Player Matchup

Ganesha
Ganesha
Bronze III
DeviantSauce
Ganesha
Bronze III
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 17L
1,350 MMR
Solo
Osiris
Osiris
Gold IV
PhreshHooper10
Osiris
Gold IV
Level 139
God Stats
3W - 2L
1,354 SR
Queue Stats
80W - 80L
1,474 MMR
Solo
Guan Yu
Guan Yu
Gold IV
UnkoDeathSoldier
Guan Yu
Gold IV
Level 41
God Stats
7W - 8L
1,541 SR
Queue Stats
32W - 30L
1,526 MMR
Party 2
Apollo
Apollo
Gold IV
Ziyuukun
Apollo
Gold IV
Level 137
God Stats
2W - 3L
1,579 SR
Queue Stats
214W - 229L
1,369 MMR
Party 2
Nu Wa
Nu Wa
Gold V
thechillpenguin
Nu Wa
Gold V
Level 106
God Stats
4W - 1L
1,500 SR
Queue Stats
163W - 151L
1,378 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 95
1,495 SR
1,419 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 78
1,505 SR
1,422 MMR
Thoth
Thoth
Bronze III
ElusiveProwler
Thoth
Bronze III
Level 104
God Stats
14W - 8L
1,642 SR
Queue Stats
36W - 41L
1,313 MMR
Solo
Ares
Ares
Bronze III
Lifester
Ares
Bronze III
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Bronze III
YueNue
Anhur
Bronze III
Level 30
God Stats
0W - 2L
1,514 SR
Queue Stats
4W - 10L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
Zailashi
Nemesis
Gold V
Level 102
God Stats
30W - 21L
1,597 SR
Queue Stats
171W - 171L
1,337 MMR
Solo
Vamana
Vamana
Bronze III
ginoalfaro99
Vamana
Bronze III
Level 100
God Stats
1W - 1L
1,273 SR
Queue Stats
122W - 75L
1,459 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DeviantSauce
Ganesha
13
0 / 1 / 10
8,610
506
4,010
7,939
3,322
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
13 / 2 / 3
10,996
647
12,312
13,513
9,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
2 / 1 / 5
10,727
631
10,698
15,153
14,170
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Apollo
Ziyuukun
Apollo
15
3 / 3 / 1
9,914
583
5,044
7,904
2,473
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
3 / 1 / 11
10,229
602
11,075
8,031
2,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AthenaYmirScyllaAnubisGilgamesh

VS

Bans
TsukuyomiTiamatCu ChulainnBaron SamediAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
8,161
480
4,640
5,321
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
11
0 / 7 / 5
7,518
442
5,624
15,773
7,404
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
YueNue
Anhur
16
2 / 2 / 1
9,195
541
3,841
9,968
3,252
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Zailashi
Nemesis
13
5 / 5 / 1
8,491
499
7,386
12,818
5,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
13
0 / 3 / 0
8,584
505
3,158
16,456
15,205
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
21
Kills
8
8
Deaths
21
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ganesha
DeviantSauce
Ganesha
0
1
10
5
L
1
4
1
0.38
L
Ares
0
7
5
0.36
W
13
2
3
7.25
W
2
1
5
4.5
L
Anhur
YueNue
Anhur
2
2
1
1.25
L
Nemesis
Zailashi
Nemesis
5
5
1
1.1
W
Apollo
Ziyuukun
Apollo
3
3
1
1.17
L
Vamana
0
3
0
0
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,139
Damage
24,649
52,540
Taken
60,336
31,690
Mitigated
33,243
14,637
Healing
13,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
DeviantSauce
Ganesha
4,010
459
0
450
7,939
3,322
605
1,752
6,155
27,241
0
L
4,640
0
0
490
5,321
1,396
0
2,124
3,011
38,115
0
L
Ares
5,624
305
0
1,674
15,773
7,404
0
4,627
10,966
15,308
0
W
12,312
5,189
0
1,318
13,513
9,085
1,633
2,799
10,608
0
84,809
W
10,698
1,993
1,453
6,414
15,153
14,170
474
974
14,179
9,882
73,219
L
Anhur
YueNue
Anhur
3,841
2,071
0
3,883
9,968
3,252
1,082
2,095
7,747
0
64,194
L
Nemesis
Zailashi
Nemesis
7,386
2,540
0
2,430
12,818
5,986
0
4,333
8,332
0
51,952
W
Apollo
Ziyuukun
Apollo
5,044
2,181
0
2,663
7,904
2,473
108
1,264
6,640
0
67,300
L
Vamana
3,158
920
0
4,817
16,456
15,205
0
3,621
12,749
255
48,553
W
11,075
2,303
148
2,191
8,031
2,640
2,367
3,104
4,523
66,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,476
Gold Earned
41,949
604
Minions Killed
420
0
Camps Cleared
0
1,650,943
Distance Traveled
1,456,424
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,610
506
2
0
0
342,500
6
L
Thoth
8,161
480
81
5
0
221,662
5
L
Ares
7,518
442
12
1
0
316,835
0
W
Osiris
10,996
647
138
8
0
346,477
2
W
Guan Yu
10,727
631
178
10
0
340,406
1
L
Anhur
9,195
541
134
8
0
296,989
1
L
Nemesis
8,491
499
90
5
0
307,060
3
W
Apollo
9,914
583
148
9
0
304,495
6
L
Vamana
8,584
505
103
6
0
313,878
2
W
Nu Wa
10,229
602
138
8
0
317,065
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role