Player Matchup

Vamana
Vamana
Equanímity
Vamana
Level 93
God Stats
1W - 3L
1,505 SR
Queue Stats
21W - 35L
1,357 Elo+
Party 1
Thoth
Thoth
FocusMeHarder
Thoth
Level 99
God Stats
0W - 3L
1,190 SR
Queue Stats
59W - 87L
1,358 Elo+
Party 1
Anhur
Anhur
ResetMyos
Anhur
Level 142
God Stats
6W - 4L
1,653 SR
Queue Stats
341W - 218L
1,829 Elo+
Solo
Team Averages
Level 111
1,449 SR
1,515 Elo+

VS

Team Averages
Level 116
1,575 SR
1,506 Elo+
Gilgamesh
Gilgamesh
Jubla10
Gilgamesh
Level 103
God Stats
6W - 3L
1,593 SR
Queue Stats
134W - 153L
1,489 Elo+
Solo
Nu Wa
Nu Wa
StarkillerXx
Nu Wa
Level 109
God Stats
2W - 0L
1,529 SR
Queue Stats
13W - 18L
1,499 Elo+
Party 2
Danzaburou
Danzaburou
Veliice
Danzaburou
Level 137
God Stats
2W - 1L
1,603 SR
Queue Stats
96W - 108L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
6 / 4 / 4
11,569
681
14,672
23,993
19,862
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 7 / 6
10,640
626
8,661
12,556
4,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
ResetMyos
Anhur
14
2 / 5 / 5
11,384
670
10,546
16,510
4,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Jubla10
Gilgamesh
15
5 / 4 / 7
11,783
693
14,575
14,909
15,490
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 3 / 8
11,235
661
10,704
7,564
2,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
Veliice
Danzaburou
17
8 / 3 / 4
13,356
786
16,992
16,283
6,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
35
10
Kills
16
16
Deaths
10
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Vamana
6
4
4
2
L
2
7
6
0.71
W
Gilgamesh
Jubla10
Gilgamesh
5
4
7
2.13
L
Anhur
ResetMyos
Anhur
2
5
5
0.9
W
3
3
8
2.33
W
Danzaburou
Veliice
Danzaburou
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,879
Damage
42,271
53,059
Taken
38,756
29,192
Mitigated
24,089
12,665
Healing
7,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
14,672
5,931
0
7,545
23,993
19,862
335
5,163
18,830
0
39,532
L
8,661
277
0
1,370
12,556
4,337
53
2,758
9,798
38,314
0
W
Gilgamesh
Jubla10
Gilgamesh
14,575
3,040
0
815
14,909
15,490
0
2,701
11,840
0
37,117
L
Anhur
ResetMyos
Anhur
10,546
6,079
0
3,750
16,510
4,993
1,022
2,939
13,571
0
65,862
W
10,704
1,408
138
1,375
7,564
2,160
1,006
2,422
4,863
42,563
0
W
Danzaburou
Veliice
Danzaburou
16,992
7,768
0
5,316
16,283
6,439
0
2,634
13,325
0
69,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,593
Gold Earned
36,374
214
Minions Killed
204
0
Camps Cleared
0
849,986
Distance Traveled
933,693
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
11,569
681
54
3
0
318,177
4
L
Thoth
10,640
626
63
4
0
277,390
5
W
Gilgamesh
11,783
693
37
2
0
327,280
3
L
Anhur
11,384
670
97
6
0
254,419
2
W
Nu Wa
11,235
661
61
4
0
264,763
1
W
Danzaburou
13,356
786
106
6
0
341,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role