Player Matchup

Hercules
Hercules
IINunuII
Hercules
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 86L
1,499 Elo+
Solo
Ares
Ares
PshycoRetcet
Ares
Level 4
God Stats
5W - 5L
1,684 SR
Queue Stats
5W - 5L
1,613 Elo+
Solo
Anhur
Anhur
aliloraf
Anhur
Level 25
God Stats
3W - 5L
1,335 SR
Queue Stats
36W - 40L
1,451 Elo+
Solo
Loki
Loki
chrisgibarra
Loki
Level 22
God Stats
8W - 9L
1,452 SR
Queue Stats
148W - 160L
1,546 Elo+
Solo
Tiamat
Tiamat
evanleb136
Tiamat
Level 17
God Stats
28W - 33L
1,635 SR
Queue Stats
248W - 285L
1,548 Elo+
Solo
Team Averages
Level 18
1,521 SR
1,532 Elo+

VS

Team Averages
Level 51
1,608 SR
1,562 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
DuckAzka
Xbalanque
Level 27
God Stats
17W - 5L
1,733 SR
Queue Stats
114W - 78L
1,620 Elo+
Party 1
Awilix
Awilix
Ensalada Pro
Awilix
Level 15
God Stats
4W - 2L
1,567 SR
Queue Stats
23W - 12L
1,632 Elo+
Party 1
Ravana
Ravana
THE P00P THIEF
Ravana
Level 28
God Stats
4W - 0L
1,739 SR
Queue Stats
73W - 66L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IINunuII
Hercules
11
1 / 5 / 0
6,799
400
5,886
12,726
10,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

9
0 / 5 / 0
5,804
341
2,642
10,176
6,264
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
aliloraf
Anhur
12
1 / 8 / 0
7,147
420
4,500
12,220
3,911
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 0
7,537
443
5,800
11,508
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
evanleb136
Tiamat
9
0 / 6 / 1
6,470
381
5,677
11,161
4,474
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
17
9 / 0 / 4
10,138
596
12,117
12,006
12,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
 
Chang'e
13
2 / 2 / 9
8,074
475
7,621
9,979
2,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
DuckAzka
Xbalanque
14
1 / 1 / 8
8,881
522
2,586
5,282
1,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
13
6 / 0 / 5
8,305
489
7,443
14,541
7,629
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
10 / 0 / 5
10,493
617
9,159
7,860
5,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
59
3
Kills
28
29
Deaths
3
1
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
9
0
4
11
W
Chang'e
 
Chang'e
2
2
9
3.25
W
Xbalanque
DuckAzka
Xbalanque
1
1
8
5
W
Awilix
6
0
5
8.5
L
Hercules
IINunuII
Hercules
1
5
0
0.2
L
0
5
0
0
W
10
0
5
12.5
L
Anhur
aliloraf
Anhur
1
8
0
0.13
L
1
5
0
0.2
L
Tiamat
evanleb136
Tiamat
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,505
Damage
38,926
57,791
Taken
49,668
28,372
Mitigated
29,507
10,320
Healing
18,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
12,117
4,526
0
5,742
12,006
12,044
74
2,041
9,510
0
59,435
W
Chang'e
 
Chang'e
7,621
571
527
4,029
9,979
2,927
0
3,295
6,288
30,453
0
W
Xbalanque
DuckAzka
Xbalanque
2,586
1,912
0
397
5,282
1,822
406
0
5,282
0
48,937
W
Awilix
7,443
2,133
0
3,727
14,541
7,629
0
1,157
13,206
0
42,370
L
Hercules
IINunuII
Hercules
5,886
1,186
0
2,683
12,726
10,047
0
522
12,160
0
26,731
L
2,642
214
0
0
10,176
6,264
174
1,646
8,350
17,219
0
W
9,159
2,905
0
3,889
7,860
5,085
120
1,180
6,539
0
70,739
L
Anhur
aliloraf
Anhur
4,500
1,591
0
1,744
12,220
3,911
1,326
911
11,247
0
36,756
L
5,800
1,188
135
3,060
11,508
3,676
176
933
10,393
0
43,561
L
Tiamat
evanleb136
Tiamat
5,677
318
0
2,698
11,161
4,474
0
2,843
8,020
24,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,757
Gold Earned
45,891
287
Minions Killed
404
0
Camps Cleared
0
1,408,135
Distance Traveled
1,554,267
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,138
596
107
6
0
354,814
2
W
Chang'e
8,074
475
37
2
0
271,862
5
W
Xbalanque
8,881
522
87
5
0
227,216
3
W
Awilix
8,305
489
50
3
0
362,983
2
L
Hercules
6,799
400
65
4
0
256,012
0
L
Ares
5,804
341
26
2
0
305,836
3
W
Ravana
10,493
617
123
7
0
337,392
2
L
Anhur
7,147
420
61
4
0
261,509
0
L
Loki
7,537
443
94
6
0
334,972
0
L
Tiamat
6,470
381
41
2
0
249,806
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role