Player Matchup

Loki
Loki
Bronze III
Pangaranga
Loki
Bronze III
Level 30
God Stats
202W - 158L
1,635 SR
Queue Stats
369W - 362L
1,400 MMR
Party 2
Izanami
Izanami
Gold IV
RayAlba
Izanami
Gold IV
Level 146
God Stats
5W - 7L
1,759 SR
Queue Stats
283W - 290L
1,429 MMR
Solo
Ra
Ra
Gold IV
TTV Lokiii
Ra
Gold IV
Level 125
God Stats
1W - 0L
1,484 SR
Queue Stats
172W - 170L
1,436 MMR
Solo
Fenrir
Fenrir
Gold III
Vomitspiit
Fenrir
Gold III
Level 99
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 105L
1,419 MMR
Solo
Nike
Nike
Silver I
nightuzi
Nike
Silver I
Level 100
God Stats
7W - 4L
1,856 SR
Queue Stats
240W - 229L
1,430 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 100
1,647 SR
1,423 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,380 SR
1,424 MMR
Ymir
Ymir
Gold V
Dariusness
Ymir
Gold V
Level 107
God Stats
0W - 4L
1,275 SR
Queue Stats
30W - 38L
1,490 MMR
Party 1
Neith
Neith
Gold V
GATzInAFool
Neith
Gold V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 120L
1,353 MMR
Party 1
King Arthur
King Arthur
Bronze III
JEDAiV1095
King Arthur
Bronze III
Level 126
God Stats
0W - 3L
1,476 SR
Queue Stats
264W - 259L
1,413 MMR
Solo
Ravana
Ravana
Gold V
RaiTheSaber
Ravana
Gold V
Level 105
God Stats
0W - 3L
1,225 SR
Queue Stats
29W - 32L
1,429 MMR
Solo
Janus
Janus
Gold V
superstar-sam
Janus
Gold V
Level 120
God Stats
5W - 9L
1,426 SR
Queue Stats
34W - 39L
1,435 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 1 / 6
11,016
551
5,773
11,164
3,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
RayAlba
Izanami
18
11 / 0 / 7
12,766
638
14,078
15,254
7,237
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
3 / 2 / 7
11,401
570
12,797
10,860
4,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Vomitspiit
Fenrir
15
7 / 3 / 10
12,080
604
13,546
15,606
14,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nike
17
2 / 0 / 6
11,065
553
12,215
13,874
12,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
AthenaSetDanzaburouTiamatGilgamesh

VS

Bans
TsukuyomiArachneBakasuraPeleNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
7,413
371
3,416
19,173
13,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 7 / 0
8,647
432
8,391
14,978
4,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
JEDAiV1095
King Arthur
16
0 / 1 / 0
9,440
472
8,547
19,540
12,347
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ravana
14
3 / 4 / 2
8,933
447
5,426
11,785
4,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 8 / 4
8,895
445
7,016
11,439
3,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
27
Kills
5
6
Deaths
27
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
1
7
0
0.14
L
King Arthur
JEDAiV1095
King Arthur
0
1
0
0
W
4
1
6
7
L
Ravana
3
4
2
1
W
Izanami
RayAlba
Izanami
11
0
7
14.5
W
3
2
7
3.25
W
Fenrir
Vomitspiit
Fenrir
7
3
10
4
W
Nike
2
0
6
5
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,409
Damage
32,796
66,758
Taken
76,915
42,277
Mitigated
37,959
27,928
Healing
14,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,416
677
0
2,661
19,173
13,128
0
3,249
15,924
21,607
0
L
8,391
3,335
0
2,974
14,978
4,855
750
1,501
13,477
0
67,242
L
King Arthur
JEDAiV1095
King Arthur
8,547
591
0
6,793
19,540
12,347
0
3,545
15,995
2,748
60,415
W
5,773
1,456
0
5,539
11,164
3,882
238
1,129
9,383
0
67,794
L
Ravana
5,426
1,470
0
1,770
11,785
4,275
0
3,065
8,720
0
61,553
W
Izanami
RayAlba
Izanami
14,078
10,830
0
6,384
15,254
7,237
4,915
2,167
13,061
0
110,880
W
12,797
794
3,525
5,314
10,860
4,437
1,287
3,071
7,638
89,478
0
W
Fenrir
Vomitspiit
Fenrir
13,546
3,386
0
2,633
15,606
14,210
353
4,487
10,971
0
34,084
W
Nike
12,215
1,474
0
4,533
13,874
12,511
847
1,265
12,609
0
63,196
L
7,016
89
0
270
11,439
3,354
0
1,437
10,002
54,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,328
Gold Earned
43,328
594
Minions Killed
498
0
Camps Cleared
0
1,968,831
Distance Traveled
1,837,327
30
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,413
371
25
1
0
334,408
8
L
Neith
8,647
432
112
6
0
336,778
5
L
King Arthur
9,440
472
133
7
0
408,511
6
W
Loki
11,016
551
105
5
0
433,702
6
L
Ravana
8,933
447
108
5
0
415,282
9
W
Izanami
12,766
638
159
8
0
380,686
10
W
Ra
11,401
570
158
8
0
357,930
5
W
Fenrir
12,080
604
45
2
0
411,833
6
W
Nike
11,065
553
127
6
0
384,680
3
L
Janus
8,895
445
120
6
0
342,348
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role