Player Matchup

Neith
Neith
Biolein
Neith
Level 37
God Stats
17W - 21L
1,619 SR
Queue Stats
36W - 48L
1,446 Elo+
Party 3
Cthulhu
Cthulhu
Dodoprotege
Cthulhu
Level 36
God Stats
2W - 3L
1,525 SR
Queue Stats
43W - 58L
1,382 Elo+
Party 4
Baron Samedi
Baron Samedi
Keksbrecher
Baron Samedi
Level 26
God Stats
1W - 1L
1,704 SR
Queue Stats
41W - 42L
1,456 Elo+
Party 3
Awilix
Awilix
dreniorr
Awilix
Level 66
God Stats
86W - 79L
1,351 SR
Queue Stats
749W - 867L
1,367 Elo+
Solo
Nike
Nike
lambchops4k
Nike
Level 63
God Stats
41W - 46L
1,488 SR
Queue Stats
116W - 128L
1,394 Elo+
Party 4
Team Averages
Level 46
1,537 SR
1,409 Elo+

VS

Team Averages
Level 47
1,443 SR
1,535 Elo+
Osiris
Osiris
MoreReturns
Osiris
Level 49
God Stats
2W - 4L
1,274 SR
Queue Stats
361W - 342L
1,485 Elo+
Party 2
Xing Tian
Xing Tian
TheSt3v3
Xing Tian
Level 65
God Stats
10W - 10L
1,566 SR
Queue Stats
246W - 209L
1,486 Elo+
Party 1
Zhong Kui
Zhong Kui
VVB13
Zhong Kui
Level 64
God Stats
5W - 4L
1,375 SR
Queue Stats
472W - 451L
1,396 Elo+
Solo
Kali
Kali
sandrapm23
Kali
Level 29
God Stats
12W - 7L
1,500 SR
Queue Stats
211W - 214L
1,515 Elo+
Party 2
Rama
Rama
wollemordt
Rama
Level 28
God Stats
6W - 0L
1,500 SR
Queue Stats
105W - 40L
1,792 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Biolein
Neith
15
2 / 5 / 6
9,390
427
8,308
14,039
5,579
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Dodoprotege
Cthulhu
17
2 / 2 / 2
10,016
455
12,524
15,571
14,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
Keksbrecher
Baron Samedi
15
6 / 7 / 3
9,860
448
14,505
19,021
7,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
dreniorr
Awilix
15
5 / 5 / 4
9,788
445
9,545
18,474
6,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 5 / 8
9,072
412
8,168
26,437
14,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
17
0 / 3 / 8
11,062
503
8,662
14,116
12,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xing Tian
TheSt3v3
Xing Tian
16
2 / 5 / 9
11,118
505
6,503
20,351
20,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zhong Kui
VVB13
Zhong Kui
19
7 / 1 / 6
12,438
565
19,609
17,431
12,790
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 3 / 12
10,703
487
6,636
14,722
7,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
13 / 4 / 2
14,744
670
29,681
17,673
6,578
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
61
16
Kills
24
24
Deaths
16
23
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Neith
Biolein
Neith
2
5
6
1
L
Cthulhu
Dodoprotege
Cthulhu
2
2
2
1.5
L
Baron Samedi
Keksbrecher
Baron Samedi
6
7
3
1.07
W
Osiris
0
3
8
1.33
W
Xing Tian
TheSt3v3
Xing Tian
2
5
9
1.3
W
Zhong Kui
VVB13
Zhong Kui
7
1
6
10
L
Awilix
dreniorr
Awilix
5
5
4
1.4
L
1
5
8
1
W
2
3
12
2.67
W
13
4
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,050
Damage
71,091
93,542
Taken
84,293
49,294
Mitigated
58,848
30,864
Healing
33,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Biolein
Neith
8,308
3,276
573
4,860
14,039
5,579
270
2,404
11,635
0
58,707
L
Cthulhu
Dodoprotege
Cthulhu
12,524
633
859
4,294
15,571
14,274
336
3,511
12,060
60,449
0
L
Baron Samedi
Keksbrecher
Baron Samedi
14,505
1,267
1,365
5,025
19,021
7,971
315
8,565
10,456
57,917
0
W
Osiris
8,662
2,979
0
3,810
14,116
12,066
1,362
5,449
8,009
0
63,780
W
Xing Tian
TheSt3v3
Xing Tian
6,503
607
0
2,834
20,351
20,098
334
5,739
14,257
32,675
0
W
Zhong Kui
VVB13
Zhong Kui
19,609
3,476
0
10,940
17,431
12,790
3,558
6,758
10,125
99,316
0
L
Awilix
dreniorr
Awilix
9,545
4,264
0
4,929
18,474
6,547
0
4,229
14,245
0
51,858
L
8,168
1,517
0
8,959
26,437
14,923
0
7,403
19,034
0
35,321
W
6,636
2,803
0
5,454
14,722
7,316
591
3,562
10,978
0
53,379
W
29,681
24,735
0
10,062
17,673
6,578
2,457
3,502
13,895
0
142,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,126
Gold Earned
60,065
460
Minions Killed
620
0
Camps Cleared
0
1,892,046
Distance Traveled
2,050,897
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,390
427
107
5
0
332,941
7
L
Cthulhu
10,016
455
115
5
0
381,104
5
L
Baron Samedi
9,860
448
100
5
0
347,304
4
W
Osiris
11,062
503
124
6
0
413,674
5
W
Xing Tian
11,118
505
32
1
0
416,757
6
W
Zhong Kui
12,438
565
174
8
0
398,670
7
L
Awilix
9,788
445
87
4
0
427,258
0
L
Nike
9,072
412
51
2
0
403,439
5
W
Kali
10,703
487
72
3
0
441,039
2
W
Rama
14,744
670
218
10
0
380,757
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role