Player Matchup

Fenrir
Fenrir
Gold II
CloudStrife117
Fenrir
Gold II
Level 147
God Stats
16W - 21L
1,553 SR
Queue Stats
435W - 442L
1,423 MMR
Solo
Bellona
Bellona
Silver I
Ferjes123
Bellona
Silver I
Level 158
God Stats
10W - 5L
1,676 SR
Queue Stats
73W - 66L
1,332 MMR
Party 1
Janus
Janus
Silver III
InkaWarrior
Janus
Silver III
Level 129
God Stats
7W - 10L
1,559 SR
Queue Stats
155W - 147L
1,520 MMR
Party 1
Zhong Kui
Zhong Kui
Gold IV
MiniCups
Zhong Kui
Gold IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 137L
1,418 MMR
Solo
Hou Yi
Hou Yi
Bronze III
bmunz2775
Hou Yi
Bronze III
Level 55
God Stats
0W - 2L
1,629 SR
Queue Stats
5W - 4L
1,400 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 111
1,583 SR
1,419 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,494 SR
1,439 MMR
Achilles
Achilles
Gold II
DaGallis
Achilles
Gold II
Level 158
God Stats
7W - 7L
1,420 SR
Queue Stats
506W - 512L
1,408 MMR
Solo
Anhur
Anhur
Silver II
Eutyr
Anhur
Silver II
Level 98
God Stats
2W - 1L
1,654 SR
Queue Stats
12W - 15L
1,470 MMR
Party 2
Kali
Kali
Gold III
Smakel15
Kali
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
ggggggggggs
Scylla
Bronze III
Level 129
God Stats
1W - 4L
1,328 SR
Queue Stats
8W - 13L
1,413 MMR
Solo
Cabrakan
Cabrakan
Silver III
x1studmuffin1x
Cabrakan
Silver III
Level 85
God Stats
2W - 0L
1,566 SR
Queue Stats
12W - 15L
1,404 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 1
10,478
499
6,023
17,228
7,256
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bellona
Ferjes123
Bellona
14
1 / 6 / 2
9,573
456
7,049
19,378
13,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
3 / 0 / 2
11,304
538
9,283
6,777
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
MiniCups
Zhong Kui
14
0 / 6 / 5
8,643
412
8,922
13,239
10,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hou Yi
bmunz2775
Hou Yi
19
3 / 2 / 2
12,185
580
6,820
9,560
3,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SetAthenaTiamatGilgameshTsukuyomi

VS

Bans
NemesisDanzaburouMercurySobekLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DaGallis
Achilles
19
6 / 1 / 5
11,526
549
14,247
21,008
21,164
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Eutyr
Anhur
20
2 / 3 / 3
12,641
602
5,527
11,923
4,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
18
8 / 3 / 7
11,830
563
14,171
17,833
9,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Scylla
18
1 / 2 / 1
10,937
521
6,194
4,854
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cabrakan
15
1 / 2 / 11
9,733
463
4,846
14,834
13,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
11
Kills
18
18
Deaths
11
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
Achilles
DaGallis
Achilles
6
1
5
8.5
W
Anhur
Eutyr
Anhur
2
3
3
1.17
L
Bellona
Ferjes123
Bellona
1
6
2
0.33
L
3
0
2
4
L
Zhong Kui
MiniCups
Zhong Kui
0
6
5
0.42
W
Kali
8
3
7
3.83
L
Hou Yi
bmunz2775
Hou Yi
3
2
2
2
W
Scylla
1
2
1
0.75
W
Cabrakan
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,097
Damage
44,985
66,182
Taken
70,452
36,892
Mitigated
50,951
20,546
Healing
23,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,023
1,892
0
5,301
17,228
7,256
0
2,732
14,394
0
69,832
W
Achilles
DaGallis
Achilles
14,247
5,313
0
7,501
21,008
21,164
1,413
2,776
18,232
0
69,004
W
Anhur
Eutyr
Anhur
5,527
3,801
0
4,889
11,923
4,602
3,168
1,495
10,428
0
103,340
L
Bellona
Ferjes123
Bellona
7,049
3,419
0
6,947
19,378
13,458
764
1,887
17,333
0
53,494
L
9,283
776
0
1,449
6,777
2,357
665
1,452
5,225
102,963
0
L
Zhong Kui
MiniCups
Zhong Kui
8,922
1,918
0
1,713
13,239
10,324
0
4,436
8,671
30,803
4,541
W
Kali
14,171
6,917
0
4,562
17,833
9,845
536
4,916
12,917
0
91,766
L
Hou Yi
bmunz2775
Hou Yi
6,820
3,808
0
5,136
9,560
3,497
0
177
9,119
0
89,575
W
Scylla
6,194
555
0
1,423
4,854
1,661
1,075
2,096
2,758
82,837
0
W
Cabrakan
4,846
800
0
5,462
14,834
13,679
396
6,672
8,162
22,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,183
Gold Earned
56,667
680
Minions Killed
670
0
Camps Cleared
0
2,113,916
Distance Traveled
2,122,310
35
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,478
499
122
6
0
453,296
9
W
Achilles
11,526
549
127
6
0
449,578
11
W
Anhur
12,641
602
197
9
0
390,388
2
L
Bellona
9,573
456
118
6
0
365,499
4
L
Janus
11,304
538
212
10
0
489,596
3
L
Zhong Kui
8,643
412
59
3
0
393,091
10
W
Kali
11,830
563
138
7
0
462,464
4
L
Hou Yi
12,185
580
169
8
0
412,434
9
W
Scylla
10,937
521
182
9
0
376,995
8
W
Cabrakan
9,733
463
26
1
0
442,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role