Player Matchup

Cerberus
Cerberus
Masters
Dashboarřd
Cerberus
Masters
Level 160
God Stats
35W - 32L
1,730 SR
Queue Stats
1,434W - 1,370L
2,487 MMR
Solo
Thanatos
Thanatos
Masters
MySweetPatato
Thanatos
Masters
Level 153
God Stats
11W - 7L
1,731 SR
Queue Stats
322W - 256L
2,616 MMR
Party 1
Medusa
Medusa
Diamond I
Shad0Wwalkerrr
Medusa
Diamond I
Level 158
God Stats
12W - 8L
1,691 SR
Queue Stats
208W - 179L
2,385 MMR
Solo
King Arthur
King Arthur
Diamond I
TomahawkWarrior
King Arthur
Diamond I
Level 160
God Stats
20W - 19L
1,602 SR
Queue Stats
126W - 96L
2,519 MMR
Party 1
Scylla
Scylla
Diamond II
Ömar
Scylla
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 158
1,651 SR
2,301 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 133
1,562 SR
2,440 MMR
Bastet
Bastet
Diamond IV
LazySB
Bastet
Diamond IV
Level 128
God Stats
10W - 4L
1,902 SR
Queue Stats
387W - 367L
2,210 MMR
Solo
Ares
Ares
Diamond I
MadMarc
Ares
Diamond I
Level 150
God Stats
13W - 13L
1,536 SR
Queue Stats
258W - 228L
2,403 MMR
Solo
Tyr
Tyr
Diamond I
Nesfor
Tyr
Diamond I
Level 160
God Stats
7W - 4L
1,678 SR
Queue Stats
462W - 419L
2,362 MMR
Solo
Janus
Janus
Masters
SoloOrTroll
Janus
Masters
Level 160
God Stats
12W - 12L
1,503 SR
Queue Stats
439W - 361L
2,740 MMR
Solo
Anhur
Anhur
Diamond I
íìíì
Anhur
Diamond I
Level 69
God Stats
1W - 5L
1,188 SR
Queue Stats
69W - 42L
2,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dashboarřd
Cerberus
17
1 / 3 / 11
12,443
518
12,399
26,475
30,271
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Thanatos
MySweetPatato
Thanatos
19
10 / 8 / 3
12,454
519
17,517
23,701
9,829
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
7 / 7 / 1
12,469
520
16,879
22,124
7,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
TomahawkWarrior
King Arthur
18
4 / 6 / 5
12,268
511
17,459
30,336
25,302
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
Ömar
Scylla
17
2 / 7 / 7
11,217
467
14,351
19,302
6,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
SetTiamatTsukuyomiSobekAthena

VS

Bans
GilgameshHeimdallrYmirSun WukongGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
LazySB
Bastet
20
6 / 6 / 8
13,673
570
13,281
21,477
8,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
MadMarc
Ares
19
2 / 4 / 20
13,762
573
12,215
21,908
23,495
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyr
Nesfor
Tyr
20
4 / 5 / 7
14,767
615
18,562
29,880
31,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

20
7 / 6 / 13
15,118
630
27,829
19,673
8,891
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
íìíì
Anhur
20
12 / 3 / 6
15,253
636
28,250
26,325
11,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
85
24
Kills
31
31
Deaths
24
27
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Dashboarřd
Cerberus
1
3
11
2.17
W
Bastet
LazySB
Bastet
6
6
8
1.67
W
Ares
MadMarc
Ares
2
4
20
3
L
Thanatos
MySweetPatato
Thanatos
10
8
3
1.44
W
Tyr
Nesfor
Tyr
4
5
7
1.5
L
7
7
1
1.07
W
7
6
13
2.25
L
King Arthur
TomahawkWarrior
King Arthur
4
6
5
1.08
L
Scylla
Ömar
Scylla
2
7
7
0.79
W
Anhur
íìíì
Anhur
12
3
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,605
Damage
100,137
121,938
Taken
119,263
79,666
Mitigated
84,161
39,797
Healing
46,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Dashboarřd
Cerberus
12,399
716
0
4,644
26,475
30,271
0
8,066
18,409
51,357
0
W
Bastet
LazySB
Bastet
13,281
4,383
0
6,310
21,477
8,634
0
3,751
17,618
0
88,719
W
Ares
MadMarc
Ares
12,215
1,086
0
2,974
21,908
23,495
573
6,183
15,525
39,726
0
L
Thanatos
MySweetPatato
Thanatos
17,517
7,383
0
16,043
23,701
9,829
0
8,077
15,624
0
95,047
W
Tyr
Nesfor
Tyr
18,562
3,716
0
16,336
29,880
31,158
2,442
6,823
22,925
0
100,862
L
16,879
9,713
0
6,691
22,124
7,718
2,932
4,664
17,460
0
78,741
W
27,829
3,464
680
7,225
19,673
8,891
1,722
4,945
14,456
121,254
0
L
King Arthur
TomahawkWarrior
King Arthur
17,459
2,370
0
8,598
30,336
25,302
0
8,811
21,525
0
69,203
L
Scylla
Ömar
Scylla
14,351
998
158
3,663
19,302
6,546
0
10,949
8,353
74,530
0
W
Anhur
íìíì
Anhur
28,250
18,937
0
13,188
26,325
11,983
5,171
6,663
19,538
0
136,310

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,851
Gold Earned
72,573
638
Minions Killed
714
0
Camps Cleared
0
2,177,546
Distance Traveled
2,418,079
20
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,443
518
76
3
0
474,810
8
W
Bastet
13,673
570
135
6
0
515,474
10
W
Ares
13,762
573
32
1
0
477,604
10
L
Thanatos
12,454
519
147
6
0
436,885
1
W
Tyr
14,767
615
184
8
0
494,216
3
L
Medusa
12,469
520
138
6
0
375,225
1
W
Janus
15,118
630
198
8
0
511,015
6
L
King Arthur
12,268
511
133
6
0
445,676
5
L
Scylla
11,217
467
144
6
0
444,950
5
W
Anhur
15,253
636
165
7
0
419,770
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role