Player Matchup

Kali
Kali
Confffineyy
Kali
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 31L
1,408 Elo+
Solo
Izanami
Izanami
Ropaxx
Izanami
Level 17
God Stats
7W - 6L
1,562 SR
Queue Stats
22W - 30L
1,386 Elo+
Party 1
Tyr
Tyr
SergioPerez
Tyr
Level 6
God Stats
0W - 2L
1,298 SR
Queue Stats
24W - 15L
1,553 Elo+
Solo
Janus
Janus
TearingArrow415
Janus
Level 29
God Stats
41W - 45L
1,491 SR
Queue Stats
117W - 132L
1,425 Elo+
Solo
Cthulhu
Cthulhu
devruc
Cthulhu
Level 25
God Stats
24W - 24L
1,463 SR
Queue Stats
33W - 35L
1,422 Elo+
Party 1
Team Averages
Level 18
1,463 SR
1,439 Elo+

VS

Team Averages
Level 21
1,520 SR
1,425 Elo+
Tsukuyomi
Tsukuyomi
Kamshee-
Tsukuyomi
Level 24
God Stats
9W - 7L
1,490 SR
Queue Stats
112W - 122L
1,429 Elo+
Solo
Neith
Neith
Leeroy_Jenkin_90
Neith
Level 17
God Stats
13W - 9L
1,471 SR
Queue Stats
28W - 34L
1,385 Elo+
Party 2
Chang'e
Chang'e
RockMacaroon68
Chang'e
Level 29
God Stats
10W - 15L
1,511 SR
Queue Stats
653W - 729L
1,494 Elo+
Solo
Chaac
Chaac
XGOTT_FiinchenX
Chaac
Level 25
God Stats
10W - 12L
1,411 SR
Queue Stats
16W - 18L
1,322 Elo+
Party 2
Athena
Athena
pandacaat
Athena
Level 12
God Stats
2W - 0L
1,718 SR
Queue Stats
120W - 78L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
5,314
380
2,184
7,554
2,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Ropaxx
Izanami
9
0 / 6 / 0
5,181
370
3,790
7,705
2,117
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

11
0 / 2 / 0
7,517
537
9,550
14,353
6,813
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
1 / 5 / 0
7,494
535
5,327
7,693
2,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
devruc
Cthulhu
10
0 / 3 / 1
6,039
431
5,060
10,258
4,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Kamshee-
Tsukuyomi
11
1 / 0 / 2
6,604
472
3,417
8,066
2,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
5 / 0 / 1
7,881
563
6,824
6,731
3,191
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
7 / 1 / 4
7,809
558
9,824
8,089
2,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
2 / 0 / 1
7,500
536
6,726
9,489
5,945
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
pandacaat
Athena
13
4 / 0 / 7
8,283
592
6,959
10,870
7,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
34
1
Kills
19
19
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Tsukuyomi
Kamshee-
Tsukuyomi
1
0
2
2
W
5
0
1
5.5
W
7
1
4
9
L
Izanami
Ropaxx
Izanami
0
6
0
0
L
0
2
0
0
L
1
5
0
0.2
W
2
0
1
2.5
L
Cthulhu
devruc
Cthulhu
0
3
1
0.17
W
Athena
pandacaat
Athena
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,911
Damage
33,750
47,563
Taken
43,245
17,949
Mitigated
21,771
9,852
Healing
20,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,184
1,207
0
529
7,554
2,292
0
1,407
5,930
0
21,517
W
Tsukuyomi
Kamshee-
Tsukuyomi
3,417
337
0
4,480
8,066
2,569
72
42
8,024
0
31,668
W
6,824
2,672
0
2,377
6,731
3,191
1,608
3,555
3,176
0
36,788
W
9,824
1,625
1,649
4,633
8,089
2,897
0
2,936
5,153
47,138
0
L
Izanami
Ropaxx
Izanami
3,790
2,289
0
505
7,705
2,117
0
5,767
1,724
0
23,610
L
9,550
966
0
7,317
14,353
6,813
0
1,709
12,554
0
41,848
L
5,327
376
0
480
7,693
2,217
324
754
6,417
52,169
0
W
6,726
1,628
0
4,513
9,489
5,945
1,524
0
9,489
0
42,054
L
Cthulhu
devruc
Cthulhu
5,060
298
33
988
10,258
4,510
0
6,540
3,465
28,494
0
W
Athena
pandacaat
Athena
6,959
2,470
0
3,179
10,870
7,169
0
3,854
7,016
27,762
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,545
Gold Earned
38,077
329
Minions Killed
339
0
Camps Cleared
0
1,201,916
Distance Traveled
1,307,550
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
5,314
380
46
3
0
194,263
0
W
Tsukuyomi
6,604
472
68
5
0
258,228
0
W
Neith
7,881
563
76
5
0
234,436
4
W
Chang'e
7,809
558
83
6
0
271,716
5
L
Izanami
5,181
370
40
3
0
253,068
1
L
Tyr
7,517
537
81
6
0
223,875
4
L
Janus
7,494
535
114
8
0
234,106
2
W
Chaac
7,500
536
71
5
0
275,727
1
L
Cthulhu
6,039
431
48
3
0
296,604
3
W
Athena
8,283
592
41
3
0
267,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role