Player Matchup

Heimdallr
Heimdallr
Gold V
 
Heimdallr
Gold V
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
HOT_CHEETO13
Zhong Kui
Bronze III
Level 81
God Stats
10W - 7L
1,565 SR
Queue Stats
68W - 75L
1,401 MMR
Solo
Janus
Janus
Gold IV
Teasdale93
Janus
Gold IV
Level 146
God Stats
11W - 12L
1,581 SR
Queue Stats
334W - 341L
1,403 MMR
Solo
Ymir
Ymir
Gold V
Thinks Hes Nice
Ymir
Gold V
Level 99
God Stats
26W - 15L
1,716 SR
Queue Stats
382W - 377L
1,396 MMR
Solo
Pele
Pele
Silver IV
zZDraGon34
Pele
Silver IV
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 36L
1,367 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,572 SR
1,413 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 74
1,450 SR
1,393 MMR
Fenrir
Fenrir
Bronze III
Chuzetsu
Fenrir
Bronze III
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,466 MMR
Party 1
Hera
Hera
Silver I
Leshawnaa
Hera
Silver I
Level 59
God Stats
10W - 10L
1,584 SR
Queue Stats
251W - 256L
1,153 MMR
Party 2
Sun Wukong
Sun Wukong
Gold II
Megatoke XL
Sun Wukong
Gold II
Level 69
God Stats
15W - 21L
1,403 SR
Queue Stats
276W - 267L
1,591 MMR
Party 2
Sobek
Sobek
Gold V
WarriorElite73
Sobek
Gold V
Level 146
God Stats
5W - 3L
1,556 SR
Queue Stats
69W - 69L
1,357 MMR
Solo
Xbalanque
Xbalanque
Bronze III
l BJWhett l
Xbalanque
Bronze III
Level 39
God Stats
1W - 1L
1,207 SR
Queue Stats
1W - 3L
1,400 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
5
0 / 4 / 1
4,776
367
1,633
3,339
858
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
HOT_CHEETO13
Zhong Kui
12
0 / 2 / 0
7,410
570
3,164
8,544
4,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
13
0 / 0 / 1
7,178
552
1,839
2,469
758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 5
5,847
450
2,670
7,171
3,371
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

13
5 / 2 / 0
7,630
587
3,937
9,507
3,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
SetTiamatAthenaKing ArthurGilgamesh

VS

Bans
TsukuyomiDanzaburouScyllaApolloThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chuzetsu
Fenrir
11
2 / 1 / 3
7,064
543
3,203
8,652
3,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hera
14
2 / 1 / 0
7,942
611
2,509
3,407
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
Megatoke XL
Sun Wukong
16
2 / 0 / 1
9,548
734
6,064
7,474
4,144
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
3 / 0 / 4
6,790
522
3,502
8,146
5,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
l BJWhett l
Xbalanque
10
0 / 3 / 2
6,619
509
3,106
7,632
2,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
19
5
Kills
9
9
Deaths
5
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
4
1
0.13
W
Fenrir
Chuzetsu
Fenrir
2
1
3
3.5
L
Zhong Kui
HOT_CHEETO13
Zhong Kui
0
2
0
0
W
Hera
2
1
0
2
W
Sun Wukong
Megatoke XL
Sun Wukong
2
0
1
2.5
L
Janus
0
0
1
0.5
L
0
1
5
2.5
W
3
0
4
5
W
Xbalanque
l BJWhett l
Xbalanque
0
3
2
0.33
L
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,243
Damage
18,384
31,030
Taken
35,311
13,909
Mitigated
15,989
9,444
Healing
13,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
1,633
836
0
5
3,339
858
0
1,237
2,060
0
8,058
W
Fenrir
Chuzetsu
Fenrir
3,203
996
0
1,429
8,652
3,217
0
784
7,792
0
47,598
L
Zhong Kui
HOT_CHEETO13
Zhong Kui
3,164
790
0
4,171
8,544
4,931
0
0
8,544
39,436
0
W
Hera
2,509
940
0
1,013
3,407
1,139
0
926
2,427
49,037
0
W
Sun Wukong
Megatoke XL
Sun Wukong
6,064
1,370
0
4,202
7,474
4,144
502
3,237
4,212
0
72,536
L
Janus
1,839
0
0
387
2,469
758
0
1,173
1,258
47,564
0
L
2,670
213
0
655
7,171
3,371
0
1,895
5,276
16,787
0
W
3,502
317
0
3,896
8,146
5,262
0
1,385
6,725
14,673
0
W
Xbalanque
l BJWhett l
Xbalanque
3,106
1,372
0
2,656
7,632
2,227
483
1,082
6,482
0
37,752
L
3,937
875
0
4,226
9,507
3,991
0
1,596
7,881
0
42,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,841
Gold Earned
37,963
354
Minions Killed
427
0
Camps Cleared
0
1,092,290
Distance Traveled
1,298,700
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,776
367
19
1
0
147,812
0
W
Fenrir
7,064
543
88
7
0
276,943
3
L
Zhong Kui
7,410
570
95
7
0
231,573
1
W
Hera
7,942
611
110
8
0
249,465
5
W
Sun Wukong
9,548
734
157
12
0
264,548
4
L
Janus
7,178
552
118
9
0
248,846
4
L
Ymir
5,847
450
29
2
0
185,146
0
W
Sobek
6,790
522
9
1
0
281,595
6
W
Xbalanque
6,619
509
63
5
0
226,149
2
L
Pele
7,630
587
93
7
0
278,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role