Player Matchup

Ganesha
Ganesha
Discomanx5O6O9
Ganesha
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
605W - 586L
1,452 Elo+
Party 1
Loki
Loki
EclipDuality
Loki
Level 55
God Stats
10W - 21L
1,850 SR
Queue Stats
85W - 125L
1,353 Elo+
Party 1
Artemis
Artemis
JDHF2006
Artemis
Level 79
God Stats
1W - 6L
1,712 SR
Queue Stats
206W - 192L
1,427 Elo+
Solo
Chaac
Chaac
Warheard
Chaac
Level 63
God Stats
7W - 3L
1,762 SR
Queue Stats
78W - 78L
1,425 Elo+
Party 3
Persephone
Persephone
jsaplayer
Persephone
Level 71
God Stats
4W - 4L
1,549 SR
Queue Stats
89W - 91L
1,432 Elo+
Party 3
Team Averages
Level 78
1,675 SR
1,418 Elo+

VS

Team Averages
Level 100
1,487 SR
1,440 Elo+
Mercury
Mercury
Gemini1218
Mercury
Level 83
God Stats
34W - 36L
1,452 SR
Queue Stats
323W - 332L
1,459 Elo+
Solo
Neith
Neith
Gustavo778
Neith
Level 75
God Stats
26W - 23L
1,373 SR
Queue Stats
203W - 249L
1,418 Elo+
Party 2
Nu Wa
Nu Wa
Melmac909
Nu Wa
Level 126
God Stats
28W - 17L
1,617 SR
Queue Stats
904W - 843L
1,447 Elo+
Party 2
Cerberus
Cerberus
Motgul
Cerberus
Level 68
God Stats
23W - 25L
1,505 SR
Queue Stats
605W - 634L
1,418 Elo+
Solo
Gilgamesh
Gilgamesh
X--Dr-Thunder--X
Gilgamesh
Level 149
God Stats
2W - 2L
1,490 SR
Queue Stats
116W - 122L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 8
11,267
490
11,930
26,731
19,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
0 / 5 / 7
8,856
385
4,113
13,470
5,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
JDHF2006
Artemis
17
4 / 5 / 2
10,704
465
11,396
20,081
5,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Warheard
Chaac
18
2 / 3 / 2
11,373
494
18,776
24,780
28,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
jsaplayer
Persephone
18
7 / 8 / 0
11,997
522
12,435
15,847
5,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Gemini1218
Mercury
20
6 / 4 / 6
12,300
535
10,508
19,418
9,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
17
7 / 3 / 5
11,371
494
9,769
12,558
4,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Melmac909
Nu Wa
18
7 / 3 / 8
12,311
535
25,626
12,813
4,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Motgul
Cerberus
16
5 / 3 / 10
10,850
472
12,753
15,702
12,267
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
19
1 / 2 / 8
11,892
517
14,941
24,379
19,220
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
63
15
Kills
26
26
Deaths
15
19
Assists
37
Player
Kills
Deaths
Assists
KDA
L
2
5
8
1.2
L
0
5
7
0.7
W
Mercury
Gemini1218
Mercury
6
4
6
2.25
W
Neith
7
3
5
3.17
L
Artemis
JDHF2006
Artemis
4
5
2
1
W
Nu Wa
Melmac909
Nu Wa
7
3
8
3.67
W
Cerberus
Motgul
Cerberus
5
3
10
3.33
L
Chaac
Warheard
Chaac
2
3
2
1
W
Gilgamesh
1
2
8
2.5
L
Persephone
jsaplayer
Persephone
7
8
0
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,650
Damage
73,597
100,909
Taken
84,870
64,055
Mitigated
50,259
21,366
Healing
23,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,930
1,077
0
5,215
26,731
19,634
0
12,315
14,098
34,656
0
L
4,113
1,096
0
420
13,470
5,429
0
4,484
8,668
0
44,262
W
Mercury
Gemini1218
Mercury
10,508
6,593
0
2,160
19,418
9,594
1,315
4,354
14,944
0
102,825
W
Neith
9,769
5,441
0
3,768
12,558
4,280
3,480
5,494
7,064
0
54,571
L
Artemis
JDHF2006
Artemis
11,396
3,270
0
3,700
20,081
5,549
0
9,489
10,356
0
79,851
W
Nu Wa
Melmac909
Nu Wa
25,626
6,470
0
1,181
12,813
4,898
2,036
5,798
6,955
80,710
0
W
Cerberus
Motgul
Cerberus
12,753
721
593
4,858
15,702
12,267
21
4,277
11,363
51,476
0
L
Chaac
Warheard
Chaac
18,776
3,579
0
8,312
24,780
28,141
448
3,948
20,589
0
87,431
W
Gilgamesh
14,941
4,949
0
11,253
24,379
19,220
48
4,442
18,853
0
77,457
L
Persephone
jsaplayer
Persephone
12,435
1,912
0
3,719
15,847
5,302
96
6,653
8,816
73,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,197
Gold Earned
58,724
502
Minions Killed
555
0
Camps Cleared
0
2,099,834
Distance Traveled
2,111,332
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
11,267
490
16
1
0
431,358
0
L
Loki
8,856
385
82
4
0
470,563
0
W
Mercury
12,300
535
128
6
0
466,884
8
W
Neith
11,371
494
97
4
0
384,045
1
L
Artemis
10,704
465
121
5
0
364,696
0
W
Nu Wa
12,311
535
116
5
0
404,969
5
W
Cerberus
10,850
472
80
3
0
432,555
1
L
Chaac
11,373
494
175
8
0
426,140
5
W
Gilgamesh
11,892
517
134
6
0
422,879
2
L
Persephone
11,997
522
108
5
0
407,077
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role