Player Matchup

Ra
Ra
Clay1943
Ra
Level 38
God Stats
4W - 7L
1,253 SR
Queue Stats
170W - 198L
1,361 Elo+
Solo
The Morrigan
The Morrigan
LokiNotLowkey
The Morrigan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 21L
1,752 Elo+
Party 3
He Bo
He Bo
NaamNaamz
He Bo
Level 143
God Stats
9W - 8L
1,481 SR
Queue Stats
390W - 374L
1,678 Elo+
Party 3
Nemesis
Nemesis
SuperFunkyJameZ
Nemesis
Level 140
God Stats
4W - 2L
1,874 SR
Queue Stats
191W - 183L
1,608 Elo+
Party 3
Ymir
Ymir
TheMuddaBigDeal
Ymir
Level 144
God Stats
8W - 5L
1,770 SR
Queue Stats
264W - 195L
1,648 Elo+
Party 3
Team Averages
Level 97
1,576 SR
1,609 Elo+

VS

Team Averages
Level 63
1,586 SR
1,516 Elo+
Izanami
Izanami
ATrentz
Izanami
Level 35
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 80L
1,318 Elo+
Party 2
Nemesis
Nemesis
Angrydog27
Nemesis
Level 105
God Stats
1W - 3L
1,397 SR
Queue Stats
257W - 239L
1,542 Elo+
Party 1
Vulcan
Vulcan
BOIgoneSAGEmode
Vulcan
Level 46
God Stats
3W - 2L
1,718 SR
Queue Stats
161W - 166L
1,589 Elo+
Party 1
Khepri
Khepri
MAJINMAGNI
Khepri
Level 83
God Stats
4W - 3L
1,708 SR
Queue Stats
248W - 262L
1,529 Elo+
Party 2
Amaterasu
Amaterasu
widdly2diddly
Amaterasu
Level 45
God Stats
7W - 5L
1,606 SR
Queue Stats
116W - 99L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 6
8,357
492
3,695
7,670
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

The Morrigan
LokiNotLowkey
The Morrigan
17
9 / 1 / 3
10,596
623
10,746
6,026
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
NaamNaamz
He Bo
17
5 / 4 / 4
10,089
593
9,430
12,296
4,038
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 1 / 6
9,803
577
8,129
11,271
4,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
5 / 1 / 10
9,286
546
6,831
12,258
6,547
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ATrentz
Izanami
11
0 / 7 / 0
6,686
393
2,525
10,974
3,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Angrydog27
Nemesis
12
6 / 4 / 1
8,083
475
6,847
12,506
4,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
4 / 5 / 3
9,468
557
11,355
9,704
3,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
MAJINMAGNI
Khepri
9
0 / 5 / 0
6,385
376
2,666
9,306
7,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
widdly2diddly
Amaterasu
11
2 / 4 / 0
7,232
425
5,750
10,385
5,017
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
25
Kills
12
12
Deaths
25
29
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Izanami
ATrentz
Izanami
0
7
0
0
L
Nemesis
Angrydog27
Nemesis
6
4
1
1.63
L
4
5
3
1.1
W
0
5
6
0.6
W
The Morrigan
LokiNotLowkey
The Morrigan
9
1
3
10.5
L
Khepri
MAJINMAGNI
Khepri
0
5
0
0
W
He Bo
NaamNaamz
He Bo
5
4
4
1.75
W
6
1
6
9
W
5
1
10
10
L
Amaterasu
widdly2diddly
Amaterasu
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,831
Damage
29,143
49,521
Taken
52,875
20,187
Mitigated
23,096
19,979
Healing
7,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
ATrentz
Izanami
2,525
961
0
1,008
10,974
3,164
1,130
4,584
6,138
0
37,167
L
Nemesis
Angrydog27
Nemesis
6,847
2,851
0
1,328
12,506
4,054
0
6,407
5,712
0
41,359
L
11,355
1,491
0
1,244
9,704
3,263
547
5,139
4,322
61,799
0
W
3,695
674
264
1,089
7,670
2,395
1,475
2,998
4,532
45,019
0
W
The Morrigan
LokiNotLowkey
The Morrigan
10,746
3,806
0
2,695
6,026
2,844
532
295
5,731
68,230
11,076
L
Khepri
MAJINMAGNI
Khepri
2,666
732
0
331
9,306
7,598
82
3,911
5,282
17,263
0
W
He Bo
NaamNaamz
He Bo
9,430
1,374
0
6,861
12,296
4,038
0
2,806
9,376
63,864
0
W
8,129
3,873
0
6,630
11,271
4,363
0
3,202
7,911
0
63,792
W
6,831
1,671
0
2,440
12,258
6,547
0
4,238
7,950
24,813
0
L
Amaterasu
widdly2diddly
Amaterasu
5,750
1,746
0
3,640
10,385
5,017
154
6,126
4,216
0
31,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,131
Gold Earned
37,854
497
Minions Killed
347
0
Camps Cleared
0
1,663,542
Distance Traveled
1,408,838
17
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,686
393
75
4
0
272,643
4
L
Nemesis
8,083
475
84
5
0
325,521
2
L
Vulcan
9,468
557
113
7
0
284,073
0
W
Ra
8,357
492
97
6
0
299,194
1
W
The Morrigan
10,596
623
155
9
0
307,991
5
L
Khepri
6,385
376
21
1
0
301,069
0
W
He Bo
10,089
593
123
7
0
323,039
3
W
Nemesis
9,803
577
105
6
0
402,343
1
W
Ymir
9,286
546
17
1
0
330,975
7
L
Amaterasu
7,232
425
54
3
0
225,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role