Player Matchup

Cerberus
Cerberus
Gold III
AmortaBBNZ
Cerberus
Gold III
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 38L
1,702 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum III
FückRez
Gilgamesh
Platinum III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Platinum V
Sebell001
Fenrir
Platinum V
Level 58
God Stats
5W - 3L
1,849 SR
Queue Stats
44W - 29L
1,853 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 102
1,616 SR
1,685 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 59
1,628 SR
1,553 MMR
Medusa
Medusa
Bronze III
AkyLife
Medusa
Bronze III
Level 64
God Stats
0W - 1L
1,718 SR
Queue Stats
1W - 1L
1,555 MMR
Party 2
Sol
Sol
Bronze III
Blitzi
Sol
Bronze III
Level 65
God Stats
11W - 10L
1,629 SR
Queue Stats
14W - 17L
1,603 MMR
Party 2
Fafnir
Fafnir
Bronze III
Nizky
Fafnir
Bronze III
Level 49
God Stats
0W - 4L
1,537 SR
Queue Stats
2W - 12L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AmortaBBNZ
Cerberus
14
2 / 3 / 15
12,316
770
17,385
23,634
18,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
FückRez
Gilgamesh
16
14 / 2 / 8
14,108
882
16,865
22,668
17,417
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
Sebell001
Fenrir
16
7 / 1 / 12
13,406
838
13,493
20,074
24,225
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
AphroditeScyllaGuan YuNoxTiamat

VS

Bans
ThothSobekEsetAthenaAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AkyLife
Medusa
12
0 / 11 / 5
9,280
580
11,452
16,205
5,930
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Blitzi
Sol
14
6 / 8 / 0
12,077
755
24,001
17,105
5,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fafnir
Nizky
Fafnir
11
0 / 4 / 4
10,058
629
6,753
21,377
32,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
15
23
Kills
6
6
Deaths
23
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
AkyLife
Medusa
0
11
5
0.23
W
Cerberus
AmortaBBNZ
Cerberus
2
3
15
3.17
L
Sol
Blitzi
Sol
6
8
0
0.75
W
Gilgamesh
FückRez
Gilgamesh
14
2
8
9
L
Fafnir
Nizky
Fafnir
0
4
4
0.5
W
Fenrir
Sebell001
Fenrir
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,743
Damage
42,206
66,376
Taken
54,687
60,000
Mitigated
43,864
16,798
Healing
7,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
AkyLife
Medusa
11,452
5,730
0
567
16,205
5,930
0
6,357
9,848
0
29,908
W
Cerberus
AmortaBBNZ
Cerberus
17,385
899
1,326
5,995
23,634
18,358
510
11,414
12,220
51,313
0
L
Sol
Blitzi
Sol
24,001
7,826
0
4,400
17,105
5,915
0
5,046
12,059
56,021
0
W
Gilgamesh
FückRez
Gilgamesh
16,865
6,048
0
5,495
22,668
17,417
2,080
9,877
12,791
0
51,329
L
Fafnir
Nizky
Fafnir
6,753
2,753
0
2,134
21,377
32,019
0
6,024
15,086
19,996
0
W
Fenrir
Sebell001
Fenrir
13,493
2,465
0
3,982
20,074
24,225
826
9,910
10,164
0
50,470

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,830
Gold Earned
31,415
184
Minions Killed
124
0
Camps Cleared
0
918,670
Distance Traveled
782,391
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,280
580
34
2
0
248,506
3
W
Cerberus
12,316
770
79
5
0
283,654
1
L
Sol
12,077
755
70
4
0
276,134
5
W
Gilgamesh
14,108
882
49
3
0
313,760
2
L
Fafnir
10,058
629
20
1
0
257,751
2
W
Fenrir
13,406
838
56
4
0
321,256
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role