Player Matchup

Nemesis
Nemesis
DerHuen1996
Nemesis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Artemis
Artemis
MadNoOne3
Artemis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,664 Elo+
Solo
Ra
Ra
Twitch_xAKAITOx
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 33L
1,384 Elo+
Party 1
Skadi
Skadi
Vach--Viraj
Skadi
Level 29
God Stats
27W - 18L
1,608 SR
Queue Stats
156W - 174L
1,452 Elo+
Solo
Geb
Geb
perplex_Oase
Geb
Level 16
God Stats
3W - 0L
1,717 SR
Queue Stats
8W - 6L
1,337 Elo+
Solo
Team Averages
Level 11
1,565 SR
1,467 Elo+

VS

Team Averages
Level 11
1,410 SR
1,406 Elo+
Aphrodite
Aphrodite
ELITE MONK3Y 9
Aphrodite
Level 16
God Stats
21W - 23L
1,451 SR
Queue Stats
30W - 43L
1,367 Elo+
Solo
Gilgamesh
Gilgamesh
Gilgamesh_power
Gilgamesh
Level 15
God Stats
16W - 14L
1,590 SR
Queue Stats
44W - 37L
1,529 Elo+
Solo
Merlin
Merlin
Ricaute
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Solo
Olorun
Olorun
lilly06football
Olorun
Level 2
God Stats
0W - 3L
1,212 SR
Queue Stats
1W - 3L
1,397 Elo+
Solo
Ra
Ra
z0310012
Ra
Level 18
God Stats
6W - 6L
1,298 SR
Queue Stats
57W - 68L
1,236 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DerHuen1996
Nemesis
14
8 / 2 / 9
8,500
567
9,387
9,609
3,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artemis
MadNoOne3
Artemis
13
5 / 1 / 3
8,187
546
5,619
4,829
2,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
6 / 2 / 9
7,819
521
6,239
6,075
2,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 2 / 3
8,339
556
8,391
9,002
4,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
7 / 1 / 7
8,662
577
7,107
8,175
6,806
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ELITE MONK3Y 9
Aphrodite
10
1 / 6 / 3
7,042
469
3,538
9,987
4,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
Gilgamesh_power
Gilgamesh
14
4 / 2 / 0
8,700
580
8,487
11,480
7,244
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Merlin
Ricaute
Merlin
11
2 / 8 / 2
7,531
502
3,565
9,192
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

5
0 / 10 / 0
5,083
339
1,948
7,820
2,010
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 9 / 2
7,010
467
4,542
10,300
3,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
15
33
Kills
8
8
Deaths
35
31
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nemesis
DerHuen1996
Nemesis
8
2
9
6.25
L
Aphrodite
ELITE MONK3Y 9
Aphrodite
1
6
3
0.42
L
Gilgamesh
Gilgamesh_power
Gilgamesh
4
2
0
2
W
Artemis
MadNoOne3
Artemis
5
1
3
6.5
L
Merlin
Ricaute
Merlin
2
8
2
0.38
W
6
2
9
5.25
W
7
2
3
4.25
L
0
10
0
0
W
7
1
7
10.5
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,743
Damage
22,080
37,690
Taken
48,779
19,044
Mitigated
19,857
7,160
Healing
8,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
DerHuen1996
Nemesis
9,387
4,066
0
3,254
9,609
3,742
523
3,676
5,690
0
39,931
L
Aphrodite
ELITE MONK3Y 9
Aphrodite
3,538
923
1,867
3,204
9,987
4,305
225
2,373
7,478
13,887
0
L
Gilgamesh
Gilgamesh_power
Gilgamesh
8,487
1,862
0
1,460
11,480
7,244
0
1,929
9,503
0
49,463
W
Artemis
MadNoOne3
Artemis
5,619
2,000
0
105
4,829
2,176
4,026
1,300
3,299
0
45,925
L
Merlin
Ricaute
Merlin
3,565
346
0
0
9,192
2,751
183
1,747
7,439
32,783
0
W
6,239
1,213
470
1,359
6,075
2,167
362
3,049
2,956
25,426
0
W
8,391
4,270
0
240
9,002
4,153
700
1,859
7,029
0
43,970
L
1,948
1,486
69
598
7,820
2,010
355
1,881
5,751
7,111
0
W
7,107
1,018
633
1,099
8,175
6,806
671
2,869
5,123
45,940
0
L
4,542
434
263
1,506
10,300
3,547
374
4,848
5,262
35,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,507
Gold Earned
35,366
360
Minions Killed
275
0
Camps Cleared
0
1,469,576
Distance Traveled
1,186,064
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,500
567
57
4
0
317,513
0
L
Aphrodite
7,042
469
14
1
0
275,660
1
L
Gilgamesh
8,700
580
107
7
0
241,653
2
W
Artemis
8,187
546
90
6
0
278,358
0
L
Merlin
7,531
502
75
5
0
226,051
0
W
Ra
7,819
521
42
3
0
277,401
1
W
Skadi
8,339
556
91
6
0
296,014
0
L
Olorun
5,083
339
5
0
0
174,474
1
W
Geb
8,662
577
80
5
0
300,290
0
L
Ra
7,010
467
74
5
0
268,226
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role