Player Matchup

Hercules
Hercules
JACKPRIS
Hercules
Level 18
God Stats
12W - 8L
1,830 SR
Queue Stats
73W - 58L
1,574 Elo+
Party 1
Olorun
Olorun
LeonardooPintoo7
Olorun
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Skadi
Skadi
Stroklerrr
Skadi
Level 27
God Stats
0W - 5L
1,232 SR
Queue Stats
46W - 47L
1,437 Elo+
Solo
Thor
Thor
fanfnaf42
Thor
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Solo
Kukulkan
Kukulkan
popeye4321
Kukulkan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,273 Elo+
Party 1
Team Averages
Level 17
1,512 SR
1,457 Elo+

VS

Team Averages
Level 21
1,533 SR
1,372 Elo+
Bellona
Bellona
Boriskao
Bellona
Level 19
God Stats
5W - 3L
1,415 SR
Queue Stats
21W - 16L
1,446 Elo+
Party 2
Loki
Loki
Miguuelg
Loki
Level 26
God Stats
8W - 4L
1,719 SR
Queue Stats
62W - 71L
1,384 Elo+
Solo
Ares
Ares
Ziooon
Ares
Level 23
God Stats
4W - 2L
1,678 SR
Queue Stats
65W - 70L
1,470 Elo+
Party 2
Merlin
Merlin
r4fl
Merlin
Level 9
God Stats
3W - 1L
1,327 SR
Queue Stats
10W - 8L
1,268 Elo+
Solo
Cupid
Cupid
zerogamer95
Cupid
Level 28
God Stats
6W - 6L
1,529 SR
Queue Stats
23W - 47L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
JACKPRIS
Hercules
13
6 / 0 / 0
7,167
652
7,776
7,811
5,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 6 / 0
4,207
382
419
6,629
1,813
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
11
2 / 2 / 0
6,393
581
5,440
5,522
1,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
6
2 / 8 / 0
4,920
447
2,798
8,164
2,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
popeye4321
Kukulkan
9
1 / 2 / 1
5,440
495
3,065
5,060
1,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Boriskao
Bellona
8
0 / 4 / 0
5,196
472
3,117
6,901
4,789
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Loki
8
4 / 4 / 2
5,615
510
3,374
6,760
1,880
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
Ziooon
Ares
8
2 / 3 / 2
5,393
490
2,660
6,374
3,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Merlin
r4fl
Merlin
11
9 / 1 / 3
7,056
641
8,589
5,710
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 0 / 1
5,786
526
2,044
6,258
1,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
11
Kills
17
18
Deaths
12
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bellona
Boriskao
Bellona
0
4
0
0
L
Hercules
JACKPRIS
Hercules
6
0
0
6
L
0
6
0
0
W
Loki
4
4
2
1.25
L
Skadi
2
2
0
1
W
Ares
Ziooon
Ares
2
3
2
1
L
Thor
2
8
0
0.25
L
Kukulkan
popeye4321
Kukulkan
1
2
1
0.75
W
Merlin
r4fl
Merlin
9
1
3
10.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,498
Damage
19,784
33,186
Taken
32,003
13,326
Mitigated
13,530
7,608
Healing
8,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Boriskao
Bellona
3,117
1,373
0
1,689
6,901
4,789
210
0
6,511
0
19,211
L
Hercules
JACKPRIS
Hercules
7,776
2,606
0
4,562
7,811
5,798
219
497
7,314
0
36,213
L
419
225
84
395
6,629
1,813
38
2,687
3,660
6,307
0
W
Loki
3,374
945
0
1,045
6,760
1,880
237
240
6,357
0
19,843
L
Skadi
5,440
2,862
0
250
5,522
1,862
1,116
1,021
4,501
0
32,434
W
Ares
Ziooon
Ares
2,660
124
0
544
6,374
3,467
0
497
5,741
8,018
0
L
Thor
2,798
1,519
0
1,111
8,164
2,283
0
3,379
4,547
0
13,378
L
Kukulkan
popeye4321
Kukulkan
3,065
273
0
1,206
5,060
1,570
0
2,869
1,915
21,843
0
W
Merlin
r4fl
Merlin
8,589
1,193
0
1,670
5,710
1,749
479
2,287
3,143
31,380
0
W
2,044
1,234
205
3,168
6,258
1,645
748
0
6,258
0
28,370

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,127
Gold Earned
29,046
242
Minions Killed
196
0
Camps Cleared
0
939,727
Distance Traveled
968,896
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,196
472
42
4
0
180,902
3
L
Hercules
7,167
652
83
8
0
227,746
1
L
Olorun
4,207
382
7
1
0
162,270
0
W
Loki
5,615
510
40
4
0
224,159
1
L
Skadi
6,393
581
70
6
0
194,081
2
W
Ares
5,393
490
12
1
0
220,069
3
L
Thor
4,920
447
20
2
0
172,062
0
L
Kukulkan
5,440
495
62
6
0
183,568
0
W
Merlin
7,056
641
47
4
0
156,632
0
W
Cupid
5,786
526
55
5
0
187,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role