Player Matchup

Arachne
Arachne
BigJive
Arachne
Level 112
God Stats
30W - 25L
1,191 SR
Queue Stats
121W - 206L
1,255 Elo+
Party 1
Achilles
Achilles
Biwoill
Achilles
Level 14
God Stats
4W - 9L
1,003 SR
Queue Stats
14W - 34L
1,042 Elo+
Party 1
Discordia
Discordia
ShadowCasterx1
Discordia
Level 107
God Stats
2W - 2L
1,686 SR
Queue Stats
100W - 93L
1,350 Elo+
Solo
Neith
Neith
kastary
Neith
Level 106
God Stats
27W - 51L
1,440 SR
Queue Stats
99W - 184L
1,260 Elo+
Party 1
Sobek
Sobek
pokolo200
Sobek
Level 85
God Stats
4W - 1L
1,121 SR
Queue Stats
115W - 166L
1,285 Elo+
Party 1
Team Averages
Level 85
1,288 SR
1,238 Elo+

VS

Team Averages
Level 75
1,468 SR
1,356 Elo+
Kumbhakarna
Kumbhakarna
Brynx
Kumbhakarna
Level 85
God Stats
23W - 37L
1,370 SR
Queue Stats
336W - 437L
1,304 Elo+
Solo
Agni
Agni
Maico Angst
Agni
Level 104
God Stats
2W - 5L
1,322 SR
Queue Stats
116W - 152L
1,340 Elo+
Solo
Amaterasu
Amaterasu
R4FAEL222
Amaterasu
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 23L
1,390 Elo+
Solo
Medusa
Medusa
SirHenry1900
Medusa
Level 82
God Stats
5W - 10L
1,381 SR
Queue Stats
749W - 822L
1,368 Elo+
Solo
Fenrir
Fenrir
Xobarz
Fenrir
Level 47
God Stats
11W - 14L
1,767 SR
Queue Stats
214W - 257L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BigJive
Arachne
18
5 / 2 / 4
10,753
538
10,012
12,255
7,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Biwoill
Achilles
15
3 / 3 / 0
9,852
493
11,052
16,833
16,161
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
ShadowCasterx1
Discordia
17
7 / 0 / 6
11,321
566
20,734
13,510
5,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
kastary
Neith
16
9 / 1 / 4
10,581
529
14,063
10,266
5,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
pokolo200
Sobek
16
8 / 2 / 8
10,758
538
11,555
25,179
39,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Brynx
Kumbhakarna
12
0 / 7 / 0
7,849
392
3,968
17,020
11,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
0 / 10 / 2
8,671
434
12,055
14,629
4,861
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
R4FAEL222
Amaterasu
17
5 / 1 / 0
10,437
522
11,383
20,411
22,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Medusa
13
1 / 8 / 2
8,654
433
11,468
19,400
6,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Xobarz
Fenrir
14
2 / 6 / 1
8,704
435
7,942
16,778
10,060
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
32
Kills
8
8
Deaths
32
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Arachne
BigJive
Arachne
5
2
4
3.5
W
Achilles
Biwoill
Achilles
3
3
0
1
L
Kumbhakarna
Brynx
Kumbhakarna
0
7
0
0
L
0
10
2
0.1
L
Amaterasu
R4FAEL222
Amaterasu
5
1
0
5
W
Discordia
ShadowCasterx1
Discordia
7
0
6
10
L
Medusa
1
8
2
0.25
L
Fenrir
Xobarz
Fenrir
2
6
1
0.42
W
Neith
kastary
Neith
9
1
4
11
W
Sobek
pokolo200
Sobek
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,416
Damage
46,816
78,043
Taken
88,238
73,579
Mitigated
54,712
19,005
Healing
18,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BigJive
Arachne
10,012
7,030
0
4,545
12,255
7,144
60
2,023
10,138
0
74,034
W
Achilles
Biwoill
Achilles
11,052
3,348
0
304
16,833
16,161
504
0
16,833
0
39,557
L
Kumbhakarna
Brynx
Kumbhakarna
3,968
537
177
1,180
17,020
11,421
969
4,381
12,169
37,723
0
L
12,055
786
0
872
14,629
4,861
735
10,675
3,396
52,200
0
L
Amaterasu
R4FAEL222
Amaterasu
11,383
5,231
0
10,087
20,411
22,312
256
0
20,116
0
68,126
W
Discordia
ShadowCasterx1
Discordia
20,734
1,632
0
5,420
13,510
5,271
1,742
4,641
8,239
83,825
0
L
Medusa
11,468
6,689
665
2,644
19,400
6,058
0
7,487
11,407
0
45,207
L
Fenrir
Xobarz
Fenrir
7,942
2,165
0
3,201
16,778
10,060
0
8,618
7,726
0
41,106
W
Neith
kastary
Neith
14,063
7,417
267
4,043
10,266
5,784
4,795
1,859
8,379
0
64,768
W
Sobek
pokolo200
Sobek
11,555
988
0
4,426
25,179
39,219
831
6,424
18,431
32,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,265
Gold Earned
44,315
496
Minions Killed
466
0
Camps Cleared
0
1,883,708
Distance Traveled
1,736,016
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,753
538
127
6
0
428,333
2
W
Achilles
9,852
493
71
4
0
358,717
0
L
Kumbhakarna
7,849
392
70
4
0
338,408
5
L
Agni
8,671
434
112
6
0
331,494
1
L
Amaterasu
10,437
522
142
7
0
358,374
0
W
Discordia
11,321
566
136
7
0
393,070
3
L
Medusa
8,654
433
73
4
0
339,148
0
L
Fenrir
8,704
435
69
3
0
368,592
4
W
Neith
10,581
529
121
6
0
315,397
3
W
Sobek
10,758
538
41
2
0
388,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role