Player Matchup

Tiamat
Tiamat
Gold I
Dragonzei
Tiamat
Gold I
Level 154
God Stats
10W - 0L
1,760 SR
Queue Stats
32W - 11L
1,671 MMR
Party 1
Hou Yi
Hou Yi
Gold I
HimoNeeker1
Hou Yi
Gold I
Level 123
God Stats
7W - 2L
1,924 SR
Queue Stats
32W - 11L
1,671 MMR
Party 1
Sobek
Sobek
Gold I
Julletin
Sobek
Gold I
Level 118
God Stats
18W - 2L
1,837 SR
Queue Stats
32W - 11L
1,671 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,840 SR
1,671 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,507 SR
1,389 MMR
Merlin
Merlin
Gold III
Kitiix
Merlin
Gold III
Level 148
God Stats
1W - 2L
1,783 SR
Queue Stats
66W - 74L
1,661 MMR
Solo
Medusa
Medusa
Silver II
Miladdd
Medusa
Silver II
Level 142
God Stats
21W - 35L
1,443 SR
Queue Stats
252W - 317L
1,301 MMR
Solo
Ymir
Ymir
Bronze III
RossignolSombre
Ymir
Bronze III
Level 31
God Stats
0W - 1L
1,295 SR
Queue Stats
4W - 15L
1,205 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dragonzei
Tiamat
16
10 / 0 / 9
11,367
812
20,328
12,313
9,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
14
9 / 1 / 6
11,230
802
11,433
9,192
3,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
Julletin
Sobek
13
0 / 3 / 17
9,604
686
5,664
13,747
13,733
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
AphroditeThothGuan YuDiscordiaCthulhu

VS

Bans
GilgameshCabrakanCupidAthenaAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Kitiix
Merlin
13
2 / 4 / 1
9,671
691
9,440
7,815
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
Miladdd
Medusa
10
1 / 8 / 1
9,198
657
8,623
17,917
6,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 7 / 2
9,479
677
4,314
18,895
18,026
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
19
Kills
4
4
Deaths
19
32
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Dragonzei
Tiamat
10
0
9
14.5
W
Hou Yi
9
1
6
12
W
Sobek
Julletin
Sobek
0
3
17
2.83
L
Merlin
Kitiix
Merlin
2
4
1
0.63
L
Medusa
Miladdd
Medusa
1
8
1
0.19
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,425
Damage
22,377
35,252
Taken
44,627
26,680
Mitigated
27,660
12,694
Healing
4,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Dragonzei
Tiamat
20,328
2,241
50
5,168
12,313
9,225
416
5,126
6,796
74,555
0
W
Hou Yi
11,433
6,938
0
4,148
9,192
3,722
2,701
3,144
5,900
0
50,259
W
Sobek
Julletin
Sobek
5,664
580
0
3,328
13,747
13,733
575
4,815
8,518
18,754
0
L
Merlin
Kitiix
Merlin
9,440
739
0
1,151
7,815
3,064
0
4,192
3,623
45,330
0
L
Medusa
Miladdd
Medusa
8,623
2,965
0
2,717
17,917
6,570
0
8,168
9,749
0
36,871
L
4,314
332
0
703
18,895
18,026
0
13,686
5,209
17,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,201
Gold Earned
28,348
186
Minions Killed
142
0
Camps Cleared
0
827,794
Distance Traveled
692,911
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,367
812
90
6
0
287,811
3
W
Hou Yi
11,230
802
80
6
0
249,810
0
W
Sobek
9,604
686
16
1
0
290,173
6
L
Merlin
9,671
691
68
5
0
241,823
6
L
Medusa
9,198
657
40
3
0
238,911
2
L
Ymir
9,479
677
34
2
0
212,177
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role