
3W - 12L
1,270 SR
Queue Stats
34W - 51L
1,340 Elo+
Party 1
Danzaburou
Danzaburou
JuarezR96
Danzaburou
Level 87
God Stats
3W - 3L
1,468 SR
Queue Stats
32W - 42L
1,368 Elo+
Party 1
Team Averages
Level 93
1,414 SR
1,428 Elo+

VS

Team Averages
Level 42
1,699 SR
1,602 Elo+
Artemis
Artemis
Limavinicius059
Artemis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,628 Elo+
Party 2
Da Ji
Da Ji
Snipz-Ninja420
Da Ji
Level 107
God Stats
11W - 7L
1,942 SR
Queue Stats
95W - 86L
1,551 Elo+
Solo
Janus
Janus
SurubadeRato
Janus
Level 8
God Stats
0W - 1L
1,655 SR
Queue Stats
1W - 2L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
13
8 / 3 / 6
8,767
877
9,580
10,452
7,273
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Merlin
JohanOvO
Merlin
11
4 / 3 / 7
8,022
802
6,313
5,708
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
JuarezR96
Danzaburou
10
1 / 4 / 9
7,574
757
1,338
6,684
2,098
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 5 / 5
6,940
694
5,334
6,414
2,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
7 / 4 / 3
8,237
824
7,534
7,894
2,923
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 5 / 8
7,227
723
6,631
6,465
2,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
26
13
Kills
10
10
Deaths
14
22
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tyr
8
3
6
3.67
W
Merlin
JohanOvO
Merlin
4
3
7
2.5
W
Danzaburou
JuarezR96
Danzaburou
1
4
9
1.38
L
2
5
5
0.9
L
7
4
3
2.13
L
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,231
Damage
19,499
22,844
Taken
20,773
11,043
Mitigated
7,458
4,721
Healing
772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
9,580
369
0
2,566
10,452
7,273
0
2,364
7,830
0
24,574
W
Merlin
JohanOvO
Merlin
6,313
130
0
750
5,708
1,672
0
1,722
3,840
29,562
0
W
Danzaburou
JuarezR96
Danzaburou
1,338
0
0
1,405
6,684
2,098
379
2,017
4,511
0
15,470
L
5,334
1,584
0
0
6,414
2,470
222
2,843
3,571
0
12,132
L
7,534
1,233
0
0
7,894
2,923
0
2,375
5,519
0
15,189
L
6,631
91
0
772
6,465
2,065
33
1,171
5,294
29,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,363
Gold Earned
22,404
116
Minions Killed
84
0
Camps Cleared
0
568,706
Distance Traveled
548,820
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,767
877
40
4
0
204,240
4
W
Merlin
8,022
802
47
5
0
185,266
0
W
Danzaburou
7,574
757
29
3
0
179,200
4
L
Artemis
6,940
694
24
2
0
175,556
3
L
Da Ji
8,237
824
9
1
0
195,151
1
L
Janus
7,227
723
51
5
0
178,113
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role