Player Matchup

Sol
Sol
 
Sol
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ullr
Ullr
El_CoChyloKo90
Ullr
Level 26
God Stats
1W - 8L
1,270 SR
Queue Stats
126W - 200L
1,282 Elo+
Party 4
Gilgamesh
Gilgamesh
Sefar20
Gilgamesh
Level 10
God Stats
3W - 1L
1,793 SR
Queue Stats
98W - 105L
1,412 Elo+
Solo
Vamana
Vamana
SoOThatJustHapnd
Vamana
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 17L
1,317 Elo+
Party 3
Hachiman
Hachiman
unstealthyninja4
Hachiman
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 15L
1,308 Elo+
Party 3
Team Averages
Level 16
1,513 SR
1,364 Elo+

VS

Team Averages
Level 17
1,425 SR
1,273 Elo+
Sol
Sol
ShotArabElmo
Sol
Level 7
God Stats
4W - 5L
1,500 SR
Queue Stats
15W - 15L
1,447 Elo+
Party 2
Neith
Neith
benji20x
Neith
Level 13
God Stats
1W - 2L
1,488 SR
Queue Stats
8W - 9L
1,185 Elo+
Party 1
Fenrir
Fenrir
megood101
Fenrir
Level 18
God Stats
2W - 6L
1,433 SR
Queue Stats
28W - 39L
1,140 Elo+
Solo
Thanatos
Thanatos
sepiroth1488
Thanatos
Level 41
God Stats
20W - 29L
1,464 SR
Queue Stats
142W - 161L
1,407 Elo+
Party 2
Fafnir
Fafnir
wddg12
Fafnir
Level 5
God Stats
0W - 2L
1,240 SR
Queue Stats
10W - 9L
1,185 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
13 / 7 / 4
10,415
579
15,742
17,720
6,072
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

15
3 / 3 / 3
9,230
513
3,352
15,953
5,889
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
Sefar20
Gilgamesh
16
9 / 0 / 3
10,436
580
18,374
11,158
6,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 3 / 6
8,176
454
7,284
10,090
5,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
8 / 4 / 3
8,754
486
6,358
10,304
3,423
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 11 / 5
7,928
440
9,683
14,408
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
benji20x
Neith
14
4 / 5 / 2
8,467
470
8,381
7,843
2,827
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
megood101
Fenrir
11
0 / 9 / 3
6,758
375
4,232
14,061
4,703
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
sepiroth1488
Thanatos
14
12 / 7 / 2
9,870
548
13,868
16,216
6,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fafnir
wddg12
Fafnir
13
0 / 5 / 2
7,629
424
4,035
17,456
13,025
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
31
36
Kills
17
17
Deaths
37
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
13
7
4
2.14
W
3
3
3
1.5
W
Gilgamesh
Sefar20
Gilgamesh
9
0
3
10.5
L
1
11
5
0.32
W
3
3
6
2
L
Neith
benji20x
Neith
4
5
2
1
L
Fenrir
megood101
Fenrir
0
9
3
0.17
L
Thanatos
sepiroth1488
Thanatos
12
7
2
1.86
W
8
4
3
2.38
L
Fafnir
wddg12
Fafnir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,110
Damage
40,199
65,225
Taken
69,984
27,576
Mitigated
32,534
16,436
Healing
20,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,742
5,800
0
6,815
17,720
6,072
638
6,081
11,639
49,506
0
W
3,352
2,764
0
4,757
15,953
5,889
209
1,139
14,814
0
55,612
W
Gilgamesh
Sefar20
Gilgamesh
18,374
7,253
0
1,954
11,158
6,380
224
3,333
7,825
0
58,120
L
9,683
2,999
0
3,001
14,408
5,405
0
8,324
6,084
37,718
2,197
W
7,284
4,343
0
2,910
10,090
5,812
473
1,182
8,908
0
31,670
L
Neith
benji20x
Neith
8,381
4,014
0
706
7,843
2,827
140
1,314
6,529
0
34,060
L
Fenrir
megood101
Fenrir
4,232
1,420
0
3,643
14,061
4,703
48
2,089
11,972
0
33,144
L
Thanatos
sepiroth1488
Thanatos
13,868
5,790
0
8,858
16,216
6,574
0
2,584
13,632
0
52,623
W
6,358
4,539
0
0
10,304
3,423
1,143
1,536
8,768
0
33,507
L
Fafnir
wddg12
Fafnir
4,035
1,348
0
4,562
17,456
13,025
0
1,431
16,025
25,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,011
Gold Earned
40,652
368
Minions Killed
300
0
Camps Cleared
0
1,608,827
Distance Traveled
1,471,672
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,415
579
83
5
0
254,982
0
W
Ullr
9,230
513
90
5
0
330,476
0
W
Gilgamesh
10,436
580
91
5
0
331,203
1
L
Sol
7,928
440
63
4
0
265,605
0
W
Vamana
8,176
454
50
3
0
362,834
0
L
Neith
8,467
470
66
4
0
285,213
5
L
Fenrir
6,758
375
40
2
0
304,476
2
L
Thanatos
9,870
548
89
5
0
336,557
2
W
Hachiman
8,754
486
54
3
0
329,332
0
L
Fafnir
7,629
424
42
2
0
279,821
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role