Player Matchup

Nike
Nike
Caaandy_Jooker
Nike
Level 29
God Stats
1W - 3L
1,270 SR
Queue Stats
12W - 13L
1,412 Elo+
Party 4
Arachne
Arachne
JashMenash
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,421 Elo+
Party 4
Medusa
Medusa
MattShameimaru
Medusa
Level 40
God Stats
6W - 2L
1,675 SR
Queue Stats
13W - 11L
1,391 Elo+
Party 3
Ra
Ra
Pashozord
Ra
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,465 Elo+
Party 3
Tiamat
Tiamat
SaruAyp
Tiamat
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
37W - 33L
1,390 Elo+
Solo
Team Averages
Level 26
1,489 SR
1,416 Elo+

VS

Team Averages
Level 14
1,598 SR
1,294 Elo+
Thanatos
Thanatos
CheekyDonkWaffle
Thanatos
Level 17
God Stats
6W - 6L
1,605 SR
Queue Stats
60W - 47L
1,454 Elo+
Solo
Kukulkan
Kukulkan
Goma3spuma
Kukulkan
Level 16
God Stats
1W - 1L
1,715 SR
Queue Stats
6W - 6L
1,265 Elo+
Party 2
Danzaburou
Danzaburou
HormigónArmado
Danzaburou
Level 8
God Stats
3W - 3L
1,669 SR
Queue Stats
7W - 7L
1,265 Elo+
Party 2
Bellona
Bellona
Lennyminator
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,237 Elo+
Party 1
Nu Wa
Nu Wa
Panohot
Nu Wa
Level 25
God Stats
8W - 8L
1,501 SR
Queue Stats
11W - 16L
1,249 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 2 / 0
6,719
672
3,475
7,456
4,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
JashMenash
Arachne
8
0 / 7 / 3
5,144
514
2,959
8,527
2,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
2 / 4 / 0
4,973
497
2,526
6,474
1,358
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 5 / 2
4,728
473
1,184
4,854
965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Tiamat
SaruAyp
Tiamat
9
1 / 5 / 0
5,468
547
1,880
6,276
2,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 0 / 1
7,400
740
7,433
6,668
2,092
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kukulkan
Goma3spuma
Kukulkan
9
1 / 1 / 6
5,474
547
3,078
3,950
1,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
HormigónArmado
Danzaburou
11
5 / 1 / 2
6,715
672
5,542
6,298
1,937
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bellona
Lennyminator
Bellona
8
1 / 6 / 2
5,527
553
2,566
5,999
3,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
Panohot
Nu Wa
11
5 / 2 / 5
6,450
645
4,946
2,635
649
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
10
Kills
23
23
Deaths
10
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
7
2
0
3.5
W
11
0
1
11.5
W
Kukulkan
Goma3spuma
Kukulkan
1
1
6
4
W
Danzaburou
HormigónArmado
Danzaburou
5
1
2
6
L
Arachne
JashMenash
Arachne
0
7
3
0.21
W
Bellona
Lennyminator
Bellona
1
6
2
0.33
L
2
4
0
0.5
W
Nu Wa
Panohot
Nu Wa
5
2
5
3.75
L
0
5
2
0.2
L
Tiamat
SaruAyp
Tiamat
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,024
Damage
23,565
33,587
Taken
25,550
11,629
Mitigated
9,062
7,423
Healing
12,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,475
780
0
2,290
7,456
4,478
0
345
7,111
1,782
26,255
W
7,433
1,650
0
8,880
6,668
2,092
0
694
5,892
0
38,142
W
Kukulkan
Goma3spuma
Kukulkan
3,078
495
0
390
3,950
1,021
336
934
2,994
15,322
0
W
Danzaburou
HormigónArmado
Danzaburou
5,542
2,315
0
2,568
6,298
1,937
0
683
5,615
0
40,648
L
Arachne
JashMenash
Arachne
2,959
1,939
0
2,000
8,527
2,523
0
1,552
6,975
0
23,227
W
Bellona
Lennyminator
Bellona
2,566
1,187
0
338
5,999
3,363
584
144
5,407
0
15,464
L
2,526
1,040
0
1,156
6,474
1,358
0
1,122
5,230
0
20,223
W
Nu Wa
Panohot
Nu Wa
4,946
2,136
0
324
2,635
649
976
548
1,986
26,041
0
L
1,184
133
434
719
4,854
965
0
1,382
3,290
8,084
0
L
Tiamat
SaruAyp
Tiamat
1,880
252
0
824
6,276
2,305
0
3,251
2,957
22,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,032
Gold Earned
31,566
221
Minions Killed
288
0
Camps Cleared
0
920,494
Distance Traveled
1,019,673
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,719
672
60
6
0
200,874
0
W
Thanatos
7,400
740
79
8
0
237,672
0
W
Kukulkan
5,474
547
41
4
0
209,025
2
W
Danzaburou
6,715
672
73
7
0
183,692
0
L
Arachne
5,144
514
49
5
0
176,716
0
W
Bellona
5,527
553
35
4
0
193,275
0
L
Medusa
4,973
497
51
5
0
172,326
2
W
Nu Wa
6,450
645
60
6
0
196,009
0
L
Ra
4,728
473
13
1
0
209,665
2
L
Tiamat
5,468
547
48
5
0
160,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role