Player Matchup

Merlin
Merlin
BaddFish
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
389W - 393L
1,460 Elo+
Solo
Sylvanus
Sylvanus
MrHobbes
Sylvanus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Scorch1914
Gilgamesh
Level 28
God Stats
0W - 5L
1,264 SR
Queue Stats
123W - 117L
1,536 Elo+
Party 2
Neith
Neith
Sensatus
Neith
Level 26
God Stats
2W - 1L
1,485 SR
Queue Stats
104W - 103L
1,521 Elo+
Party 2
Nemesis
Nemesis
lmaobesti
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 11L
1,297 Elo+
Solo
Team Averages
Level 22
1,450 SR
1,463 Elo+

VS

Team Averages
Level 36
1,550 SR
1,499 Elo+
Sol
Sol
Gonza8998
Sol
Level 19
God Stats
3W - 2L
1,469 SR
Queue Stats
9W - 7L
1,518 Elo+
Solo
Izanami
Izanami
Phantom5774
Izanami
Level 13
God Stats
33W - 18L
1,698 SR
Queue Stats
451W - 458L
1,458 Elo+
Solo
Zeus
Zeus
SQUEEKYBOB
Zeus
Level 17
God Stats
2W - 4L
1,376 SR
Queue Stats
115W - 113L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Slimeington
Cthulhu
Level 8
God Stats
38W - 39L
1,487 SR
Queue Stats
73W - 73L
1,468 Elo+
Party 1
Ne Zha
Ne Zha
TheSargeinator
Ne Zha
Level 125
God Stats
8W - 7L
1,722 SR
Queue Stats
127W - 107L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BaddFish
Merlin
7
0 / 6 / 0
4,578
458
1,604
6,178
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sylvanus
MrHobbes
Sylvanus
8
4 / 2 / 1
5,558
556
5,680
7,252
3,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Scorch1914
Gilgamesh
12
3 / 5 / 0
6,713
671
7,038
8,624
4,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Sensatus
Neith
8
1 / 1 / 2
5,177
518
2,368
3,611
1,197
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
lmaobesti
Nemesis
6
0 / 6 / 0
4,444
444
1,042
6,547
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 2
5,069
507
3,046
3,641
976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Phantom5774
Izanami
11
4 / 3 / 1
6,664
666
3,532
6,980
2,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
7 / 0 / 4
7,198
720
7,525
5,174
1,449
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Slimeington
Cthulhu
7
0 / 4 / 1
4,726
473
2,230
6,184
2,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
7 / 0 / 2
7,228
723
4,919
6,243
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
8
Kills
19
20
Deaths
8
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Merlin
BaddFish
Merlin
0
6
0
0
W
1
1
2
2
L
Sylvanus
MrHobbes
Sylvanus
4
2
1
2.25
W
Izanami
Phantom5774
Izanami
4
3
1
1.5
W
7
0
4
9
L
Gilgamesh
Scorch1914
Gilgamesh
3
5
0
0.6
L
Neith
Sensatus
Neith
1
1
2
2
W
Cthulhu
Slimeington
Cthulhu
0
4
1
0.13
W
7
0
2
8
L
Nemesis
lmaobesti
Nemesis
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,732
Damage
21,252
32,212
Taken
28,222
13,105
Mitigated
9,025
5,879
Healing
7,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
BaddFish
Merlin
1,604
163
0
169
6,178
1,887
0
2,063
4,115
18,981
0
W
3,046
491
0
751
3,641
976
354
1,446
2,195
20,040
1,173
L
Sylvanus
MrHobbes
Sylvanus
5,680
1,955
184
2,242
7,252
3,254
199
4,312
2,730
19,745
4,891
W
Izanami
Phantom5774
Izanami
3,532
2,663
0
2,000
6,980
2,122
413
0
6,980
0
33,860
W
7,525
1,964
0
2,688
5,174
1,449
350
1,819
3,133
36,443
0
L
Gilgamesh
Scorch1914
Gilgamesh
7,038
2,775
0
1,268
8,624
4,814
0
969
7,655
0
31,254
L
Neith
Sensatus
Neith
2,368
1,122
0
1,617
3,611
1,197
731
2,344
1,087
0
18,421
W
Cthulhu
Slimeington
Cthulhu
2,230
180
0
321
6,184
2,393
0
2,869
3,315
14,424
0
W
4,919
1,960
0
1,365
6,243
2,085
381
428
5,789
0
43,606
L
Nemesis
lmaobesti
Nemesis
1,042
349
0
399
6,547
1,953
0
2,592
3,955
0
9,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,470
Gold Earned
30,885
204
Minions Killed
299
0
Camps Cleared
0
911,553
Distance Traveled
938,894
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
4,578
458
34
3
0
169,896
1
W
Sol
5,069
507
42
4
0
204,740
1
L
Sylvanus
5,558
556
30
3
0
175,500
0
W
Izanami
6,664
666
74
7
0
139,259
5
W
Zeus
7,198
720
75
8
0
197,630
1
L
Gilgamesh
6,713
671
69
7
0
207,367
3
L
Neith
5,177
518
44
4
0
159,330
2
W
Cthulhu
4,726
473
28
3
0
178,058
0
W
Ne Zha
7,228
723
80
8
0
219,207
1
L
Nemesis
4,444
444
27
3
0
199,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role