Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
AEJrock32
Thanatos
Level 135
God Stats
1W - 2L
1,507 SR
Queue Stats
140W - 118L
1,680 Elo+
Party 1
Gilgamesh
Gilgamesh
Himmothy
Gilgamesh
Level 107
God Stats
27W - 15L
1,856 SR
Queue Stats
91W - 74L
1,667 Elo+
Party 1
Skadi
Skadi
MiNDGRiND
Skadi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
StackinLincolns
Merlin
Level 117
God Stats
3W - 0L
1,591 SR
Queue Stats
76W - 68L
1,599 Elo+
Solo
Team Averages
Level 128
1,591 SR
1,589 Elo+

VS

Team Averages
Level 134
1,544 SR
1,525 Elo+
Chang'e
Chang'e
 
Chang'e
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ArmorChef
Cthulhu
Level 160
God Stats
8W - 4L
1,615 SR
Queue Stats
269W - 254L
1,672 Elo+
Solo
Cernunnos
Cernunnos
JulioSB899
Cernunnos
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
34W - 37L
1,347 Elo+
Solo
Loki
Loki
SeaCaptainPink
Loki
Level 146
God Stats
43W - 30L
1,605 SR
Queue Stats
600W - 536L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
2 / 0 / 3
5,291
529
3,027
5,082
2,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
AEJrock32
Thanatos
10
2 / 1 / 3
5,607
561
3,776
6,817
2,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilgamesh
Himmothy
Gilgamesh
12
5 / 0 / 0
7,079
708
4,947
7,391
2,704
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Skadi
MiNDGRiND
Skadi
11
3 / 0 / 2
6,216
622
4,456
6,013
1,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
1 / 1 / 2
5,788
579
3,178
3,588
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
1 / 1 / 0
5,312
531
1,791
4,744
1,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
 
Merlin
9
0 / 2 / 0
5,095
510
1,905
4,420
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
ArmorChef
Cthulhu
8
1 / 3 / 1
5,272
527
3,725
6,620
2,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cernunnos
JulioSB899
Cernunnos
9
0 / 2 / 0
5,201
520
3,584
5,418
1,402
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

9
0 / 5 / 0
5,301
530
2,995
6,180
1,697
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
3
13
Kills
2
2
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
0
3
3.5
L
Chang'e
 
Chang'e
1
1
0
1
L
Merlin
 
Merlin
0
2
0
0
W
Thanatos
AEJrock32
Thanatos
2
1
3
3.5
L
Cthulhu
ArmorChef
Cthulhu
1
3
1
0.5
W
Gilgamesh
Himmothy
Gilgamesh
5
0
0
5
L
Cernunnos
JulioSB899
Cernunnos
0
2
0
0
W
Skadi
MiNDGRiND
Skadi
3
0
2
4
L
0
5
0
0
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,384
Damage
14,000
28,891
Taken
27,382
10,552
Mitigated
7,880
17,016
Healing
7,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,027
471
0
2,132
5,082
2,820
0
2,074
3,008
9,945
0
L
Chang'e
 
Chang'e
1,791
52
152
3,037
4,744
1,326
0
1,744
3,000
24,777
0
L
Merlin
 
Merlin
1,905
124
0
955
4,420
1,426
0
2,015
2,405
32,318
0
W
Thanatos
AEJrock32
Thanatos
3,776
1,136
0
6,727
6,817
2,158
0
1,627
5,190
0
27,215
L
Cthulhu
ArmorChef
Cthulhu
3,725
705
87
1,690
6,620
2,029
0
1,243
5,377
11,655
0
W
Gilgamesh
Himmothy
Gilgamesh
4,947
1,342
0
3,446
7,391
2,704
386
284
7,107
0
42,622
L
Cernunnos
JulioSB899
Cernunnos
3,584
1,608
0
1,288
5,418
1,402
0
1,203
4,215
0
25,367
W
Skadi
MiNDGRiND
Skadi
4,456
1,912
0
2,911
6,013
1,645
0
1,124
4,889
0
39,750
L
2,995
1,125
0
450
6,180
1,697
0
0
6,180
0
28,615
W
3,178
323
0
1,800
3,588
1,225
0
2,312
1,276
36,522
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,981
Gold Earned
26,181
327
Minions Killed
273
0
Camps Cleared
0
975,296
Distance Traveled
925,728
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,291
529
17
2
0
207,263
2
L
Chang'e
5,312
531
68
7
0
198,360
3
L
Merlin
5,095
510
70
7
0
185,815
2
W
Thanatos
5,607
561
63
6
0
190,671
0
L
Cthulhu
5,272
527
13
1
0
204,157
2
W
Gilgamesh
7,079
708
91
9
0
216,445
3
L
Cernunnos
5,201
520
52
5
0
165,635
1
W
Skadi
6,216
622
81
8
0
175,289
1
L
Loki
5,301
530
70
7
0
171,761
0
W
Merlin
5,788
579
75
8
0
185,628
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role