Player Matchup

Neith
Neith
FROZEN77777
Neith
Level 84
God Stats
1W - 2L
1,981 SR
Queue Stats
115W - 92L
1,575 Elo+
Solo
Baron Samedi
Baron Samedi
Jgoia23
Baron Samedi
Level 82
God Stats
22W - 19L
1,500 SR
Queue Stats
579W - 613L
1,457 Elo+
Party 2
Gilgamesh
Gilgamesh
Lurker7w
Gilgamesh
Level 100
God Stats
9W - 5L
1,700 SR
Queue Stats
224W - 218L
1,489 Elo+
Solo
Cerberus
Cerberus
RyanBr564762
Cerberus
Level 124
God Stats
9W - 4L
1,424 SR
Queue Stats
267W - 281L
1,578 Elo+
Solo
Bakasura
Bakasura
capobr99
Bakasura
Level 52
God Stats
42W - 48L
1,517 SR
Queue Stats
62W - 71L
1,493 Elo+
Party 2
Team Averages
Level 88
1,625 SR
1,518 Elo+

VS

Team Averages
Level 92
1,532 SR
1,513 Elo+
Merlin
Merlin
AlePelicano08
Merlin
Level 14
God Stats
3W - 3L
1,610 SR
Queue Stats
10W - 5L
1,704 Elo+
Party 1
Hel
Hel
FelipeClosed
Hel
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Moising
Neith
Level 126
God Stats
3W - 4L
1,754 SR
Queue Stats
189W - 175L
1,468 Elo+
Solo
Ra
Ra
Schorxx
Ra
Level 69
God Stats
3W - 8L
1,371 SR
Queue Stats
237W - 247L
1,420 Elo+
Solo
Serqet
Serqet
aliensexist777
Serqet
Level 127
God Stats
14W - 25L
1,425 SR
Queue Stats
542W - 578L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 9
11,481
522
10,919
13,465
5,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
Jgoia23
Baron Samedi
17
9 / 3 / 11
11,647
529
15,627
13,444
5,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Lurker7w
Gilgamesh
20
9 / 3 / 8
14,434
656
20,168
24,404
24,268
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
RyanBr564762
Cerberus
17
6 / 2 / 18
11,055
503
12,113
16,926
17,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
capobr99
Bakasura
20
12 / 5 / 8
13,229
601
14,745
19,259
10,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 11 / 4
11,365
517
17,000
23,182
16,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 9 / 1
8,421
383
5,418
12,140
4,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Moising
Neith
16
3 / 8 / 3
10,558
480
10,600
18,317
5,650
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 6 / 3
8,851
402
5,696
16,756
5,555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
8 / 6 / 1
11,675
531
9,332
17,605
7,797
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
27
40
Kills
15
16
Deaths
40
54
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
11
4
0.45
W
4
3
9
2.83
L
1
9
1
0.17
W
Baron Samedi
Jgoia23
Baron Samedi
9
3
11
4.83
W
Gilgamesh
Lurker7w
Gilgamesh
9
3
8
4.33
L
Neith
Moising
Neith
3
8
3
0.56
W
Cerberus
RyanBr564762
Cerberus
6
2
18
7.5
L
0
6
3
0.25
L
8
6
1
1.42
W
Bakasura
capobr99
Bakasura
12
5
8
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,572
Damage
48,046
87,498
Taken
88,000
62,700
Mitigated
40,783
29,855
Healing
21,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,000
2,076
140
5,050
23,182
16,903
329
2,848
19,626
70,450
0
W
10,919
5,261
0
5,711
13,465
5,089
4,241
2,939
10,171
0
70,843
L
5,418
602
2,178
2,583
12,140
4,878
30
6,668
5,229
23,261
0
W
Baron Samedi
Jgoia23
Baron Samedi
15,627
1,574
946
5,463
13,444
5,482
1,464
4,515
8,753
62,905
0
W
Gilgamesh
Lurker7w
Gilgamesh
20,168
4,387
0
5,940
24,404
24,268
672
10,298
13,309
6,097
97,209
L
Neith
Moising
Neith
10,600
3,833
0
4,746
18,317
5,650
340
5,815
11,852
0
66,628
W
Cerberus
RyanBr564762
Cerberus
12,113
641
0
3,957
16,926
17,777
1,598
3,614
13,312
39,722
0
L
5,696
107
611
3,150
16,756
5,555
40
8,144
8,017
61,254
0
L
9,332
1,438
0
3,058
17,605
7,797
0
4,412
12,345
0
46,112
W
Bakasura
capobr99
Bakasura
14,745
9,724
0
7,838
19,259
10,084
1,534
6,748
12,043
0
87,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,846
Gold Earned
50,870
624
Minions Killed
460
0
Camps Cleared
0
2,072,034
Distance Traveled
1,830,336
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,365
517
117
5
0
306,355
2
W
Neith
11,481
522
109
5
0
352,945
3
L
Hel
8,421
383
38
2
0
371,198
2
W
Baron Samedi
11,647
529
116
5
0
377,417
4
W
Gilgamesh
14,434
656
170
8
0
425,750
2
L
Neith
10,558
480
111
5
0
309,770
0
W
Cerberus
11,055
503
78
4
0
425,262
5
L
Ra
8,851
402
105
5
0
430,728
10
L
Serqet
11,675
531
89
4
0
412,285
3
W
Bakasura
13,229
601
151
7
0
490,660
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role