Player Matchup

Loki
Loki
BurningFlame
Loki
Level 10
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 5L
1,475 Elo+
Party 1
Neith
Neith
ChampChad
Neith
Level 18
God Stats
149W - 137L
1,549 SR
Queue Stats
297W - 321L
1,567 Elo+
Solo
Ymir
Ymir
Vitorlp
Ymir
Level 15
God Stats
1W - 3L
1,500 SR
Queue Stats
17W - 22L
1,500 Elo+
Solo
Hercules
Hercules
YuuQiuu
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,527 Elo+
Party 1
Izanami
Izanami
Zanarckan
Izanami
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 13
1,510 SR
1,514 Elo+

VS

Team Averages
Level 19
1,661 SR
1,618 Elo+
Anubis
Anubis
Freezymann
Anubis
Level 19
God Stats
10W - 4L
1,956 SR
Queue Stats
29W - 20L
1,779 Elo+
Party 2
Ymir
Ymir
Handerreder
Ymir
Level 25
God Stats
20W - 14L
1,481 SR
Queue Stats
55W - 49L
1,549 Elo+
Party 3
Neith
Neith
InpureD
Neith
Level 28
God Stats
15W - 12L
1,721 SR
Queue Stats
19W - 15L
1,840 Elo+
Party 2
Bakasura
Bakasura
Nìmas
Bakasura
Level 18
God Stats
7W - 3L
1,648 SR
Queue Stats
8W - 4L
1,602 Elo+
Party 3
Guan Yu
Guan Yu
Waenkson
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,322 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 1
5,119
512
2,219
6,567
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
ChampChad
Neith
11
3 / 2 / 0
5,980
598
5,377
4,412
862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
Vitorlp
Ymir
6
0 / 5 / 0
4,067
407
1,510
6,333
2,180
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
YuuQiuu
Hercules
10
1 / 2 / 0
5,560
556
3,124
6,098
4,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
Zanarckan
Izanami
8
0 / 3 / 1
4,993
499
2,405
5,163
1,155
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Freezymann
Anubis
11
2 / 3 / 1
6,051
605
1,895
5,967
2,739
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
5 / 1 / 3
5,563
556
2,811
5,176
2,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
InpureD
Neith
9
1 / 1 / 5
5,700
570
3,954
4,222
1,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
Nìmas
Bakasura
12
8 / 0 / 2
7,026
703
7,841
6,305
2,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Guan Yu
Waenkson
Guan Yu
9
0 / 1 / 0
4,790
479
2,379
6,057
4,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
5
Kills
16
17
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
L
Neith
ChampChad
Neith
3
2
0
1.5
W
Anubis
Freezymann
Anubis
2
3
1
0.83
W
5
1
3
6.5
W
Neith
InpureD
Neith
1
1
5
3.5
W
Bakasura
Nìmas
Bakasura
8
0
2
9
L
Ymir
Vitorlp
Ymir
0
5
0
0
W
Guan Yu
Waenkson
Guan Yu
0
1
0
0
L
Hercules
YuuQiuu
Hercules
1
2
0
0.5
L
Izanami
Zanarckan
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,635
Damage
18,880
28,573
Taken
27,727
10,037
Mitigated
13,171
6,257
Healing
9,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,219
578
0
1,584
6,567
1,529
0
223
5,513
0
23,758
L
Neith
ChampChad
Neith
5,377
1,546
0
1,523
4,412
862
900
1,725
2,677
0
33,603
W
Anubis
Freezymann
Anubis
1,895
179
0
2,713
5,967
2,739
593
0
5,967
33,268
0
W
2,811
556
0
297
5,176
2,053
0
636
4,540
14,831
0
W
Neith
InpureD
Neith
3,954
1,924
0
1,934
4,222
1,359
328
699
3,523
0
24,000
W
Bakasura
Nìmas
Bakasura
7,841
4,885
0
2,807
6,305
2,809
170
175
6,100
0
36,897
L
Ymir
Vitorlp
Ymir
1,510
273
0
0
6,333
2,180
0
937
4,679
8,798
0
W
Guan Yu
Waenkson
Guan Yu
2,379
671
89
1,801
6,057
4,211
0
0
5,727
0
15,800
L
Hercules
YuuQiuu
Hercules
3,124
1,143
0
2,200
6,098
4,311
540
0
5,742
0
19,827
L
Izanami
Zanarckan
Izanami
2,405
1,892
0
950
5,163
1,155
0
1,474
3,257
0
21,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,719
Gold Earned
29,130
230
Minions Killed
290
0
Camps Cleared
0
902,814
Distance Traveled
932,435
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,119
512
51
5
0
205,676
1
L
Neith
5,980
598
66
7
0
171,801
3
W
Anubis
6,051
605
73
7
0
168,009
0
W
Ymir
5,563
556
29
3
0
176,947
0
W
Neith
5,700
570
53
5
0
145,283
0
W
Bakasura
7,026
703
96
10
0
249,207
1
L
Ymir
4,067
407
19
2
0
180,255
3
W
Guan Yu
4,790
479
39
4
0
192,989
1
L
Hercules
5,560
556
47
5
0
185,889
0
L
Izanami
4,993
499
47
5
0
159,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role