Player Matchup

Scylla
Scylla
Darth Marvatar
Scylla
Level 105
God Stats
16W - 14L
1,646 SR
Queue Stats
36W - 39L
1,574 Elo+
Party 1
Arachne
Arachne
Flakkn
Arachne
Level 123
God Stats
16W - 14L
1,614 SR
Queue Stats
55W - 59L
1,582 Elo+
Party 1
Apollo
Apollo
Lok Jab
Apollo
Level 105
God Stats
5W - 3L
1,741 SR
Queue Stats
167W - 126L
1,578 Elo+
Solo
Sylvanus
Sylvanus
flvpmycovn
Sylvanus
Level 108
God Stats
9W - 6L
1,773 SR
Queue Stats
47W - 40L
1,600 Elo+
Party 1
Horus
Horus
sqaulo
Horus
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 78L
1,596 Elo+
Party 1
Team Averages
Level 114
1,655 SR
1,586 Elo+

VS

Team Averages
Level 137
1,598 SR
1,545 Elo+
Chernobog
Chernobog
ImCoachRed
Chernobog
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
KJH_leader
Kali
Level 147
God Stats
3W - 2L
1,819 SR
Queue Stats
485W - 405L
1,625 Elo+
Party 2
Ah Puch
Ah Puch
Lone_Explosive
Ah Puch
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 96L
1,562 Elo+
Party 2
Cu Chulainn
Cu Chulainn
exotic_one11
Cu Chulainn
Level 148
God Stats
58W - 37L
1,669 SR
Queue Stats
508W - 419L
1,579 Elo+
Party 2
Fafnir
Fafnir
soccergame1
Fafnir
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
196W - 142L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,091
394
2,131
6,997
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
Flakkn
Arachne
15
1 / 2 / 0
8,462
470
5,005
13,441
5,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Apollo
Lok Jab
Apollo
15
0 / 4 / 0
8,929
496
3,608
11,854
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
flvpmycovn
Sylvanus
14
1 / 2 / 0
8,730
485
4,902
10,336
8,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Horus
sqaulo
Horus
16
1 / 3 / 0
9,242
513
6,762
12,512
8,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ImCoachRed
Chernobog
18
3 / 0 / 4
10,984
610
10,436
9,875
4,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
6 / 2 / 5
9,461
526
8,938
13,159
5,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
2 / 1 / 5
9,031
502
5,143
8,834
2,978
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
exotic_one11
Cu Chulainn
17
2 / 0 / 4
10,136
563
9,350
6,817
4,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
14
1 / 0 / 6
9,407
523
2,947
7,662
6,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
38
3
Kills
14
14
Deaths
3
1
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Arachne
Flakkn
Arachne
1
2
0
0.5
W
Chernobog
ImCoachRed
Chernobog
3
0
4
5
W
6
2
5
4.25
L
Apollo
Lok Jab
Apollo
0
4
0
0
W
2
1
5
4.5
W
Cu Chulainn
exotic_one11
Cu Chulainn
2
0
4
4
L
Sylvanus
flvpmycovn
Sylvanus
1
2
0
0.5
W
Fafnir
1
0
6
4
L
Horus
sqaulo
Horus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,408
Damage
36,814
55,140
Taken
46,347
29,010
Mitigated
24,158
18,750
Healing
23,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,131
233
0
13
6,997
2,470
0
1,406
5,591
36,164
0
L
Arachne
Flakkn
Arachne
5,005
3,671
0
7,513
13,441
5,899
0
1,831
11,610
0
67,518
W
Chernobog
ImCoachRed
Chernobog
10,436
7,081
0
6,550
9,875
4,576
1,150
159
9,716
0
93,192
W
8,938
4,619
0
4,169
13,159
5,240
314
1,980
11,135
0
50,568
L
Apollo
Lok Jab
Apollo
3,608
3,102
0
2,869
11,854
3,716
0
638
11,216
0
60,393
W
5,143
259
0
5,058
8,834
2,978
863
1,647
7,041
56,588
0
W
Cu Chulainn
exotic_one11
Cu Chulainn
9,350
2,560
0
3,546
6,817
4,912
704
764
6,031
7,715
67,811
L
Sylvanus
flvpmycovn
Sylvanus
4,902
704
911
3,606
10,336
8,364
0
3,781
6,555
39,452
0
W
Fafnir
2,947
158
0
4,153
7,662
6,452
459
2,225
5,391
26,086
0
L
Horus
sqaulo
Horus
6,762
3,671
193
3,645
12,512
8,561
0
1,378
11,134
0
67,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,454
Gold Earned
49,019
546
Minions Killed
571
0
Camps Cleared
0
1,696,286
Distance Traveled
1,759,010
23
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,091
394
86
5
0
319,030
6
L
Arachne
8,462
470
118
7
0
389,030
3
W
Chernobog
10,984
610
169
9
0
304,722
6
W
Kali
9,461
526
87
5
0
387,339
3
L
Apollo
8,929
496
131
7
0
316,072
2
W
Ah Puch
9,031
502
115
6
0
324,922
6
W
Cu Chulainn
10,136
563
145
8
0
374,861
3
L
Sylvanus
8,730
485
73
4
0
315,039
7
W
Fafnir
9,407
523
55
3
0
367,166
3
L
Horus
9,242
513
138
8
0
357,115
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role