Player Matchup

Merlin
Merlin
AlxndrTGrt
Merlin
Level 57
God Stats
1W - 0L
1,338 SR
Queue Stats
36W - 47L
1,434 Elo+
Party 1
Ares
Ares
Codeannn
Ares
Level 160
God Stats
4W - 3L
1,971 SR
Queue Stats
227W - 197L
1,503 Elo+
Party 1
Izanami
Izanami
Erasmus Hurt
Izanami
Level 49
God Stats
48W - 45L
1,595 SR
Queue Stats
156W - 179L
1,514 Elo+
Party 3
Bacchus
Bacchus
Popolo808King69
Bacchus
Level 156
God Stats
111W - 130L
1,355 SR
Queue Stats
388W - 418L
1,518 Elo+
Party 3
Arachne
Arachne
thenewcp3
Arachne
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
353W - 206L
1,794 Elo+
Party 1
Team Averages
Level 90
1,552 SR
1,553 Elo+

VS

Team Averages
Level 92
1,546 SR
1,506 Elo+
Jormungandr
Jormungandr
Alicia2B
Jormungandr
Level 35
God Stats
0W - 1L
1,437 SR
Queue Stats
5W - 12L
1,374 Elo+
Solo
Gilgamesh
Gilgamesh
Fostey00
Gilgamesh
Level 135
God Stats
25W - 14L
1,728 SR
Queue Stats
253W - 252L
1,529 Elo+
Party 2
Scylla
Scylla
dR Senpai4880
Scylla
Level 47
God Stats
10W - 4L
1,712 SR
Queue Stats
67W - 43L
1,551 Elo+
Party 2
Izanami
Izanami
michaeljones2425
Izanami
Level 136
God Stats
10W - 4L
1,356 SR
Queue Stats
430W - 349L
1,565 Elo+
Party 2
Fafnir
Fafnir
sharper98
Fafnir
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
256W - 248L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlxndrTGrt
Merlin
18
3 / 2 / 6
10,938
547
11,223
5,753
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
16
5 / 3 / 6
10,109
505
14,739
16,704
17,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Erasmus Hurt
Izanami
17
1 / 6 / 3
9,912
496
6,604
15,143
4,642
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
3 / 1 / 9
9,631
482
9,294
12,176
11,388
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Arachne
thenewcp3
Arachne
20
13 / 1 / 7
12,538
627
13,678
14,104
7,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alicia2B
Jormungandr
13
1 / 6 / 1
8,305
415
2,911
13,457
9,885
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Gilgamesh
Fostey00
Gilgamesh
15
3 / 5 / 6
10,242
512
11,815
15,323
9,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 4 / 5
9,216
461
5,086
7,147
2,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
7 / 6 / 1
10,718
536
14,403
17,528
7,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fafnir
sharper98
Fafnir
13
0 / 5 / 6
9,548
477
2,796
17,209
15,632
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
32
25
Kills
13
13
Deaths
26
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Alicia2B
Jormungandr
1
6
1
0.25
W
Merlin
AlxndrTGrt
Merlin
3
2
6
3
W
Ares
5
3
6
2.67
W
Izanami
Erasmus Hurt
Izanami
1
6
3
0.42
L
Gilgamesh
Fostey00
Gilgamesh
3
5
6
1.2
W
3
1
9
7.5
L
2
4
5
1.13
L
7
6
1
1.25
L
Fafnir
sharper98
Fafnir
0
5
6
0.6
W
Arachne
thenewcp3
Arachne
13
1
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,538
Damage
37,011
63,880
Taken
70,664
42,970
Mitigated
44,194
19,120
Healing
10,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Alicia2B
Jormungandr
2,911
1,185
0
0
13,457
9,885
220
9,946
3,439
24,979
0
W
Merlin
AlxndrTGrt
Merlin
11,223
333
0
630
5,753
1,988
1,523
1,258
4,353
78,927
0
W
Ares
14,739
486
0
3,542
16,704
17,621
0
3,669
12,987
55,722
0
W
Izanami
Erasmus Hurt
Izanami
6,604
4,675
415
3,865
15,143
4,642
3,240
1,150
13,993
0
84,010
L
Gilgamesh
Fostey00
Gilgamesh
11,815
2,486
0
1,850
15,323
9,085
0
6,952
8,083
0
76,221
W
9,294
619
718
3,792
12,176
11,388
558
3,018
9,117
44,530
0
L
5,086
77
0
239
7,147
2,583
0
2,387
4,548
37,030
0
L
14,403
9,077
0
5,540
17,528
7,009
918
6,268
11,220
0
94,972
L
Fafnir
sharper98
Fafnir
2,796
498
604
2,652
17,209
15,632
0
8,871
8,118
18,696
0
W
Arachne
thenewcp3
Arachne
13,678
8,586
0
6,158
14,104
7,331
0
1,407
12,637
0
93,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,128
Gold Earned
48,029
608
Minions Killed
470
0
Camps Cleared
0
1,852,788
Distance Traveled
1,701,916
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,305
415
51
3
0
259,013
0
W
Merlin
10,938
547
162
8
0
348,344
8
W
Ares
10,109
505
81
4
0
335,467
1
W
Izanami
9,912
496
151
8
0
290,344
0
L
Gilgamesh
10,242
512
108
5
0
387,994
3
W
Bacchus
9,631
482
63
3
0
440,579
2
L
Scylla
9,216
461
98
5
0
362,777
5
L
Izanami
10,718
536
181
9
0
305,643
5
L
Fafnir
9,548
477
32
2
0
386,489
4
W
Arachne
12,538
627
151
8
0
438,054
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role