Player Matchup

Yemoja
Yemoja
AnyaAxx
Yemoja
Level 43
God Stats
39W - 52L
1,435 SR
Queue Stats
53W - 79L
1,314 Elo+
Party 1
Awilix
Awilix
CharlieBrown257
Awilix
Level 102
God Stats
27W - 17L
1,442 SR
Queue Stats
143W - 156L
1,394 Elo+
Solo
Hel
Hel
Zhelsu
Hel
Level 85
God Stats
23W - 12L
1,576 SR
Queue Stats
200W - 229L
1,340 Elo+
Party 1
Chaac
Chaac
bigmikeyx4
Chaac
Level 27
God Stats
2W - 1L
1,529 SR
Queue Stats
17W - 10L
1,396 Elo+
Party 1
Izanami
Izanami
sn0rr0sai
Izanami
Level 45
God Stats
27W - 35L
1,448 SR
Queue Stats
27W - 40L
1,358 Elo+
Party 1
Team Averages
Level 60
1,486 SR
1,360 Elo+

VS

Team Averages
Level 46
1,477 SR
1,398 Elo+
Yemoja
Yemoja
CornySugar
Yemoja
Level 28
God Stats
14W - 12L
1,495 SR
Queue Stats
37W - 44L
1,401 Elo+
Party 3
Heimdallr
Heimdallr
CosmicLariat
Heimdallr
Level 22
God Stats
1W - 2L
1,518 SR
Queue Stats
20W - 32L
1,370 Elo+
Party 2
Nu Wa
Nu Wa
Luxx Goddess
Nu Wa
Level 68
God Stats
10W - 18L
1,557 SR
Queue Stats
622W - 708L
1,391 Elo+
Party 2
Fenrir
Fenrir
Shako009
Fenrir
Level 84
God Stats
3W - 2L
1,386 SR
Queue Stats
39W - 46L
1,412 Elo+
Party 3
Sun Wukong
Sun Wukong
TRASHboii Eddy
Sun Wukong
Level 28
God Stats
10W - 11L
1,428 SR
Queue Stats
151W - 197L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AnyaAxx
Yemoja
15
0 / 2 / 6
10,922
390
6,578
22,223
12,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
6 / 4 / 1
15,051
538
13,551
26,111
9,636
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hel
Zhelsu
Hel
17
2 / 8 / 2
11,488
410
16,452
28,714
11,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
20
3 / 2 / 4
12,980
464
16,166
29,706
28,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
sn0rr0sai
Izanami
18
4 / 2 / 3
12,042
430
7,830
16,067
7,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CornySugar
Yemoja
17
0 / 2 / 6
11,194
400
11,058
13,681
9,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
CosmicLariat
Heimdallr
12
0 / 3 / 4
9,221
329
3,488
9,945
3,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
5 / 4 / 8
13,601
486
35,008
17,410
7,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Shako009
Fenrir
20
9 / 2 / 7
13,895
496
26,062
19,605
12,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Sun Wukong
TRASHboii Eddy
Sun Wukong
20
4 / 4 / 4
14,199
507
19,769
23,844
22,592
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
47
15
Kills
18
18
Deaths
15
16
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Yemoja
AnyaAxx
Yemoja
0
2
6
1.5
W
6
4
1
1.63
L
Yemoja
CornySugar
Yemoja
0
2
6
1.5
L
Heimdallr
CosmicLariat
Heimdallr
0
3
4
0.67
L
5
4
8
2.25
L
Fenrir
Shako009
Fenrir
9
2
7
6.25
L
Sun Wukong
TRASHboii Eddy
Sun Wukong
4
4
4
1.5
W
Hel
Zhelsu
Hel
2
8
2
0.38
W
Chaac
3
2
4
2.5
W
Izanami
sn0rr0sai
Izanami
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,577
Damage
95,385
122,821
Taken
84,485
69,955
Mitigated
55,966
64,256
Healing
21,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
AnyaAxx
Yemoja
6,578
833
5,145
6,096
22,223
12,933
799
14,162
7,618
19,580
0
W
13,551
5,454
0
10,224
26,111
9,636
960
7,753
18,003
0
159,133
L
Yemoja
CornySugar
Yemoja
11,058
1,011
2,969
2,403
13,681
9,574
453
6,238
7,443
43,248
0
L
Heimdallr
CosmicLariat
Heimdallr
3,488
851
87
805
9,945
3,761
0
2,438
7,507
0
27,404
L
35,008
7,279
0
5,163
17,410
7,074
2,891
7,212
10,198
116,515
0
L
Fenrir
Shako009
Fenrir
26,062
6,199
0
4,499
19,605
12,965
0
4,465
15,140
0
113,736
L
Sun Wukong
TRASHboii Eddy
Sun Wukong
19,769
5,927
0
5,667
23,844
22,592
1,826
2,677
21,167
0
111,569
W
Hel
Zhelsu
Hel
16,452
814
10,107
14,824
28,714
11,472
242
11,082
17,056
70,303
0
W
Chaac
16,166
4,766
207
15,147
29,706
28,656
1,076
2,794
26,695
0
76,124
W
Izanami
sn0rr0sai
Izanami
7,830
3,896
572
1,934
16,067
7,258
5,341
8,476
7,383
0
93,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,483
Gold Earned
62,110
702
Minions Killed
602
0
Camps Cleared
0
2,554,374
Distance Traveled
2,415,374
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,922
390
27
1
0
457,199
5
W
Awilix
15,051
538
229
8
0
595,423
5
L
Yemoja
11,194
400
47
2
0
520,249
3
L
Heimdallr
9,221
329
57
2
0
299,714
2
L
Nu Wa
13,601
486
165
6
0
470,033
4
L
Fenrir
13,895
496
143
5
0
574,700
3
L
Sun Wukong
14,199
507
190
7
0
550,678
6
W
Hel
11,488
410
115
4
0
513,857
2
W
Chaac
12,980
464
135
5
0
553,023
3
W
Izanami
12,042
430
196
7
0
434,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role