Player Matchup

Sun Wukong
Sun Wukong
Silver II
Blu3_Prnt
Sun Wukong
Silver II
Level 152
God Stats
38W - 32L
1,620 SR
Queue Stats
1,066W - 1,088L
1,018 MMR
Solo
Bellona
Bellona
Silver III
PlaidAbyss
Bellona
Silver III
Level 118
God Stats
4W - 0L
1,767 SR
Queue Stats
212W - 219L
762 MMR
Solo
Sobek
Sobek
Silver I
Semaj1Almighty
Sobek
Silver I
Level 121
God Stats
14W - 13L
1,356 SR
Queue Stats
255W - 249L
1,030 MMR
Solo
Hel
Hel
Silver II
ToastMyMuffin
Hel
Silver II
Level 124
God Stats
3W - 0L
1,817 SR
Queue Stats
77W - 93L
1,010 MMR
Solo
Rama
Rama
Silver II
mugressi uwu
Rama
Silver II
Level 86
God Stats
6W - 7L
1,593 SR
Queue Stats
638W - 629L
1,015 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,631 SR
967 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,584 SR
980 MMR
Tyr
Tyr
Silver IV
DarkAvenger846
Tyr
Silver IV
Level 123
God Stats
1W - 3L
1,516 SR
Queue Stats
50W - 73L
719 MMR
Solo
Ne Zha
Ne Zha
Silver II
Gstatus46
Ne Zha
Silver II
Level 156
God Stats
8W - 4L
1,753 SR
Queue Stats
580W - 599L
982 MMR
Solo
Freya
Freya
Gold III
Hockeymask-_-Jig
Freya
Gold III
Level 87
God Stats
3W - 5L
1,500 SR
Queue Stats
150W - 147L
1,205 MMR
Solo
Ymir
Ymir
Silver III
JCatto17
Ymir
Silver III
Level 84
God Stats
15W - 12L
1,545 SR
Queue Stats
148W - 159L
996 MMR
Solo
Chernobog
Chernobog
Silver II
NO0 HURRY
Chernobog
Silver II
Level 125
God Stats
6W - 7L
1,604 SR
Queue Stats
89W - 104L
998 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Blu3_Prnt
Sun Wukong
17
6 / 0 / 6
10,873
604
14,145
14,212
11,028
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bellona
PlaidAbyss
Bellona
18
8 / 1 / 1
10,567
587
12,342
12,964
8,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 1 / 5
9,591
533
6,340
15,286
11,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 3 / 3
9,405
523
13,741
11,790
4,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 5 / 2
9,607
534
7,563
12,178
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
DanzaburouAthenaSetGilgameshScylla

VS

Bans
TiamatJanusTsukuyomiNemesisThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 0
7,645
425
8,107
15,187
8,774
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
Gstatus46
Ne Zha
15
1 / 3 / 3
8,768
487
3,677
10,610
3,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
1 / 2 / 2
8,431
468
6,966
14,716
5,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
12
2 / 4 / 6
8,080
449
11,147
19,075
17,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chernobog
NO0 HURRY
Chernobog
13
6 / 3 / 2
8,484
471
9,588
12,535
4,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
23
18
Kills
10
10
Deaths
18
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Blu3_Prnt
Sun Wukong
6
0
6
9
L
0
6
0
0
L
Ne Zha
Gstatus46
Ne Zha
1
3
3
0.83
L
1
2
2
1
L
Ymir
2
4
6
1.25
L
Chernobog
NO0 HURRY
Chernobog
6
3
2
2.33
W
Bellona
PlaidAbyss
Bellona
8
1
1
8.5
W
2
1
5
4.5
W
0
3
3
0.5
W
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,131
Damage
39,485
66,430
Taken
72,123
39,949
Mitigated
40,472
25,515
Healing
24,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Blu3_Prnt
Sun Wukong
14,145
3,154
0
5,985
14,212
11,028
1,144
1,216
12,996
333
72,907
L
8,107
1,124
0
6,098
15,187
8,774
0
966
14,221
0
45,536
L
Ne Zha
Gstatus46
Ne Zha
3,677
1,225
0
4,863
10,610
3,840
0
739
9,871
0
62,800
L
6,966
2,241
0
6,352
14,716
5,752
832
8,637
6,079
54,419
0
L
Ymir
11,147
1,867
0
4,032
19,075
17,967
0
7,100
11,975
31,521
0
L
Chernobog
NO0 HURRY
Chernobog
9,588
5,280
0
3,630
12,535
4,139
0
2,904
9,631
0
50,572
W
Bellona
PlaidAbyss
Bellona
12,342
3,466
0
1,019
12,964
8,841
1,088
1,551
11,413
0
82,533
W
6,340
681
0
4,615
15,286
11,743
451
5,518
9,768
23,623
0
W
13,741
245
2,686
7,170
11,790
4,565
0
6,772
5,018
69,143
0
W
7,563
6,504
0
4,040
12,178
3,772
3,068
3,056
9,122
0
59,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,043
Gold Earned
41,408
534
Minions Killed
448
0
Camps Cleared
0
1,680,798
Distance Traveled
1,582,507
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,873
604
133
7
0
352,417
4
L
Tyr
7,645
425
88
5
0
310,365
2
L
Ne Zha
8,768
487
127
7
0
358,588
3
L
Freya
8,431
468
99
6
0
309,279
7
L
Ymir
8,080
449
47
3
0
337,635
2
L
Chernobog
8,484
471
87
5
0
266,640
0
W
Bellona
10,567
587
134
7
0
384,771
4
W
Sobek
9,591
533
37
2
0
339,313
3
W
Hel
9,405
523
118
7
0
339,196
6
W
Rama
9,607
534
112
6
0
265,101
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role