Player Matchup

Bacchus
Bacchus
CiroReyes19
Bacchus
Level 68
God Stats
36W - 21L
1,631 SR
Queue Stats
328W - 453L
1,428 Elo+
Party 2
Kukulkan
Kukulkan
Inhapropiado
Kukulkan
Level 102
God Stats
9W - 12L
1,392 SR
Queue Stats
291W - 404L
1,423 Elo+
Party 2
Medusa
Medusa
Ramiro Paredes
Medusa
Level 78
God Stats
165W - 221L
1,438 SR
Queue Stats
494W - 625L
1,387 Elo+
Party 2
Gilgamesh
Gilgamesh
davineto
Gilgamesh
Level 41
God Stats
14W - 14L
1,515 SR
Queue Stats
136W - 194L
1,417 Elo+
Party 2
Arachne
Arachne
doberman47
Arachne
Level 108
God Stats
179W - 123L
1,648 SR
Queue Stats
531W - 581L
1,515 Elo+
Party 2
Team Averages
Level 79
1,525 SR
1,434 Elo+

VS

Team Averages
Level 46
1,496 SR
1,216 Elo+
Fenrir
Fenrir
BalIsaccBuster
Fenrir
Level 98
God Stats
1W - 2L
1,785 SR
Queue Stats
17W - 18L
1,175 Elo+
Party 1
Nike
Nike
Jr100105
Nike
Level 64
God Stats
3W - 4L
1,437 SR
Queue Stats
60W - 59L
1,377 Elo+
Party 1
Neith
Neith
beastgamer69er
Neith
Level 25
God Stats
0W - 1L
1,258 SR
Queue Stats
42W - 44L
1,175 Elo+
Party 1
Nu Wa
Nu Wa
maddriver56
Nu Wa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 54L
1,175 Elo+
Party 1
Ymir
Ymir
pirategirl654
Ymir
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,175 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CiroReyes19
Bacchus
11
5 / 0 / 2
7,119
593
3,402
4,060
2,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Inhapropiado
Kukulkan
12
4 / 1 / 7
7,373
614
5,826
5,160
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 4
6,993
583
3,064
5,825
2,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
davineto
Gilgamesh
13
0 / 1 / 2
7,193
599
3,341
7,290
4,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
doberman47
Arachne
14
10 / 0 / 1
8,409
701
5,307
8,644
3,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,721
477
4,132
7,922
2,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nike
11
1 / 4 / 0
6,262
522
6,031
8,334
4,512
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 3 / 1
5,397
450
3,320
5,863
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
1 / 7 / 0
5,657
471
2,694
6,940
1,872
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 3 / 2
4,881
407
38
5,393
1,988
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
20
Kills
4
4
Deaths
20
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Bacchus
CiroReyes19
Bacchus
5
0
2
6
W
Kukulkan
Inhapropiado
Kukulkan
4
1
7
7.5
L
Nike
1
4
0
0.25
W
1
2
4
1.5
L
1
3
1
0.5
W
Gilgamesh
davineto
Gilgamesh
0
1
2
1
W
Arachne
doberman47
Arachne
10
0
1
10.5
L
1
7
0
0.14
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,940
Damage
16,215
30,979
Taken
34,452
13,839
Mitigated
12,533
9,134
Healing
6,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,132
1,243
0
3,982
7,922
2,475
0
1,932
5,824
0
28,295
W
Bacchus
CiroReyes19
Bacchus
3,402
468
0
993
4,060
2,589
0
390
3,670
12,484
0
W
Kukulkan
Inhapropiado
Kukulkan
5,826
809
0
250
5,160
1,807
510
578
4,582
41,795
0
L
Nike
6,031
1,511
0
135
8,334
4,512
0
817
7,247
0
34,349
W
3,064
835
0
2,434
5,825
2,044
0
203
5,622
0
41,133
L
3,320
1,337
0
1,711
5,863
1,686
0
1,667
4,156
0
27,776
W
Gilgamesh
davineto
Gilgamesh
3,341
1,330
0
2,732
7,290
4,165
350
351
6,939
0
37,810
W
Arachne
doberman47
Arachne
5,307
3,515
0
2,725
8,644
3,234
0
1,210
7,434
0
57,098
L
2,694
401
0
285
6,940
1,872
0
3,115
3,651
20,734
0
L
38
38
0
174
5,393
1,988
0
1,237
4,076
7,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,087
Gold Earned
27,918
363
Minions Killed
242
0
Camps Cleared
0
1,147,840
Distance Traveled
1,018,890
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,721
477
56
5
0
241,170
1
W
Bacchus
7,119
593
24
2
0
228,627
5
W
Kukulkan
7,373
614
84
7
0
223,135
4
L
Nike
6,262
522
78
7
0
206,211
2
W
Medusa
6,993
583
68
6
0
192,607
2
L
Neith
5,397
450
53
4
0
195,277
0
W
Gilgamesh
7,193
599
79
7
0
225,947
3
W
Arachne
8,409
701
108
9
0
277,524
1
L
Nu Wa
5,657
471
35
3
0
200,419
0
L
Ymir
4,881
407
20
2
0
175,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role