Player Matchup

Sylvanus
Sylvanus
MichaelEatz
Sylvanus
Level 16
God Stats
4W - 7L
1,426 SR
Queue Stats
176W - 281L
1,255 Elo+
Party 1
The Morrigan
The Morrigan
TommyTheEar
The Morrigan
Level 22
God Stats
3W - 4L
1,500 SR
Queue Stats
117W - 192L
1,148 Elo+
Party 1
Vamana
Vamana
YO_CROOK
Vamana
Level 18
God Stats
7W - 9L
1,432 SR
Queue Stats
8W - 11L
1,308 Elo+
Solo
Arachne
Arachne
theziggla
Arachne
Level 16
God Stats
17W - 11L
1,500 SR
Queue Stats
173W - 249L
1,198 Elo+
Party 1
Gilgamesh
Gilgamesh
thumper84
Gilgamesh
Level 13
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 72L
1,196 Elo+
Party 1
Team Averages
Level 17
1,471 SR
1,221 Elo+

VS

Team Averages
Level 15
1,440 SR
1,354 Elo+
Danzaburou
Danzaburou
DOUBLe69APPLe
Danzaburou
Level 29
God Stats
13W - 22L
1,313 SR
Queue Stats
47W - 73L
1,289 Elo+
Solo
Bellona
Bellona
ProfeXavi
Bellona
Level 14
God Stats
9W - 8L
1,467 SR
Queue Stats
53W - 52L
1,291 Elo+
Party 2
Tiamat
Tiamat
QuintVerg
Tiamat
Level 15
God Stats
9W - 6L
1,422 SR
Queue Stats
65W - 45L
1,403 Elo+
Solo
The Morrigan
The Morrigan
jerahhme
The Morrigan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 61L
1,288 Elo+
Party 2
Aphrodite
Aphrodite
twitterEgirl
Aphrodite
Level 1
God Stats
4W - 6L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MichaelEatz
Sylvanus
17
2 / 5 / 13
10,792
415
9,185
18,389
17,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

The Morrigan
TommyTheEar
The Morrigan
16
2 / 7 / 12
10,691
411
11,787
15,480
5,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
YO_CROOK
Vamana
16
0 / 9 / 1
10,702
412
7,264
23,950
18,604
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
theziggla
Arachne
20
19 / 4 / 4
14,730
567
25,297
18,925
12,377
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
thumper84
Gilgamesh
14
1 / 11 / 9
9,418
362
6,864
18,135
11,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DOUBLe69APPLe
Danzaburou
20
9 / 4 / 11
14,979
576
20,788
19,251
12,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
ProfeXavi
Bellona
19
9 / 5 / 8
13,400
515
10,531
21,854
20,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tiamat
QuintVerg
Tiamat
20
7 / 1 / 3
16,523
636
9,373
12,141
8,899
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

The Morrigan
jerahhme
The Morrigan
20
5 / 9 / 6
13,585
523
17,776
19,089
7,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
twitterEgirl
Aphrodite
18
5 / 6 / 11
13,228
509
9,449
14,744
11,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
74
24
Kills
35
36
Deaths
25
39
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DOUBLe69APPLe
Danzaburou
9
4
11
3.63
L
Sylvanus
MichaelEatz
Sylvanus
2
5
13
1.7
W
Bellona
ProfeXavi
Bellona
9
5
8
2.6
W
Tiamat
QuintVerg
Tiamat
7
1
3
8.5
L
The Morrigan
TommyTheEar
The Morrigan
2
7
12
1.14
L
Vamana
YO_CROOK
Vamana
0
9
1
0.06
W
The Morrigan
jerahhme
The Morrigan
5
9
6
0.89
L
Arachne
theziggla
Arachne
19
4
4
5.25
L
Gilgamesh
thumper84
Gilgamesh
1
11
9
0.5
W
Aphrodite
twitterEgirl
Aphrodite
5
6
11
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,397
Damage
67,917
94,879
Taken
87,079
64,805
Mitigated
61,543
16,820
Healing
21,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DOUBLe69APPLe
Danzaburou
20,788
15,176
963
2,746
19,251
12,801
3,194
2,417
16,750
0
89,074
L
Sylvanus
MichaelEatz
Sylvanus
9,185
3,484
1,299
3,239
18,389
17,025
569
9,000
9,160
38,458
6,298
W
Bellona
ProfeXavi
Bellona
10,531
5,164
0
2,292
21,854
20,413
3,329
6,313
15,315
0
66,776
W
Tiamat
QuintVerg
Tiamat
9,373
2,792
0
5,656
12,141
8,899
6,237
934
11,154
159,830
0
L
The Morrigan
TommyTheEar
The Morrigan
11,787
2,328
0
109
15,480
5,740
1,167
9,131
6,039
64,280
705
L
Vamana
YO_CROOK
Vamana
7,264
4,299
0
6,039
23,950
18,604
1,836
5,913
17,975
301
58,000
W
The Morrigan
jerahhme
The Morrigan
17,776
6,293
0
710
19,089
7,865
710
5,111
13,496
96,745
1,514
L
Arachne
theziggla
Arachne
25,297
17,578
0
6,006
18,925
12,377
1,563
7,235
11,579
0
90,076
L
Gilgamesh
thumper84
Gilgamesh
6,864
1,305
0
128
18,135
11,059
107
4,767
13,270
0
29,844
W
Aphrodite
twitterEgirl
Aphrodite
9,449
1,739
4,608
4,613
14,744
11,565
280
4,335
10,313
20,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,333
Gold Earned
71,715
502
Minions Killed
708
0
Camps Cleared
0
2,218,359
Distance Traveled
2,196,277
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,979
576
140
5
0
429,314
0
L
Sylvanus
10,792
415
75
3
0
442,803
1
W
Bellona
13,400
515
130
5
0
435,349
0
W
Tiamat
16,523
636
252
10
0
481,278
0
L
The Morrigan
10,691
411
119
5
0
447,942
2
L
Vamana
10,702
412
103
4
0
387,402
0
W
The Morrigan
13,585
523
158
6
0
423,529
0
L
Arachne
14,730
567
141
5
0
472,786
1
L
Gilgamesh
9,418
362
64
2
0
467,426
3
W
Aphrodite
13,228
509
28
1
0
426,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role