Player Matchup

Hou Yi
Hou Yi
Jona101103
Hou Yi
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 25L
1,728 Elo+
Party 3
Nemesis
Nemesis
LilSchnin
Nemesis
Level 14
God Stats
8W - 5L
1,777 SR
Queue Stats
78W - 57L
1,828 Elo+
Party 1
Pele
Pele
Schoggii
Pele
Level 18
God Stats
72W - 51L
1,722 SR
Queue Stats
518W - 414L
1,748 Elo+
Party 1
Eset
Eset
alienwaregamer
Eset
Level 16
God Stats
3W - 0L
1,629 SR
Queue Stats
41W - 22L
1,748 Elo+
Party 1
Athena
Athena
shoshabershash
Athena
Level 25
God Stats
28W - 11L
1,785 SR
Queue Stats
50W - 24L
1,732 Elo+
Party 3
Team Averages
Level 20
1,683 SR
1,757 Elo+

VS

Team Averages
Level 25
1,493 SR
1,670 Elo+
Guan Yu
Guan Yu
BahamutToGM
Guan Yu
Level 26
God Stats
3W - 5L
1,544 SR
Queue Stats
110W - 76L
1,744 Elo+
Solo
Merlin
Merlin
FafnirsBigHammer
Merlin
Level 27
God Stats
1W - 5L
1,296 SR
Queue Stats
71W - 64L
1,615 Elo+
Party 2
Neith
Neith
JustaGameBBY
Neith
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 25L
1,739 Elo+
Party 2
Yemoja
Yemoja
Zeetrah
Yemoja
Level 18
God Stats
8W - 7L
1,806 SR
Queue Stats
171W - 140L
1,672 Elo+
Solo
Thanatos
Thanatos
foskito
Thanatos
Level 28
God Stats
6W - 3L
1,321 SR
Queue Stats
110W - 98L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Jona101103
Hou Yi
17
3 / 3 / 2
10,320
607
8,470
10,352
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
LilSchnin
Nemesis
15
1 / 3 / 2
8,774
516
4,663
13,037
7,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pele
14
2 / 3 / 3
8,460
498
5,477
10,334
3,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
9 / 2 / 2
10,925
643
16,798
10,278
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 2 / 3
8,951
527
3,636
11,349
8,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BahamutToGM
Guan Yu
16
4 / 1 / 0
9,433
555
9,161
11,818
10,778
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
0 / 5 / 3
8,500
500
5,212
9,596
2,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 1
10,022
590
8,551
12,455
4,595
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
Zeetrah
Yemoja
13
1 / 3 / 5
8,751
515
7,254
11,598
6,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thanatos
foskito
Thanatos
14
5 / 4 / 3
8,972
528
6,645
12,662
4,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
25
16
Kills
13
13
Deaths
16
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
BahamutToGM
Guan Yu
4
1
0
4
L
0
5
3
0.3
W
Hou Yi
Jona101103
Hou Yi
3
3
2
1.33
L
3
3
1
1.17
W
Nemesis
LilSchnin
Nemesis
1
3
2
0.67
W
Pele
2
3
3
1.17
L
Yemoja
Zeetrah
Yemoja
1
3
5
1.17
W
9
2
2
5
L
Thanatos
foskito
Thanatos
5
4
3
1.63
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,044
Damage
36,823
55,350
Taken
58,129
27,578
Mitigated
29,641
12,897
Healing
26,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
BahamutToGM
Guan Yu
9,161
1,714
0
4,566
11,818
10,778
0
1,556
9,698
0
65,542
L
5,212
164
0
1,302
9,596
2,826
500
5,966
3,276
64,871
0
W
Hou Yi
Jona101103
Hou Yi
8,470
5,136
0
4,633
10,352
3,817
718
1,579
8,773
0
78,754
L
8,551
4,633
0
6,534
12,455
4,595
592
1,849
10,606
0
85,064
W
Nemesis
LilSchnin
Nemesis
4,663
1,394
0
4,257
13,037
7,443
0
315
12,672
0
46,248
W
Pele
5,477
1,455
0
938
10,334
3,442
0
3,028
7,306
0
50,369
L
Yemoja
Zeetrah
Yemoja
7,254
1,216
1,154
2,499
11,598
6,887
348
5,385
5,935
30,286
0
W
16,798
1,921
968
2,101
10,278
3,985
43
4,262
6,016
81,513
0
L
Thanatos
foskito
Thanatos
6,645
1,386
0
9,953
12,662
4,555
0
4,776
7,580
0
45,113
W
3,636
888
0
0
11,349
8,891
378
3,282
8,067
15,442
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,430
Gold Earned
45,678
517
Minions Killed
540
0
Camps Cleared
0
1,676,292
Distance Traveled
1,602,359
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
9,433
555
123
7
0
367,217
1
L
Merlin
8,500
500
135
8
0
313,314
4
W
Hou Yi
10,320
607
140
8
0
294,375
3
L
Neith
10,022
590
149
9
0
274,349
0
W
Nemesis
8,774
516
87
5
0
362,966
4
W
Pele
8,460
498
100
6
0
363,268
0
L
Yemoja
8,751
515
55
3
0
308,550
4
W
Eset
10,925
643
159
9
0
332,227
4
L
Thanatos
8,972
528
78
5
0
338,929
5
W
Athena
8,951
527
31
2
0
323,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role