Player Matchup

Cthulhu
Cthulhu
Daitenshl
Cthulhu
Level 18
God Stats
0W - 1L
1,473 SR
Queue Stats
0W - 5L
958 Elo+
Party 2
Gilgamesh
Gilgamesh
DecieverDark
Gilgamesh
Level 103
God Stats
9W - 22L
1,423 SR
Queue Stats
85W - 116L
1,355 Elo+
Solo
Fenrir
Fenrir
lil_Nick-grr
Fenrir
Level 15
God Stats
0W - 1L
1,715 SR
Queue Stats
0W - 4L
1,063 Elo+
Party 2
Team Averages
Level 45
1,537 SR
1,125 Elo+

VS

Team Averages
Level 50
1,477 SR
1,395 Elo+
Cthulhu
Cthulhu
BadDalkiir09
Cthulhu
Level 27
God Stats
11W - 9L
1,432 SR
Queue Stats
280W - 409L
1,341 Elo+
Party 1
Skadi
Skadi
CryMe90
Skadi
Level 59
God Stats
3W - 1L
1,500 SR
Queue Stats
74W - 98L
1,461 Elo+
Solo
Hel
Hel
e-d-l-g
Hel
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
332W - 440L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Daitenshl
Cthulhu
11
0 / 6 / 2
7,778
556
12,129
18,473
8,685
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilgamesh
DecieverDark
Gilgamesh
12
2 / 4 / 1
8,653
618
6,326
10,950
6,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fenrir
11
1 / 8 / 0
7,945
568
3,129
15,144
5,138
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BadDalkiir09
Cthulhu
14
5 / 1 / 10
10,719
766
10,542
13,131
11,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Skadi
CryMe90
Skadi
13
5 / 0 / 10
9,915
708
7,906
7,636
2,778
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
14
8 / 2 / 8
10,153
725
16,910
10,317
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
46
3
Kills
18
18
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BadDalkiir09
Cthulhu
5
1
10
10
W
Skadi
CryMe90
Skadi
5
0
10
10
L
Cthulhu
Daitenshl
Cthulhu
0
6
2
0.17
L
Gilgamesh
DecieverDark
Gilgamesh
2
4
1
0.63
W
Hel
8
2
8
6
L
Fenrir
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,584
Damage
35,358
44,567
Taken
31,084
20,439
Mitigated
17,688
5,657
Healing
15,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BadDalkiir09
Cthulhu
10,542
747
256
3,028
13,131
11,287
150
4,011
9,120
30,494
0
W
Skadi
CryMe90
Skadi
7,906
3,830
0
0
7,636
2,778
964
3,935
3,701
0
33,995
L
Cthulhu
Daitenshl
Cthulhu
12,129
196
68
790
18,473
8,685
0
10,946
7,128
34,052
0
L
Gilgamesh
DecieverDark
Gilgamesh
6,326
768
882
2,147
10,950
6,616
0
6,276
4,316
0
39,241
W
Hel
16,910
652
6,571
5,475
10,317
3,623
357
4,199
6,118
34,875
0
L
Fenrir
3,129
813
0
1,770
15,144
5,138
0
9,085
5,555
0
17,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,376
Gold Earned
30,787
139
Minions Killed
138
0
Camps Cleared
0
685,018
Distance Traveled
763,420
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,719
766
42
3
0
262,868
0
W
Skadi
9,915
708
61
4
0
240,212
3
L
Cthulhu
7,778
556
43
3
0
230,627
0
L
Gilgamesh
8,653
618
68
5
0
239,193
2
W
Hel
10,153
725
35
3
0
260,340
2
L
Fenrir
7,945
568
28
2
0
215,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role