Player Matchup

Xing Tian
Xing Tian
Agn0izing
Xing Tian
Level 128
God Stats
8W - 4L
1,500 SR
Queue Stats
101W - 66L
1,712 Elo+
Party 2
Nox
Nox
HammondMain
Nox
Level 84
God Stats
7W - 3L
1,604 SR
Queue Stats
170W - 123L
1,597 Elo+
Solo
Achilles
Achilles
Lambroghini
Achilles
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Vizard350
Anhur
Level 158
God Stats
17W - 16L
1,638 SR
Queue Stats
269W - 264L
1,639 Elo+
Solo
Merlin
Merlin
suff0cate
Merlin
Level 139
God Stats
7W - 3L
1,726 SR
Queue Stats
102W - 69L
1,712 Elo+
Party 2
Team Averages
Level 122
1,594 SR
1,632 Elo+

VS

Team Averages
Level 112
1,493 SR
1,548 Elo+
Hera
Hera
Cacp
Hera
Level 148
God Stats
1W - 6L
1,859 SR
Queue Stats
455W - 451L
1,507 Elo+
Solo
Pele
Pele
Denizen567
Pele
Level 111
God Stats
0W - 2L
1,464 SR
Queue Stats
33W - 53L
1,449 Elo+
Solo
Cthulhu
Cthulhu
Pills_For_Skills
Cthulhu
Level 148
God Stats
1W - 8L
1,280 SR
Queue Stats
44W - 59L
1,531 Elo+
Solo
Izanami
Izanami
TaFuzzBall
Izanami
Level 65
God Stats
2W - 3L
1,363 SR
Queue Stats
79W - 66L
1,609 Elo+
Party 1
Achilles
Achilles
Tubbers
Achilles
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 50L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Agn0izing
Xing Tian
16
2 / 1 / 11
10,501
1,050
9,541
14,386
13,743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
3 / 1 / 7
9,455
946
9,855
8,379
3,338
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
Lambroghini
Achilles
16
6 / 3 / 7
10,360
1,036
15,345
14,430
12,223
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Mace

Mace

+10
Physical Power

Anhur
Vizard350
Anhur
16
3 / 0 / 11
9,988
999
13,808
11,991
4,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
suff0cate
Merlin
17
4 / 0 / 12
10,946
1,095
12,004
5,359
2,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

265

VS

Team 2 Tickets

197

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Cacp
Hera
15
1 / 3 / 3
9,063
906
7,577
7,876
2,586
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 8 / 4
8,947
895
9,816
18,360
8,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
2 / 2 / 3
9,146
915
15,012
16,523
6,843
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
TaFuzzBall
Izanami
15
1 / 2 / 4
9,272
927
10,114
9,058
3,146
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Tubbers
Achilles
15
0 / 3 / 4
8,751
875
9,264
13,117
11,450
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
18
Kills
5
5
Deaths
18
48
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Agn0izing
Xing Tian
2
1
11
7.5
L
Hera
Cacp
Hera
1
3
3
0.83
L
1
8
4
0.38
W
3
1
7
6.5
W
Achilles
Lambroghini
Achilles
6
3
7
3.17
L
2
2
3
1.75
L
Izanami
TaFuzzBall
Izanami
1
2
4
1.5
L
Achilles
Tubbers
Achilles
0
3
4
0.67
W
Anhur
Vizard350
Anhur
3
0
11
8.5
W
Merlin
suff0cate
Merlin
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,553
Damage
51,783
54,545
Taken
64,934
36,366
Mitigated
32,107
6,227
Healing
7,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Agn0izing
Xing Tian
9,541
539
0
0
14,386
13,743
0
4,258
10,128
19,225
0
L
Hera
Cacp
Hera
7,577
1,090
212
142
7,876
2,586
0
4,115
3,575
25,890
0
L
9,816
2,418
0
1,481
18,360
8,082
0
7,861
10,267
0
20,818
W
9,855
1,423
0
270
8,379
3,338
0
5,719
2,660
22,558
0
W
Achilles
Lambroghini
Achilles
15,345
5,286
486
3,556
14,430
12,223
0
6,726
7,704
0
30,828
L
15,012
571
856
3,905
16,523
6,843
0
8,799
7,534
31,209
0
L
Izanami
TaFuzzBall
Izanami
10,114
7,389
0
0
9,058
3,146
0
4,819
3,993
0
40,574
L
Achilles
Tubbers
Achilles
9,264
1,247
0
642
13,117
11,450
0
4,770
8,165
0
19,947
W
Anhur
Vizard350
Anhur
13,808
9,917
0
1,728
11,991
4,688
0
3,760
8,231
0
30,121
W
Merlin
suff0cate
Merlin
12,004
721
0
187
5,359
2,374
0
2,126
3,233
40,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,250
Gold Earned
45,179
205
Minions Killed
190
7
Camps Cleared
7
1,045,124
Distance Traveled
1,040,432
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,501
1,050
13
1
0
227,538
3
L
Hera
9,063
906
44
4
0
197,236
0
L
Pele
8,947
895
24
2
0
189,252
0
W
Nox
9,455
946
27
3
1
218,365
1
W
Achilles
10,360
1,036
38
4
1
215,728
1
L
Cthulhu
9,146
915
28
3
2
227,338
2
L
Izanami
9,272
927
82
8
3
206,863
0
L
Achilles
8,751
875
12
1
2
219,743
0
W
Anhur
9,988
999
41
4
4
181,834
0
W
Merlin
10,946
1,095
86
9
1
201,659
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role