Player Matchup

Pele
Pele
Icemasterx
Pele
Level 77
God Stats
2W - 6L
1,677 SR
Queue Stats
4W - 8L
1,648 Elo+
Solo
Hera
Hera
LePyxx
Hera
Level 76
God Stats
38W - 31L
1,531 SR
Queue Stats
226W - 233L
1,464 Elo+
Solo
Anhur
Anhur
Madafakarl
Anhur
Level 113
God Stats
2W - 3L
1,683 SR
Queue Stats
39W - 28L
1,492 Elo+
Solo
Khepri
Khepri
Viriuss
Khepri
Level 119
God Stats
16W - 11L
1,577 SR
Queue Stats
643W - 599L
1,489 Elo+
Solo
Anubis
Anubis
jimmyrez
Anubis
Level 67
God Stats
10W - 17L
1,405 SR
Queue Stats
185W - 203L
1,451 Elo+
Solo
Team Averages
Level 90
1,575 SR
1,509 Elo+

VS

Team Averages
Level 98
1,483 SR
1,491 Elo+
Anubis
Anubis
Avaluch
Anubis
Level 61
God Stats
22W - 6L
1,798 SR
Queue Stats
68W - 55L
1,522 Elo+
Party 1
Gilgamesh
Gilgamesh
CobaPW
Gilgamesh
Level 129
God Stats
24W - 26L
1,476 SR
Queue Stats
561W - 638L
1,376 Elo+
Party 2
Anhur
Anhur
Cyaules
Anhur
Level 119
God Stats
1W - 0L
1,120 SR
Queue Stats
10W - 1L
1,614 Elo+
Solo
Ymir
Ymir
SmokyWoIf
Ymir
Level 98
God Stats
4W - 5L
1,470 SR
Queue Stats
85W - 97L
1,410 Elo+
Party 2
Pele
Pele
realalazori
Pele
Level 81
God Stats
2W - 3L
1,550 SR
Queue Stats
174W - 146L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 0
5,147
468
2,779
7,224
1,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
LePyxx
Hera
9
1 / 2 / 1
5,212
474
3,173
4,321
977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Anhur
10
0 / 1 / 2
5,709
519
3,222
3,174
671
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Khepri
Viriuss
Khepri
9
1 / 1 / 2
5,546
504
2,042
6,701
2,393
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
jimmyrez
Anubis
10
1 / 2 / 0
5,780
525
2,949
4,417
1,604
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Avaluch
Anubis
13
2 / 0 / 2
7,191
654
3,731
4,522
2,187
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
CobaPW
Gilgamesh
10
2 / 0 / 2
6,003
546
2,540
6,672
2,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Cyaules
Anhur
9
1 / 2 / 0
5,765
524
4,739
6,331
1,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
9
1 / 1 / 2
5,633
512
929
4,354
2,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
2 / 1 / 3
7,123
648
4,517
6,610
2,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
17
4
Kills
8
8
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
Avaluch
Anubis
2
0
2
3
W
Gilgamesh
CobaPW
Gilgamesh
2
0
2
3
W
Anhur
Cyaules
Anhur
1
2
0
0.5
L
1
2
0
0.5
L
Hera
LePyxx
Hera
1
2
1
0.75
L
Anhur
0
1
2
1
W
Ymir
1
1
2
2
L
Khepri
Viriuss
Khepri
1
1
2
2
L
Anubis
jimmyrez
Anubis
1
2
0
0.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,165
Damage
16,456
25,837
Taken
28,489
7,494
Mitigated
10,542
7,335
Healing
10,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Avaluch
Anubis
3,731
594
0
3,435
4,522
2,187
0
2,563
1,959
50,035
0
W
Gilgamesh
CobaPW
Gilgamesh
2,540
789
0
1,614
6,672
2,284
0
87
6,585
0
36,841
W
Anhur
Cyaules
Anhur
4,739
2,746
0
1,575
6,331
1,345
0
858
5,473
0
33,591
L
2,779
986
0
2,702
7,224
1,849
0
1,126
6,008
0
22,011
L
Hera
LePyxx
Hera
3,173
760
0
750
4,321
977
0
1,719
2,602
28,878
0
L
Anhur
3,222
1,573
0
1,202
3,174
671
0
233
2,941
0
30,086
W
Ymir
929
23
0
560
4,354
2,058
0
1,854
2,500
6,514
0
L
Khepri
Viriuss
Khepri
2,042
622
0
1,250
6,701
2,393
0
1,515
5,186
13,373
0
L
Anubis
jimmyrez
Anubis
2,949
270
0
1,431
4,417
1,604
0
67
4,170
28,428
0
W
4,517
1,149
0
3,225
6,610
2,668
0
2,802
3,808
0
42,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,394
Gold Earned
31,715
279
Minions Killed
363
0
Camps Cleared
0
951,635
Distance Traveled
1,013,911
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,191
654
115
10
0
196,078
3
W
Gilgamesh
6,003
546
68
6
0
236,604
1
W
Anhur
5,765
524
72
7
0
174,664
1
L
Pele
5,147
468
59
5
0
204,666
0
L
Hera
5,212
474
61
6
0
181,603
1
L
Anhur
5,709
519
76
7
0
179,603
2
W
Ymir
5,633
512
16
1
0
178,937
1
L
Khepri
5,546
504
15
1
0
201,515
3
L
Anubis
5,780
525
68
6
0
184,248
1
W
Pele
7,123
648
92
8
0
227,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role