Player Matchup

Medusa
Medusa
Cry1er
Medusa
Level 128
God Stats
17W - 15L
1,537 SR
Queue Stats
430W - 421L
1,442 Elo+
Party 2
Kuzenbo
Kuzenbo
Nealium91
Kuzenbo
Level 41
God Stats
11W - 10L
1,566 SR
Queue Stats
369W - 406L
1,372 Elo+
Party 2
Janus
Janus
TheGodHT
Janus
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,728 Elo+
Solo
Team Averages
Level 60
1,534 SR
1,514 Elo+

VS

Team Averages
Level 60
1,572 SR
1,473 Elo+
Gilgamesh
Gilgamesh
Ruin Shotz
Gilgamesh
Level 64
God Stats
51W - 37L
1,500 SR
Queue Stats
90W - 106L
1,357 Elo+
Party 1
Izanami
Izanami
ToxicBratva
Izanami
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
cassie_ono
Olorun
Level 18
God Stats
2W - 3L
1,715 SR
Queue Stats
67W - 53L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Cry1er
Medusa
19
6 / 7 / 10
17,362
620
29,291
24,344
10,050
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
Nealium91
Kuzenbo
18
2 / 5 / 10
15,620
558
12,159
22,386
35,911
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Janus
TheGodHT
Janus
20
10 / 4 / 7
18,687
667
27,083
22,811
9,707
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ruin Shotz
Gilgamesh
20
4 / 2 / 10
19,370
692
16,560
27,756
23,062
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
ToxicBratva
Izanami
20
6 / 11 / 3
18,157
648
16,918
25,216
7,021
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
cassie_ono
Olorun
20
6 / 5 / 6
18,124
647
20,178
28,342
9,934
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
35
18
Kills
16
16
Deaths
18
27
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
Cry1er
Medusa
6
7
10
1.57
L
Kuzenbo
Nealium91
Kuzenbo
2
5
10
1.4
W
Gilgamesh
Ruin Shotz
Gilgamesh
4
2
10
4.5
L
Janus
TheGodHT
Janus
10
4
7
3.38
W
Izanami
ToxicBratva
Izanami
6
11
3
0.68
W
Olorun
cassie_ono
Olorun
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,533
Damage
53,656
69,541
Taken
81,314
55,668
Mitigated
40,017
12,136
Healing
20,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Cry1er
Medusa
29,291
9,655
0
4,715
24,344
10,050
2,679
7,972
16,372
0
135,958
L
Kuzenbo
Nealium91
Kuzenbo
12,159
3,478
585
1,578
22,386
35,911
340
9,760
12,090
28,149
0
W
Gilgamesh
Ruin Shotz
Gilgamesh
16,560
3,718
1,034
3,126
27,756
23,062
1,237
12,259
15,159
3,896
49,041
L
Janus
TheGodHT
Janus
27,083
891
0
5,258
22,811
9,707
499
3,711
19,100
151,183
0
W
Izanami
ToxicBratva
Izanami
16,918
10,544
344
5,131
25,216
7,021
2,546
10,911
14,071
0
96,737
W
Olorun
cassie_ono
Olorun
20,178
11,510
522
9,875
28,342
9,934
770
15,665
12,339
134,605
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,669
Gold Earned
55,651
319
Minions Killed
339
0
Camps Cleared
0
1,386,989
Distance Traveled
1,336,434
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
17,362
620
123
4
0
419,043
3
L
Kuzenbo
15,620
558
23
1
0
480,523
2
W
Gilgamesh
19,370
692
44
2
0
528,523
3
L
Janus
18,687
667
173
6
0
487,423
5
W
Izanami
18,157
648
135
5
0
403,618
0
W
Olorun
18,124
647
160
6
0
404,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role