Player Matchup

Hercules
Hercules
Cerceix
Hercules
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,820 Elo+
Solo
Merlin
Merlin
ElPerreteAsesino
Merlin
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
49W - 45L
1,591 Elo+
Solo
Olorun
Olorun
Ivan0625
Olorun
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
490W - 503L
1,545 Elo+
Solo
Artio
Artio
Nieube
Artio
Level 28
God Stats
35W - 26L
1,550 SR
Queue Stats
260W - 242L
1,527 Elo+
Solo
Susano
Susano
yashewananyin
Susano
Level 4
God Stats
2W - 2L
1,300 SR
Queue Stats
5W - 5L
1,431 Elo+
Solo
Team Averages
Level 17
1,470 SR
1,583 Elo+

VS

Team Averages
Level 7
1,556 SR
1,553 Elo+
Fenrir
Fenrir
LykuiD_Delta
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,509 Elo+
Party 1
Ares
Ares
Paarimas
Ares
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,699 Elo+
Solo
Cthulhu
Cthulhu
Penibre
Cthulhu
Level 5
God Stats
1W - 1L
1,779 SR
Queue Stats
1W - 2L
1,424 Elo+
Party 1
Ra
Ra
VegetaEz
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,703 Elo+
Solo
Anhur
Anhur
hitlour
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cerceix
Hercules
6
0 / 4 / 0
4,308
431
1,991
7,510
3,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
9 / 2 / 0
6,881
688
6,365
5,473
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
Ivan0625
Olorun
11
4 / 0 / 7
6,442
644
8,574
6,007
1,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artio
Nieube
Artio
10
7 / 2 / 4
6,214
621
4,278
7,782
3,204
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
4 / 1 / 3
6,362
636
3,157
6,410
2,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
2 / 5 / 0
5,520
552
3,730
8,527
2,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
10
4 / 2 / 1
6,023
602
7,321
6,690
5,781
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Penibre
Cthulhu
8
2 / 5 / 0
5,126
513
4,688
8,796
4,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
1 / 8 / 0
5,198
520
3,248
7,138
2,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anhur
hitlour
Anhur
7
0 / 5 / 0
4,310
431
2,710
6,144
1,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
10
24
Kills
9
9
Deaths
25
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
Cerceix
Hercules
0
4
0
0
W
9
2
0
4.5
W
Olorun
Ivan0625
Olorun
4
0
7
7.5
L
Fenrir
2
5
0
0.4
W
Artio
Nieube
Artio
7
2
4
4.5
L
Ares
4
2
1
2.25
L
Cthulhu
Penibre
Cthulhu
2
5
0
0.4
L
1
8
0
0.13
L
Anhur
hitlour
Anhur
0
5
0
0
W
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,365
Damage
21,697
33,182
Taken
37,295
12,224
Mitigated
15,726
11,178
Healing
7,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Cerceix
Hercules
1,991
722
0
1,195
7,510
3,646
0
5,269
2,181
0
8,098
W
6,365
794
0
2,241
5,473
1,641
722
2,676
2,551
23,924
0
W
Olorun
Ivan0625
Olorun
8,574
4,277
333
3,835
6,007
1,662
632
1,727
3,950
40,141
0
L
Fenrir
3,730
1,800
0
2,168
8,527
2,215
0
3,941
4,450
0
18,905
W
Artio
Nieube
Artio
4,278
592
603
2,971
7,782
3,204
41
2,410
5,192
20,921
0
L
Ares
7,321
688
0
3,009
6,690
5,781
0
205
6,245
27,062
0
L
Cthulhu
Penibre
Cthulhu
4,688
390
0
832
8,796
4,059
0
6,078
2,612
18,054
0
L
3,248
1,000
0
601
7,138
2,084
186
3,901
2,707
20,990
0
L
Anhur
hitlour
Anhur
2,710
1,530
0
581
6,144
1,587
0
4,404
1,734
0
12,026
W
3,157
828
0
0
6,410
2,071
0
2,349
4,051
0
32,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,207
Gold Earned
26,177
241
Minions Killed
167
0
Camps Cleared
0
967,299
Distance Traveled
885,274
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,308
431
15
2
0
211,668
2
W
Merlin
6,881
688
49
5
0
185,580
1
W
Olorun
6,442
644
69
7
0
172,117
1
L
Fenrir
5,520
552
41
4
0
189,325
0
W
Artio
6,214
621
39
4
0
181,688
2
L
Ares
6,023
602
36
4
0
183,382
2
L
Cthulhu
5,126
513
23
2
0
195,891
1
L
Ra
5,198
520
46
5
0
167,761
1
L
Anhur
4,310
431
21
2
0
148,915
0
W
Susano
6,362
636
69
7
0
216,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role