Player Matchup

Fafnir
Fafnir
ButtProtector
Fafnir
Level 26
God Stats
1W - 2L
1,285 SR
Queue Stats
165W - 134L
1,732 Elo+
Solo
Heimdallr
Heimdallr
CrackersSalati
Heimdallr
Level 29
God Stats
7W - 7L
1,525 SR
Queue Stats
307W - 281L
1,592 Elo+
Solo
Raijin
Raijin
EnormeChibre23cm
Raijin
Level 17
God Stats
1W - 2L
1,852 SR
Queue Stats
11W - 10L
1,659 Elo+
Solo
Amaterasu
Amaterasu
N1rkoS
Amaterasu
Level 16
God Stats
0W - 2L
1,360 SR
Queue Stats
178W - 169L
1,572 Elo+
Solo
Nemesis
Nemesis
Wiistry
Nemesis
Level 22
God Stats
7W - 6L
1,636 SR
Queue Stats
196W - 183L
1,605 Elo+
Solo
Team Averages
Level 22
1,532 SR
1,632 Elo+

VS

Team Averages
Level 22
1,555 SR
1,562 Elo+
Sun Wukong
Sun Wukong
Ashlordbringer
Sun Wukong
Level 18
God Stats
8W - 3L
1,500 SR
Queue Stats
46W - 40L
1,584 Elo+
Solo
Anubis
Anubis
Asmadeus666
Anubis
Level 18
God Stats
1W - 1L
1,368 SR
Queue Stats
31W - 39L
1,319 Elo+
Solo
Ymir
Ymir
SrSerpico
Ymir
Level 25
God Stats
8W - 2L
1,647 SR
Queue Stats
70W - 43L
1,690 Elo+
Party 1
Ravana
Ravana
TrapPhoenix
Ravana
Level 27
God Stats
6W - 6L
1,689 SR
Queue Stats
144W - 133L
1,627 Elo+
Solo
Apollo
Apollo
arnau033
Apollo
Level 23
God Stats
21W - 19L
1,574 SR
Queue Stats
46W - 38L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 2
6,280
523
4,496
10,078
6,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
CrackersSalati
Heimdallr
10
1 / 5 / 0
6,048
504
5,339
8,094
2,334
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
3 / 3 / 0
7,182
599
4,477
5,976
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
N1rkoS
Amaterasu
10
1 / 4 / 0
5,927
494
3,605
7,996
5,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Wiistry
Nemesis
9
0 / 4 / 1
5,431
453
2,590
8,913
2,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ashlordbringer
Sun Wukong
13
7 / 1 / 1
7,925
660
6,786
7,595
3,047
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
12
2 / 2 / 5
6,880
573
3,477
5,111
2,089
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
12
6 / 0 / 6
7,780
648
6,886
10,343
5,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ravana
12
2 / 1 / 5
7,097
591
4,442
4,063
1,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
arnau033
Apollo
12
4 / 2 / 4
7,379
615
5,785
7,546
2,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
6
Kills
21
21
Deaths
6
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Ashlordbringer
Sun Wukong
7
1
1
7.5
W
Anubis
2
2
5
2.25
L
1
5
2
0.4
L
Heimdallr
CrackersSalati
Heimdallr
1
5
0
0.2
L
3
3
0
1
L
Amaterasu
N1rkoS
Amaterasu
1
4
0
0.25
W
Ymir
6
0
6
9
W
Ravana
2
1
5
4.5
L
Nemesis
Wiistry
Nemesis
0
4
1
0.13
W
Apollo
arnau033
Apollo
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,507
Damage
27,376
41,057
Taken
34,658
18,303
Mitigated
14,266
12,083
Healing
9,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Ashlordbringer
Sun Wukong
6,786
2,258
0
806
7,595
3,047
781
348
7,247
0
39,234
W
Anubis
3,477
457
0
1,542
5,111
2,089
452
2,814
2,297
34,350
0
L
4,496
1,128
246
3,548
10,078
6,661
0
3,452
6,626
20,830
0
L
Heimdallr
CrackersSalati
Heimdallr
5,339
2,911
0
1,612
8,094
2,334
0
3,711
4,383
0
30,719
L
4,477
379
0
500
5,976
1,430
62
2,352
3,624
46,739
0
L
Amaterasu
N1rkoS
Amaterasu
3,605
1,315
0
2,351
7,996
5,590
0
0
7,996
0
28,351
W
Ymir
6,886
2,500
0
2,740
10,343
5,327
180
3,309
7,034
28,121
0
W
Ravana
4,442
1,434
0
1,838
4,063
1,409
166
774
3,289
0
39,117
L
Nemesis
Wiistry
Nemesis
2,590
764
0
3,826
8,913
2,288
0
848
8,065
0
23,557
W
Apollo
arnau033
Apollo
5,785
3,821
0
2,373
7,546
2,394
0
1,728
5,818
0
39,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,868
Gold Earned
37,061
309
Minions Killed
370
0
Camps Cleared
0
1,060,602
Distance Traveled
1,180,559
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,925
660
85
7
0
234,640
2
W
Anubis
6,880
573
91
8
0
213,501
2
L
Fafnir
6,280
523
33
3
0
201,050
3
L
Heimdallr
6,048
504
60
5
0
195,830
1
L
Raijin
7,182
599
105
9
0
221,516
0
L
Amaterasu
5,927
494
64
5
0
200,631
0
W
Ymir
7,780
648
35
3
0
235,795
2
W
Ravana
7,097
591
75
6
0
268,436
5
L
Nemesis
5,431
453
47
4
0
241,575
1
W
Apollo
7,379
615
84
7
0
228,187
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role