Player Matchup

Nemesis
Nemesis
Cameron7195
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Cofzz
Baron Samedi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ganesha
Ganesha
D4RK kiki6300
Ganesha
Level 26
God Stats
3W - 5L
1,500 SR
Queue Stats
354W - 415L
1,329 Elo+
Solo
Bakasura
Bakasura
DinoRoja
Bakasura
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 31L
1,268 Elo+
Solo
Tiamat
Tiamat
shadrew_213
Tiamat
Level 7
God Stats
1W - 2L
1,525 SR
Queue Stats
1W - 7L
1,128 Elo+
Solo
Team Averages
Level 11
1,505 SR
1,345 Elo+

VS

Team Averages
Level 20
1,486 SR
1,405 Elo+
Hou Yi
Hou Yi
Bobby_Shmurda_ni
Hou Yi
Level 26
God Stats
16W - 18L
1,464 SR
Queue Stats
111W - 130L
1,325 Elo+
Solo
Janus
Janus
DARK_PanDaxX
Janus
Level 25
God Stats
5W - 3L
1,377 SR
Queue Stats
17W - 17L
1,342 Elo+
Solo
Vamana
Vamana
PlayedGrub9011
Vamana
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Khepri
Khepri
lonewolf1174168
Khepri
Level 24
God Stats
3W - 3L
1,587 SR
Queue Stats
19W - 27L
1,285 Elo+
Solo
Awilix
Awilix
sanyr
Awilix
Level 13
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 12L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cameron7195
Nemesis
8
0 / 12 / 2
6,639
369
2,215
12,885
4,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Cofzz
Baron Samedi
10
1 / 13 / 0
6,725
374
3,271
11,830
4,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
11
1 / 7 / 2
8,323
462
3,799
13,752
7,006
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
DinoRoja
Bakasura
14
4 / 6 / 1
9,245
514
5,631
13,876
6,503
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
9
0 / 9 / 0
6,376
354
1,001
9,805
8,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 2
10,867
604
7,336
8,910
3,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
15 / 1 / 10
11,974
665
11,697
9,916
3,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 5 / 6
8,441
469
3,156
8,974
4,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

3
0 / 0 / 0
6,135
341
0
0
0
Awilix
sanyr
Awilix
17
20 / 0 / 3
12,006
667
19,285
11,688
4,650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
63
6
Kills
42
47
Deaths
6
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
Nemesis
Cameron7195
Nemesis
0
12
2
0.08
L
Baron Samedi
Cofzz
Baron Samedi
1
13
0
0.08
L
Ganesha
1
7
2
0.29
W
15
1
10
20
L
Bakasura
DinoRoja
Bakasura
4
6
1
0.75
W
0
5
6
0.6
W
0
0
0
0
W
Awilix
sanyr
Awilix
20
0
3
21.5
L
Tiamat
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,917
Damage
41,474
62,148
Taken
39,488
30,911
Mitigated
16,105
5,485
Healing
15,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,336
5,201
0
5,467
8,910
3,439
7,691
2,101
6,675
0
61,839
L
Nemesis
Cameron7195
Nemesis
2,215
1,291
0
405
12,885
4,377
99
3,308
9,577
0
19,486
L
Baron Samedi
Cofzz
Baron Samedi
3,271
816
74
482
11,830
4,467
0
3,006
8,824
26,194
0
L
Ganesha
3,799
521
0
123
13,752
7,006
0
2,164
11,588
17,164
0
W
11,697
671
328
3,219
9,916
3,287
2,370
1,678
8,072
72,446
0
L
Bakasura
DinoRoja
Bakasura
5,631
4,121
0
3,983
13,876
6,503
329
682
13,194
0
49,532
W
3,156
1,376
0
1,722
8,974
4,729
1,281
2,088
6,824
0
21,190
W
0
0
0
0
0
0
0
0
0
0
0
W
Awilix
sanyr
Awilix
19,285
9,563
0
4,342
11,688
4,650
456
1,910
9,702
0
71,930
L
Tiamat
1,001
255
0
418
9,805
8,558
88
2,537
7,268
15,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,308
Gold Earned
49,423
240
Minions Killed
392
0
Camps Cleared
0
1,465,574
Distance Traveled
1,386,069
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,867
604
116
6
0
293,413
3
L
Nemesis
6,639
369
47
3
0
269,890
2
L
Baron Samedi
6,725
374
47
3
0
291,589
4
L
Ganesha
8,323
462
13
1
0
348,336
3
W
Janus
11,974
665
139
8
0
350,332
1
L
Bakasura
9,245
514
103
6
0
333,738
2
W
Vamana
8,441
469
35
2
0
323,275
2
W
Khepri
6,135
341
0
0
0
0
0
W
Awilix
12,006
667
102
6
0
419,049
1
L
Tiamat
6,376
354
30
2
0
222,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role