Player Matchup

Amaterasu
Amaterasu
II DrUwU II
Amaterasu
Level 100
God Stats
26W - 18L
1,576 SR
Queue Stats
666W - 504L
1,553 Elo+
Party 2
Ymir
Ymir
Mr Sir Fluff
Ymir
Level 43
God Stats
1W - 2L
1,915 SR
Queue Stats
182W - 133L
1,626 Elo+
Party 2
Serqet
Serqet
SpawnOfHades13
Serqet
Level 30
God Stats
44W - 47L
1,572 SR
Queue Stats
772W - 727L
1,478 Elo+
Party 2
Artemis
Artemis
SwitchJiraiya
Artemis
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
248W - 142L
1,559 Elo+
Party 2
Baron Samedi
Baron Samedi
x3ch0s
Baron Samedi
Level 27
God Stats
35W - 30L
1,578 SR
Queue Stats
76W - 63L
1,542 Elo+
Party 2
Team Averages
Level 62
1,628 SR
1,552 Elo+

VS

Team Averages
Level 57
1,669 SR
1,656 Elo+
Zhong Kui
Zhong Kui
DumbBttm
Zhong Kui
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
273W - 28L
1,977 Elo+
Party 1
Medusa
Medusa
JRyukenishida
Medusa
Level 142
God Stats
33W - 6L
1,844 SR
Queue Stats
872W - 413L
1,729 Elo+
Party 1
Artio
Artio
SaveYourSelfBot
Artio
Level 25
God Stats
69W - 16L
1,949 SR
Queue Stats
348W - 71L
1,899 Elo+
Party 1
Set
Set
Waterhood
Set
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 21L
1,190 Elo+
Party 3
Jormungandr
Jormungandr
whitneyhoustoned
Jormungandr
Level 75
God Stats
35W - 27L
1,554 SR
Queue Stats
503W - 504L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
II DrUwU II
Amaterasu
4
0 / 0 / 0
6,754
844
201
1,360
363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

15
2 / 7 / 7
9,208
1,151
9,801
17,490
11,603
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 6 / 8
9,303
1,163
8,966
14,426
4,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
16
6 / 4 / 7
10,592
1,324
17,752
9,298
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
x3ch0s
Baron Samedi
14
2 / 4 / 5
8,449
1,056
8,788
12,420
4,654
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

173

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DumbBttm
Zhong Kui
16
6 / 2 / 10
10,326
1,291
14,257
9,785
6,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
9 / 3 / 10
10,587
1,323
13,602
7,975
2,953
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
4 / 4 / 15
9,981
1,248
11,786
14,108
12,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
1 / 4 / 6
7,654
957
3,463
9,448
4,558
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
whitneyhoustoned
Jormungandr
15
1 / 1 / 17
9,343
1,168
7,281
11,860
7,556
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
79
13
Kills
21
21
Deaths
14
27
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DumbBttm
Zhong Kui
6
2
10
5.5
L
Amaterasu
II DrUwU II
Amaterasu
0
0
0
0
W
9
3
10
4.67
L
2
7
7
0.79
W
4
4
15
2.88
L
3
6
8
1.17
L
Artemis
6
4
7
2.38
W
1
4
6
1
W
Jormungandr
whitneyhoustoned
Jormungandr
1
1
17
9.5
L
Baron Samedi
x3ch0s
Baron Samedi
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,508
Damage
50,389
54,994
Taken
53,176
24,173
Mitigated
34,445
3,192
Healing
12,861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DumbBttm
Zhong Kui
14,257
840
0
2,705
9,785
6,748
0
3,138
6,053
33,374
0
L
Amaterasu
II DrUwU II
Amaterasu
201
36
0
64
1,360
363
0
660
700
0
320
W
13,602
7,844
0
134
7,975
2,953
0
1,358
6,127
0
32,038
L
9,801
691
0
0
17,490
11,603
0
11,433
6,057
16,873
0
W
11,786
861
3,367
4,137
14,108
12,630
0
5,108
8,649
18,201
0
L
8,966
3,004
0
0
14,426
4,610
0
7,717
6,709
0
12,894
L
Artemis
17,752
9,467
0
31
9,298
2,943
0
5,068
4,230
0
39,181
W
3,463
1,883
0
60
9,448
4,558
0
3,826
5,622
0
6,163
W
Jormungandr
whitneyhoustoned
Jormungandr
7,281
1,115
1,023
1,435
11,860
7,556
0
5,159
6,081
23,835
0
L
Baron Samedi
x3ch0s
Baron Samedi
8,788
617
1,634
1,463
12,420
4,654
0
8,446
3,974
27,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,306
Gold Earned
47,891
132
Minions Killed
156
4
Camps Cleared
6
591,591
Distance Traveled
714,914
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,326
1,291
62
8
2
147,094
3
L
Amaterasu
6,754
844
1
0
0
16,636
0
W
Medusa
10,587
1,323
41
5
3
152,805
0
L
Ymir
9,208
1,151
20
3
0
137,395
1
W
Artio
9,981
1,248
13
2
0
147,016
0
L
Serqet
9,303
1,163
14
2
3
162,504
0
L
Artemis
10,592
1,324
53
7
1
141,494
0
W
Set
7,654
957
2
0
0
120,787
0
W
Jormungandr
9,343
1,168
38
5
1
147,212
0
L
Baron Samedi
8,449
1,056
44
6
0
133,562
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role