Player Matchup

Anubis
Anubis
ChunkDueces
Anubis
Level 28
God Stats
25W - 6L
1,829 SR
Queue Stats
103W - 113L
1,604 Elo+
Solo
Cu Chulainn
Cu Chulainn
HIdehj
Cu Chulainn
Level 10
God Stats
1W - 1L
1,362 SR
Queue Stats
10W - 10L
1,567 Elo+
Solo
Bellona
Bellona
KhangHipHop
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,666 Elo+
Solo
Neith
Neith
RobsNewBorn
Neith
Level 28
God Stats
29W - 23L
1,665 SR
Queue Stats
112W - 78L
1,646 Elo+
Solo
Sylvanus
Sylvanus
WTBelimS
Sylvanus
Level 18
God Stats
9W - 6L
1,626 SR
Queue Stats
153W - 120L
1,661 Elo+
Solo
Team Averages
Level 18
1,596 SR
1,629 Elo+

VS

Team Averages
Level 24
1,519 SR
1,577 Elo+
Nox
Nox
GloriusGregorius
Nox
Level 29
God Stats
8W - 11L
1,476 SR
Queue Stats
90W - 105L
1,518 Elo+
Solo
Hachiman
Hachiman
HelloMrJello
Hachiman
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
183W - 188L
1,683 Elo+
Party 1
King Arthur
King Arthur
RulanStarchaser
King Arthur
Level 13
God Stats
0W - 1L
1,209 SR
Queue Stats
9W - 5L
1,532 Elo+
Solo
Anhur
Anhur
herculesnew
Anhur
Level 28
God Stats
14W - 14L
1,674 SR
Queue Stats
87W - 80L
1,636 Elo+
Solo
Yemoja
Yemoja
xxXAce619Xxx
Yemoja
Level 37
God Stats
6W - 6L
1,737 SR
Queue Stats
460W - 462L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
6 / 2 / 11
16,006
552
18,925
20,970
13,272
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
HIdehj
Cu Chulainn
20
11 / 3 / 12
15,277
527
13,631
27,855
20,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
KhangHipHop
Bellona
16
2 / 7 / 15
12,036
415
9,218
19,647
16,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
11 / 5 / 10
15,381
530
21,916
23,056
7,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
WTBelimS
Sylvanus
20
10 / 3 / 10
16,932
584
27,109
31,907
22,283
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 3 / 8
13,703
473
31,383
20,395
8,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
HelloMrJello
Hachiman
13
0 / 14 / 4
9,433
325
6,002
18,367
5,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
RulanStarchaser
King Arthur
15
0 / 10 / 2
10,286
355
4,204
19,120
9,931
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

20
7 / 7 / 6
14,382
496
23,272
27,185
8,679
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yemoja
18
6 / 7 / 13
13,305
459
16,433
29,059
38,123
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
53
40
Kills
20
20
Deaths
41
58
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Anubis
6
2
11
5.75
L
7
3
8
3.67
W
Cu Chulainn
HIdehj
Cu Chulainn
11
3
12
5.67
L
Hachiman
HelloMrJello
Hachiman
0
14
4
0.14
W
Bellona
KhangHipHop
Bellona
2
7
15
1.36
W
11
5
10
3.2
L
King Arthur
RulanStarchaser
King Arthur
0
10
2
0.1
W
Sylvanus
WTBelimS
Sylvanus
10
3
10
5
L
7
7
6
1.43
L
Yemoja
6
7
13
1.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,799
Damage
81,294
123,435
Taken
114,126
80,697
Mitigated
70,741
64,583
Healing
21,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
18,925
217
0
17,964
20,970
13,272
856
8,797
12,173
156,293
0
L
31,383
1,136
0
2,091
20,395
8,543
296
11,503
8,892
109,294
0
W
Cu Chulainn
HIdehj
Cu Chulainn
13,631
3,287
0
11,735
27,855
20,458
397
8,475
19,380
5,637
57,421
L
Hachiman
HelloMrJello
Hachiman
6,002
3,946
0
1,687
18,367
5,465
0
2,624
15,743
0
41,923
W
Bellona
KhangHipHop
Bellona
9,218
3,317
0
1,131
19,647
16,964
743
9,874
9,773
0
30,101
W
21,916
12,181
0
9,775
23,056
7,720
2,815
10,292
12,764
0
100,227
L
King Arthur
RulanStarchaser
King Arthur
4,204
618
0
1,507
19,120
9,931
147
7,383
11,737
0
46,289
W
Sylvanus
WTBelimS
Sylvanus
27,109
6,821
5,502
18,476
31,907
22,283
2,715
11,756
20,151
144,486
38,148
L
23,272
17,411
0
7,618
27,185
8,679
180
12,177
15,008
0
102,221
L
Yemoja
16,433
2,279
2,576
5,677
29,059
38,123
251
12,515
16,544
48,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,632
Gold Earned
61,109
721
Minions Killed
521
0
Camps Cleared
0
2,540,085
Distance Traveled
2,480,341
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
16,006
552
232
8
0
539,050
9
L
Nox
13,703
473
199
7
0
537,772
0
W
Cu Chulainn
15,277
527
114
4
0
545,590
4
L
Hachiman
9,433
325
60
2
0
443,543
0
W
Bellona
12,036
415
22
1
0
466,729
3
W
Neith
15,381
530
124
4
0
492,889
2
L
King Arthur
10,286
355
93
3
0
497,764
4
W
Sylvanus
16,932
584
229
8
0
495,827
2
L
Anhur
14,382
496
126
4
0
483,031
2
L
Yemoja
13,305
459
43
1
0
518,231
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role