Player Matchup

Danzaburou
Danzaburou
LittleSnipes
Danzaburou
Level 26
God Stats
65W - 68L
1,123 SR
Queue Stats
229W - 256L
1,553 Elo+
Solo
Baron Samedi
Baron Samedi
SSBurai
Baron Samedi
Level 28
God Stats
0W - 4L
1,449 SR
Queue Stats
76W - 72L
1,568 Elo+
Solo
Merlin
Merlin
Thickee
Merlin
Level 29
God Stats
9W - 8L
1,638 SR
Queue Stats
63W - 53L
1,612 Elo+
Solo
Bastet
Bastet
Twentcinc
Bastet
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,804 Elo+
Solo
Heimdallr
Heimdallr
Zuakks
Heimdallr
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 18L
1,528 Elo+
Solo
Team Averages
Level 20
1,442 SR
1,613 Elo+

VS

Team Averages
Level 21
1,533 SR
1,615 Elo+
Neith
Neith
ChampChad
Neith
Level 18
God Stats
149W - 137L
1,537 SR
Queue Stats
297W - 321L
1,557 Elo+
Solo
Ymir
Ymir
Handerreder
Ymir
Level 25
God Stats
20W - 14L
1,507 SR
Queue Stats
55W - 49L
1,560 Elo+
Party 1
Bakasura
Bakasura
Nìmas
Bakasura
Level 18
God Stats
7W - 3L
1,689 SR
Queue Stats
8W - 4L
1,628 Elo+
Party 1
Artio
Artio
RegentLuitpold
Artio
Level 29
God Stats
2W - 2L
1,432 SR
Queue Stats
18W - 14L
1,578 Elo+
Solo
Sol
Sol
Reziael
Sol
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 18L
1,752 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LittleSnipes
Danzaburou
8
0 / 4 / 3
5,171
517
3,380
6,677
1,671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Baron Samedi
SSBurai
Baron Samedi
10
0 / 3 / 1
5,301
530
4,528
6,606
2,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Thickee
Merlin
8
0 / 5 / 0
4,642
464
1,891
5,355
1,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bastet
Twentcinc
Bastet
9
3 / 4 / 0
5,996
600
4,724
8,482
2,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Zuakks
Heimdallr
7
2 / 6 / 0
4,750
475
1,489
7,110
2,059
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ChampChad
Neith
11
3 / 2 / 5
6,936
694
5,016
5,856
1,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
3 / 2 / 3
5,490
549
2,642
4,674
1,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Nìmas
Bakasura
12
7 / 2 / 3
7,089
709
6,700
7,470
3,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
4 / 0 / 0
6,019
602
5,580
8,745
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sol
11
5 / 1 / 3
6,311
631
6,936
5,819
1,370
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
5
Kills
22
22
Deaths
7
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
ChampChad
Neith
3
2
5
2.75
W
3
2
3
2.25
L
Danzaburou
LittleSnipes
Danzaburou
0
4
3
0.38
W
Bakasura
Nìmas
Bakasura
7
2
3
4.25
W
4
0
0
4
W
Sol
5
1
3
6.5
L
Baron Samedi
SSBurai
Baron Samedi
0
3
1
0.17
L
Merlin
Thickee
Merlin
0
5
0
0
L
Bastet
Twentcinc
Bastet
3
4
0
0.75
L
Heimdallr
Zuakks
Heimdallr
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,012
Damage
26,874
34,230
Taken
32,564
9,080
Mitigated
12,366
7,929
Healing
12,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ChampChad
Neith
5,016
1,599
0
2,392
5,856
1,830
1,200
1,344
4,326
0
36,210
W
2,642
1,006
0
228
4,674
1,933
157
0
4,674
13,605
0
L
Danzaburou
LittleSnipes
Danzaburou
3,380
1,224
0
1,691
6,677
1,671
0
3,475
2,815
0
21,741
W
Bakasura
Nìmas
Bakasura
6,700
4,300
0
2,908
7,470
3,411
341
307
7,109
0
41,672
W
5,580
656
102
3,724
8,745
3,822
0
4,528
4,217
24,290
0
W
Sol
6,936
2,865
0
3,215
5,819
1,370
1,271
0
5,819
37,903
0
L
Baron Samedi
SSBurai
Baron Samedi
4,528
533
0
3,108
6,606
2,005
0
4,588
1,496
32,766
0
L
Merlin
Thickee
Merlin
1,891
213
0
250
5,355
1,133
0
0
5,035
20,463
0
L
Bastet
Twentcinc
Bastet
4,724
1,593
0
2,564
8,482
2,212
0
1,230
6,904
0
18,945
L
Heimdallr
Zuakks
Heimdallr
1,489
732
0
316
7,110
2,059
0
5,125
1,601
0
11,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,860
Gold Earned
31,845
223
Minions Killed
333
0
Camps Cleared
0
860,651
Distance Traveled
1,023,936
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,936
694
81
8
0
170,274
4
W
Ymir
5,490
549
28
3
0
226,185
0
L
Danzaburou
5,171
517
29
3
0
154,413
1
W
Bakasura
7,089
709
96
10
0
234,886
1
W
Artio
6,019
602
52
5
0
211,407
2
W
Sol
6,311
631
76
8
0
181,184
1
L
Baron Samedi
5,301
530
67
7
0
163,725
1
L
Merlin
4,642
464
50
5
0
155,095
1
L
Bastet
5,996
600
44
4
0
204,994
4
L
Heimdallr
4,750
475
33
3
0
182,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role