Player Matchup

Apollo
Apollo
Diamond I
Interdum
Apollo
Diamond I
Level 160
God Stats
29W - 30L
1,677 SR
Queue Stats
188W - 164L
2,534 MMR
Party 1
Merlin
Merlin
Diamond I
LEGIONxPHANTOM
Merlin
Diamond I
Level 160
God Stats
210W - 242L
1,614 SR
Queue Stats
987W - 972L
2,309 MMR
Party 1
Awilix
Awilix
Diamond V
PianoSoul
Awilix
Diamond V
Level 160
God Stats
4W - 6L
1,647 SR
Queue Stats
259W - 251L
2,058 MMR
Solo
Cabrakan
Cabrakan
Gold IV
TakeawayCake648
Cabrakan
Gold IV
Level 67
God Stats
14W - 10L
1,748 SR
Queue Stats
81W - 67L
1,775 MMR
Solo
Chaac
Chaac
Platinum II
killa_ninja720
Chaac
Platinum II
Level 135
God Stats
17W - 18L
1,559 SR
Queue Stats
279W - 253L
1,791 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 136
1,649 SR
2,093 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 104
1,573 SR
1,899 MMR
Skadi
Skadi
Diamond I
 
Skadi
Diamond I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
Al-Iskxnder
Sun Wukong
Diamond II
Level 48
God Stats
23W - 11L
1,793 SR
Queue Stats
72W - 41L
2,439 MMR
Solo
Sobek
Sobek
Platinum I
Jose321gg
Sobek
Platinum I
Level 126
God Stats
6W - 5L
1,506 SR
Queue Stats
85W - 68L
1,878 MMR
Solo
Discordia
Discordia
Platinum III
Meditatе
Discordia
Platinum III
Level 119
God Stats
1W - 0L
1,470 SR
Queue Stats
30W - 17L
1,982 MMR
Solo
Pele
Pele
Gold I
ZheLeo
Pele
Gold I
Level 109
God Stats
30W - 26L
1,594 SR
Queue Stats
220W - 207L
1,698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Interdum
Apollo
19
5 / 4 / 1
12,496
521
9,458
15,411
6,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 5 / 7
12,458
519
14,253
14,113
5,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
PianoSoul
Awilix
18
3 / 8 / 7
11,697
487
8,161
19,746
7,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
16
4 / 6 / 7
10,225
426
12,688
19,744
25,452
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
1 / 6 / 3
11,938
497
10,569
26,863
28,313
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
SetLokiAthenaAo KuangTiamat

VS

Bans
NemesisCu ChulainnTsukuyomiKing ArthurAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
20
4 / 3 / 4
13,819
576
9,703
12,877
5,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Al-Iskxnder
Sun Wukong
20
12 / 3 / 9
16,062
669
25,091
24,954
19,482
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Jose321gg
Sobek
18
2 / 1 / 17
12,750
531
6,432
23,353
31,389
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Discordia
Meditatе
Discordia
19
3 / 5 / 17
13,507
563
15,805
14,164
6,364
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pele
ZheLeo
Pele
20
7 / 4 / 10
14,876
620
12,112
16,310
9,617
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
85
16
Kills
28
29
Deaths
16
25
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
3
4
2
W
Sun Wukong
Al-Iskxnder
Sun Wukong
12
3
9
5.5
L
Apollo
Interdum
Apollo
5
4
1
1.38
W
Sobek
Jose321gg
Sobek
2
1
17
10.5
L
3
5
7
1.3
W
Discordia
Meditatе
Discordia
3
5
17
2.3
L
Awilix
PianoSoul
Awilix
3
8
7
0.81
L
Cabrakan
4
6
7
1.25
W
Pele
ZheLeo
Pele
7
4
10
3
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,129
Damage
69,143
95,877
Taken
91,658
73,715
Mitigated
72,224
23,863
Healing
28,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
9,703
4,438
0
3,380
12,877
5,372
2,596
4,062
8,795
0
119,710
W
Sun Wukong
Al-Iskxnder
Sun Wukong
25,091
7,353
0
9,918
24,954
19,482
5,700
4,496
20,312
0
116,744
L
Apollo
Interdum
Apollo
9,458
5,830
0
5,128
15,411
6,796
1,044
1,446
13,965
0
97,623
W
Sobek
Jose321gg
Sobek
6,432
699
0
8,891
23,353
31,389
357
7,351
15,766
29,774
0
L
14,253
734
0
2,684
14,113
5,772
0
4,906
9,207
108,982
0
W
Discordia
Meditatе
Discordia
15,805
1,132
422
4,340
14,164
6,364
1,750
5,337
8,643
101,319
0
L
Awilix
PianoSoul
Awilix
8,161
2,371
0
4,682
19,746
7,382
0
7,215
12,531
0
73,447
L
Cabrakan
12,688
1,417
415
3,203
19,744
25,452
252
5,421
14,323
28,007
0
W
Pele
ZheLeo
Pele
12,112
3,583
0
1,311
16,310
9,617
1,808
4,879
11,201
0
113,198
L
10,569
1,663
0
7,751
26,863
28,313
0
7,021
19,842
0
77,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,814
Gold Earned
71,014
695
Minions Killed
757
0
Camps Cleared
0
2,071,654
Distance Traveled
2,379,472
35
Wards Purchased
35
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,819
576
175
7
0
442,342
11
W
Sun Wukong
16,062
669
214
9
0
482,028
1
L
Apollo
12,496
521
163
7
0
372,409
4
W
Sobek
12,750
531
27
1
0
477,139
4
L
Merlin
12,458
519
223
9
0
423,327
6
W
Discordia
13,507
563
174
7
0
450,897
12
L
Awilix
11,697
487
117
5
0
460,176
3
L
Cabrakan
10,225
426
24
1
0
395,272
9
W
Pele
14,876
620
167
7
0
527,066
7
L
Chaac
11,938
497
168
7
0
420,470
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role