Player Matchup

Anhur
Anhur
Huoman-Warrior
Anhur
Level 125
God Stats
23W - 23L
1,514 SR
Queue Stats
268W - 216L
1,514 Elo+
Party 1
Merlin
Merlin
Johngardien
Merlin
Level 128
God Stats
4W - 3L
1,411 SR
Queue Stats
204W - 247L
1,437 Elo+
Solo
Chang'e
Chang'e
Ssw Viper
Chang'e
Level 41
God Stats
7W - 9L
1,464 SR
Queue Stats
8W - 14L
1,331 Elo+
Solo
Baron Samedi
Baron Samedi
biya_bokhoresh
Baron Samedi
Level 16
God Stats
25W - 13L
1,700 SR
Queue Stats
35W - 24L
1,539 Elo+
Party 1
Izanami
Izanami
shayanbakhsi6473
Izanami
Level 109
God Stats
10W - 2L
1,928 SR
Queue Stats
368W - 328L
1,449 Elo+
Party 1
Team Averages
Level 84
1,603 SR
1,454 Elo+

VS

Team Averages
Level 65
1,486 SR
1,378 Elo+
Hercules
Hercules
 
Hercules
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
BadDalkiir09
Zeus
Level 27
God Stats
0W - 1L
1,441 SR
Queue Stats
53W - 60L
1,197 Elo+
Party 2
Thanatos
Thanatos
Djedikaya
Thanatos
Level 40
God Stats
8W - 7L
1,492 SR
Queue Stats
122W - 113L
1,463 Elo+
Solo
Tiamat
Tiamat
Stringzz7627
Tiamat
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,232 Elo+
Solo
Cthulhu
Cthulhu
e-d-l-g
Cthulhu
Level 65
God Stats
2W - 2L
1,495 SR
Queue Stats
45W - 55L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 2 / 4
6,324
632
6,789
6,698
1,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
11
1 / 1 / 2
6,359
636
2,300
2,227
621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chang'e
Ssw Viper
Chang'e
11
2 / 1 / 1
6,447
645
3,360
4,811
1,255
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
biya_bokhoresh
Baron Samedi
9
2 / 2 / 1
5,381
538
3,164
6,276
2,612
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

10
5 / 0 / 3
6,490
649
6,331
6,328
1,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
1 / 3 / 1
5,688
569
1,951
7,838
3,823
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
1 / 3 / 0
4,561
456
2,687
4,267
756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Djedikaya
Thanatos
8
3 / 3 / 1
5,384
538
4,300
7,424
1,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
7
0 / 4 / 2
4,757
476
819
5,389
1,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cthulhu
e-d-l-g
Cthulhu
8
0 / 2 / 2
4,787
479
4,329
7,752
2,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
15
Kills
5
6
Deaths
15
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
1
0.5
L
1
3
0
0.33
L
Thanatos
Djedikaya
Thanatos
3
3
1
1.17
W
5
2
4
3.5
W
Merlin
1
1
2
2
W
Chang'e
Ssw Viper
Chang'e
2
1
1
2.5
L
Tiamat
0
4
2
0.25
W
Baron Samedi
biya_bokhoresh
Baron Samedi
2
2
1
1.25
L
Cthulhu
e-d-l-g
Cthulhu
0
2
2
0.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,944
Damage
14,086
26,340
Taken
32,670
7,798
Mitigated
10,595
12,179
Healing
10,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
1,951
826
0
1,314
7,838
3,823
0
3,389
4,407
0
27,748
L
2,687
221
0
1,202
4,267
756
135
1,053
3,214
15,181
0
L
Thanatos
Djedikaya
Thanatos
4,300
889
0
4,828
7,424
1,872
0
1,145
6,239
0
22,509
W
6,789
2,985
171
1,585
6,698
1,529
41
594
6,010
0
32,843
W
Merlin
2,300
342
0
592
2,227
621
104
295
1,842
36,245
0
W
Chang'e
Ssw Viper
Chang'e
3,360
462
0
2,563
4,811
1,255
782
0
4,811
31,704
0
L
Tiamat
819
116
0
658
5,389
1,623
0
1,262
4,006
17,034
0
W
Baron Samedi
biya_bokhoresh
Baron Samedi
3,164
195
777
3,007
6,276
2,612
213
2,934
3,063
17,737
0
L
Cthulhu
e-d-l-g
Cthulhu
4,329
352
59
2,861
7,752
2,521
0
1,772
5,980
20,158
0
W
6,331
4,681
0
3,484
6,328
1,781
1,408
3,299
2,779
0
36,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,001
Gold Earned
25,177
334
Minions Killed
209
0
Camps Cleared
0
909,264
Distance Traveled
944,621
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,688
569
67
7
0
195,322
3
L
Zeus
4,561
456
24
2
0
158,616
0
L
Thanatos
5,384
538
54
5
0
196,395
5
W
Anhur
6,324
632
67
7
0
187,383
1
W
Merlin
6,359
636
87
9
0
177,472
5
W
Chang'e
6,447
645
79
8
0
178,624
0
L
Tiamat
4,757
476
36
4
0
176,785
0
W
Baron Samedi
5,381
538
31
3
0
190,677
3
L
Cthulhu
4,787
479
28
3
0
217,503
0
W
Izanami
6,490
649
70
7
0
175,108
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role